The Surrounding Game

The Surrounding Game

Contributor: Cole D Pruitt
Project holder:
Edition: 2015
Start date: 01/04/2012
Enddate: 01/04/2017

Project name: The Surrounding Game
Project description:
The Surrounding Game is a feature-length documentary film following top American players competing to be the first US pro, while tracing the history of the game in Asia and exploring the complexity of the game itself. We are currently in post-production and plan to complete the project in fall 2015 for screening at film festivals in spring 2016.
In 2012, we launched The Surrounding Game as a character-driven documentary to follow the birth of the American professional Go system at the US Go Congress in North Carolina. That summer, we can a successful Kickstarter campaign raising over $25,000 allowing us to expand the scope of the project to a feature-length film. The following year, we filmed at many of the game’s pre-eminent institutions, including the Yugen-no-ma and Go archives at the Nihon Ki-in in Japan, the semi-finals of the 2012 Ing Cup in China, and Choongam Baduk Academy, one of Korea’s most prestigious Go schools. Our footage includes interviews with many of the world’s greatest players, including Cho Hun-hyun 9p, Nie Weiping 9p, Lee Sedol 9p, Chang Hao 9p, Iyama Yuta 9p, Cho Hye-yeon 9p, Otake Hideo 9p, and Takemiya Masaki 9p. In the summer of 2013, we captured an intimate interview (and possibly the last footage ever recorded) of 99-year-old master Go Seigen, who passed away in 2014. Our afternoon with him is a central component of the film’s story, which we hope will help preserve his legacy in the Go world for many years to come.


Since fall 2013, we have distilled our two hundred hours of footage into a 90-minute rough cut. The narrative follows two of the top young Go players in North America from the announcement of the American professional system, through the qualifiers, and into the inaugural professional tournament in Black Mountain, North Carolina in 2012. To understand the game and themselves, our characters seek out Go masters in Asia of the past and present to ask whether a life spent playing Go is worth living. We are on pace to reach a final cut by late summer 2015 and begin preparing for a film festival premiere in early 2016, followed by public release.
With funding from the Iwamoto Award, we want to create an online platform for digital distribution of the film to the public. This component of our website would allow anyone to purchase a high-definition, DRM-free, theatrical quality download of the documentary or a DVD with additional Go and interview material. As part of distribution, 5% of all proceeds from the film will be donated to the American Go Association (AGA). All Iwamoto Award funding would go directly toward web development implementing this idea, with remaining funds going toward professional translations of this webpage and the film itself into German, French, Russian, Spanish, and Portuguese to target audiences in Europe, Russia, and Central/South America.

An example of our footage is featured in our 2013 extended trailer:
An extended work sample is available here:
Project aim:

Schermafbeelding 2015-06-22 om 22.57.11

Our film, The Surrounding Game, is the first feature-length English documentary ever made about Go. By combining the game’s ancient legacy with a modern journey of the first American professional Go players, we introduce North American audiences to the vast world of Go in a radically different way. Rather than provide more Go resources to the existing community, our goal is inspiration: sharing the magic of Go with non-players with a compelling, character-driven story. Just as Hikaru no Go had a decisive impact on the visibility of Go in the United States, we want The Surrounding Game to inspire audiences unfamiliar with the game.
Over the last four years, we’ve received volunteer support and hundreds of donations from the Go community outside North America. To leverage this enthusiasm for Go promotion, we are proposing the creation of an online distribution platform for the film on our website, By providing a digital download option in multiple languages available to anyone online, we can target non-player audiences who might otherwise never see the movie or be exposed to Go at all. Specifically, we will focus on making the film available to non-players audiences in Europe, Russia, and Central/South America where Go is less recognized and this project can make a powerful first impression.
Means of the project:
The film is shot in digital HD video suitable for theatrical screening. We plan to premiere at film festivals in North America in early 2016 and be available through local screenings and in small theaters in select US cities (contingent on a distribution contract).
After festival competition, we plan to make the film available online as a digital download and DVD through our website as described in our proposal. In addition, we will employ Video-On-Demand through major outlets (iTunes, Netflix), and host public screenings in partnership with national Asian cultural organizations and events, such as the Cherry Blossom Festival in Washington, D.C., and the US and European Go Congresses. Online outreach through social media, Go blogs and online forums will be the backbone of our promotion outside North America, where we expect digital download to be most important.
Time line:


July 2015 – Finish editing
Sep. 2015 – Complete the film
Feb. 2016 – Premiere at film festivals
June-Oct. 2016 – Local screenings
Oct. 2016 – Worldwide online release
Mar. 2017 – Foreign releases with subtitles

Geographic extension:
We want to create a digital distribution platform for “The Surrounding Game” documentary film on our website at, making the film available for screening and Go promotion outside North America.
The completion of the film will provide a lasting resource for promoting the game. By creating a modern story of Go in the context of its ancient history in Asia, the film is a time capsule of Go in the 21st century as the game grows in popularity and competitive ability outside East Asia. This decade is a dynamic time in the game’s history, and perhaps the beginning of a new era; with the passing of Go Seigen, the spread of Go in the West and the birth of the American and European professional systems, the current crossroads of Go deserves preservation. In addition, we plan to digitize project media (selected footage, dozens of transcripts, audio recordings and film artwork and animation) and make it available for educational and non-profit use.
Efforts to promote Go usually focus on teaching the game itself – an essential part of outreach, but limited to a fraction of the population interested in playing. While there are many people who would love playing Go, there are many, many more who can appreciate its depth and its beauty regardless of their interest in playing strategy games. The film embodies this complementary approach: exposing the depth and beauty of Go to people through a never-before-told story.
Funding from the Iwamoto Award would be applied to one of the most important phases of the project: getting the finished project to new audiences outside the Go community and outside North America.
Public exposure:
Documentary films are an efficient tool for raising awareness of their subjects. Quality films with modest budgets have become an essential feature of both widespread social movements (Food Matters, Waiting for Superman, An Inconvenient Truth) and growing subcultures (Indie Game: The Movie, Wordplay, We Are Legion). Thanks to rapid growth in online distribution options (Netflix, Amazon, iTunes), this project is poised to have a much largest impact on awareness of Go than would be possible a decade ago.


The film has already received favorable press in the Beijing Evening News, World of Weiqi (Weiqi Tiandi), and on GoGameGuru and other Go community publications. We have secured endorsements from several professional players including Chang Hao 9p and Hua Xueming 7p, longtime coach of the Chinese National Youth Go team. Over the last three years, we have developed an online following for promoting the film outside the Go community during public release. Thanks to our volunteer-developed website and regular Facebook activity, our monthly mailing list has over a thousand subscribers and following on social media is approaching two thousand people. In the months leading up to public release, we expect to reach over 100,000 people in the global Go community through Chinese and American social media, mailing lists, online Go organizations, and word-of-mouth promotion from the project’s current supporters.
Human resources:
Directors Will Lockhart and Cole Pruitt are long-time Go players and co-founders of the American Collegiate Go Association. As active members of the American Go community, we recognize the ongoing challenge of spreading Go in the West despite widespread familiarity with other Asian traditions. We’ve spent most of the past three years working full-time on the film. As we enter the final stretch of story editing, our team includes a professional editor, animator, and several documentary film consultants.
Will is the primary director/producer of the film. He recently assistant-edited the short film HAPPY BIRTHDAY with Bob Balaban, Suzy Elmiger and Peggy Rajski, and worked as a post-production assistant on the HBO pilot CODES OF CONDUCT, edited by Jay Rabinowitz and directed by Steve McQueen. Will is currently working on the film full-time.
Cole is co-director/producer of the documentary. After launching the project in early 2012 with Will, he jointly managed production and early post-production through the first cut of the film. Cole is currently a PhD student in nuclear chemistry at Washington University in St. Louis, and works on the film part-time. He manages finances for the American Collegiate Go Association and has worked closely with the Shanghai Ing Foundation in hosting annual public Go events.
Editor Richard Miron recently worked as assistant editor for David Teague on Roger Ross Williams’ upcoming documentary LIFE, ANIMATED (Prod. A&E IndieFilms and Julie Goldman), as well as Sam Cullman, Jennifer Grausman, and Mark Becker’s ART AND CRAFT (Academy Award Shortlist, 2015). He received his B.A. in Art from Yale University, where he shot, directed, and edited the short documentary, “Lucky Ducks,” which was awarded a Special Jury Prize from the USA Film Festival. Richard was a recent recipient of the IFP Marcie Bloom Fellowship in Film, and he is currently working on THE SURROUNDING GAME full time.
In addition to our core team, a number of volunteers have supported the project with website development (Ken Kansky, Chris Hsing), translation (international volunteer team), and providing archival material (David Doshay, Jochen Fassbender, Terry Benson, and others). Several project backers have already offered to translate the film once complete; we are planning multiple subtitled languages for the final cut, including Spanish, French, Portuguese, German, Chinese, Japanese, Korean, and Russian.
Financial resources:


The project’s total budget is ~$110,000, of which we have raised ~$95,000. Funding has come primarily from crowd-sourcing through and our website ($40,000), grants from the Shanghai Ing Chang-ki Wei-chi Education Foundation ($15,000), individual private donors ($20,000), and personal financing ($15,000). In March 2014 The Surrounding Game was selected as a winner of the American Documentary Film Fund $5000 pitch contest.
To complete a digital distribution platform for the film, we budget $1600 for web development work starting from our current website, $1200 of which would come from the Iwamoto award.
We are currently working on a rough cut of the film, aiming to finish editing over the summer and complete the film by the end of the year. We have finances secured to finish the editing process, and we are currently fundraising for the final steps. We are committed to finishing the project no matter the circumstances, but the money we raise now will improve technical work (sound mixing and color correction, among others) to match the quality of our footage and give the film the professional polish needed to succeed at festivals. We look forward to taking the film to as many festivals as possible in the coming year, and working to distribute it worldwide!
We are so thankful to the Go community for sharing our vision and believing in this project, and we are almost to the finish line. This project would not be possible without the support of hundreds of Go players around the world who have lent a hand, from donors to volunteers, promoters, programmers, translators and guides. Continued pre-orders and donations through our website ( and web development volunteers will provide important support for the film as we finish editing.
We want to coordinate directly with major Go organizations (the IGF, EGF, and AGA/AGF) during public distribution and to host screenings at major Go events. We encourage any person or organization interested in hosting a screening to contact us directly at The Surrounding Game.
Additonal comments:
Thanks for providing this resource to the Go world! We’re happy that Mr. Iwamoto’s legacy continues promoting Go worldwide.

Contributor: Lucas Nasif
Project holder:
Edition: 2015
Start date: 01/01/2014

Project name:
Project description: is a virtual representation of a Go board. You can use this board for anything you would use a real physical board.
You can start from an empty board or load your own SGF files, and everyone you share it with can manipulate the board in real time.
Everything you do on the board is broadcasted to everyone else with the link, so they see what you are seeing. You can choose to let other people edit the board or only observe.
There are a lot of possible use cases for this project, but here are just some of the things I use it for, myself:
  • Teaching games with friends and coworkers
  • Reviewing my own games with my teacher, in real time, while we chat on Skype
  • Studying fuseki and joseki on my own, while reading Takao’s joseki dictionary
  • Replaying professional games and talking about them with friends over a Google Hangout
  • Some people also started using to produce online video lectures and commentaries on YouTube as well, like this commentary with Ryan Li, when he became 1p:


    Some people even started using to broadcast live games from leagues and tournaments for people that couldn’t attend the event personally.
    Last but not least, is, and will always be, free. You don’t need to register as a user or provide any personal or private information.
    If you’re interested in learning more about the site and how it works, check out our frequently asked questions: which also has examples and step-by-step instructions on how to use the site.
    Project aim: aims to be a tool that allows people to have a Go board with them, wherever they go, with whatever device they happen to have on them. It works with any web browser and it doesn’t require installing any additional software. It also works both online or offline. is unlike any Go website or application available today. It doesn’t care about ranks, komi, time settings, etc. All of those things are for you to decide and enforce or ignore. Instead, we want to give Go players a tool to connect with anyone in real time and share a moment enjoying Go, in a beautiful, simple and easy way.


    Means of the project: uses modern web technologies in both its rendering components and its backend code. It is deployed in the cloud and developed from anywhere that has an internet connection.
    We have a twitter account where we sometimes post news and updates: @goban_co and we participate regularly on where we also post and discuss about our site.

    Time line:
    This is a project that was born in my mind years ago. I started working on implementing this idea on 2014 and released the first alpha version of the site on February 14th of 2014.
    In the following months, I received a lot of great feedback and support from several Go communities, which drove me to continue working on the site and add more features to it. I’ve been steadily working on this project whenever I can, enhancing it and extending it based on users feedback.
    On June 19th of 2015 we released the latest version of the site.

    Geographic extension: can be used in any web browser, either from a computer or a mobile device.
    This project is still at a very early stage, where fundamental features are being developed every week. Even so, we received a very warm welcome from friends and users so far, and we’ve made a great effort to incorporate their feedback and suggestions into the roadmap.
    Today, has thousands of unique visits from more than 100 countries. Most visits come from America and Europe, but surprisingly (to us), many people visit from Asia as well.
    Public exposure:
    We have steadily grown our user base over time, but we’re still at an early stage. So far our exposure has been limited to Reddit, Twitter and a few Facebook Go groups.
    Human resources:
    This project was implemented by Evelin García (my wife) and myself, Lucas Nasif. We work on this project on our spare time, whenever we can.
    Financial resources:
    We work on this project for free, and we cover the costs of the web servers ourselves.


    We will continue working on, adding more features and enhancing the experience on mobile devices, while at the same time staying true to our goal of simplicity.
    We think this tool is especially useful for teaching, and I’ve been personally using it for giving lessons to my coworkers and friends and taking lessons from pro players. We hope this trend continues and more people use it for teaching! We are definitely going to emphasize teaching tools in our development roadmap.
    We also think there’s a great opportunity for to be used from websites like to show game commentaries in real time to a wide audience that can consume that content from any device, easily.
    We also want to encourage people to use our site for all the use cases that we enjoy using it for ourselves. Playing with friends, reviewing games, studying fuseki, etc.

    We would really appreciate help to increase our exposure and get more players using our site.
    It would be great to have Go teachers try it out and give lessons or reviews to their students with it. Additionally, it’s a great way for students to do homework or add annotations to a game and send it to their teachers.
    Go clubs could use it to store and broadcast games played in person, or for playing casual games or doing group lectures remotely.
    YouTubers and video makers in general could use it in their videos, and people could follow along via a streaming site like or simply follow the board via
    We want your help to continue exploring these kinds of use cases so we can bring a simple, beautiful and modern experience to Go players world wide.
    Additonal comments:
    Here’s a video explaining some of the site features and use cases:


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Contributor: Peter Brouwer
Project holder:
Edition: 2015
Start date: 01/01/2012

Project name: BadukMovies
Project description: is a website with videos about the boardgame Go.
A new video is uploaded every week on Monday morning.
The video-lessons are in English, generally between 5-30 minutes long and cover a broad variety of go topics.
The main creators are Peter Brouwer 6dan and Kim Ouweleen 4dan, based in Amsterdam, the Netherlands.

Episode Go in Space

The focus of the videos is on the fun in go: things that are out of the ordinary, new or tricky ideas and most of all (absurd) humor.
The content for the videos is made by professional go players from all over the world, as well as top amateur players. These professional lessons are formed into videos by Peter and Kim, who record them in their studio in Amsterdam.
BadukMovies is different from other go video projects in its humoristic approach. Go can be a serious and difficult game, but should foremost be and stay fun.
Because of the absurd humor in the videos, the videos are popular and easily shared through social media.
Project aim:
The main aim of BadukMovies is providing the Western go audience with an extensive collection of go knowledge in English.
The focus in this is humor and having fun.
Our audience varies from 15 kyu to high dan level, but a goal for the near future is to create courses for complete beginners as well.


Means of the project:
The website is the home base. Peter Brouwer is a programmer by profession and has constructed the website using Ruby on Rails.
All our videos are accessible on this page, as well as a database of more than 50.000 professional game records with a built in pattern search function.We use Facebook and Twitter as social media to update go enthusiasts on what we are doing. More than just that, our Facebook page has become a kind of community where we share and post go related topics with over a thousand followers.
We use Youtube to post many of our free videos and blooper material.
On Spreadshirt we have a little shop with t-shirts and other go products.

Time line:
– January 2012: Peter Brouwer and Kim Ouweleen start
– November 2012: First cooperation with professional go players, transition from only free videos to paid membership Pro videos.
– January 2013: Realization of a Pro Game Database on our website, with pattern search option.
– March 2013: First subtitles for our videos for non English speakers, in Brazilian Portugese, Turkish and German
– October 2013: Publication of the 100th episode on
– April 2014: Live recordings with Youngsun Yoon 8p in Hamburg, Germany
– September 2014: Visit to the Nihon Ki-in Summer Go Camp, to record live lectures and to strengthen our professional contacts in Japan.
– October 2014: Kim plays the KPMC in Seoul, Korea, and strengthens connections with BadukTV.
– January 2015: More than 10 different professional go players have made lectures for
– April 2015: Publication of the 200th episode on
Geographic extension:
Internet, tournaments (domestic and international), games of go
From the start of the project in 2012 to now BadukMovies has grown steadily. It is now amongst the well known go pages on the internet, a name that most go players have heard of. So far we have created over 200 videos with the help of numerous professional and top amateur go players. Over the years we have developed from just a website with go videos to a platform that helps other go related initiatives and contributes to the international promotion of Go.
We have become sponsors of many tournaments throughout Europe, on the internet and in real life, in countries such as the Netherlands, Belgium, Germany and Turkey.
As a mutual cooperation we have traveled to Japan in September 2014 where we were allowed to film live professional lessons at the Nihon Ki-in Summer Go Camp. Our recordings were used on our website and on youtube as promotion for the camp.
In late 2012 when we made the transition from only free videos to mostly paid videos for members, we had envisioned this as a system to reward our own efforts. By now we have come to the conclusion that instead we are more of a service hatch in the international Go chain.
At the moment we have 80 paying members on our website. With the money that comes in, we pay some of the top amateur go players in Europe to create content for us.
The focus of BadukMovies is providing the Western go audience with an extensive collection of go knowledge in English.
The addition of a database with a large number of professional game records was a great step forward. This is a valuable tool for many go players that strive to become stronger and wish to study the game.

Sponsoring Tournaments

Public exposure:
BadukMovies is a name familiar to many online and real life tournaments / leagues in Europe, as well as to the more wellknown pages about go on the internet. We sponsor numerous go initiatives with prizes that can be claimed through our website (i.e. PRO memberships).
We have had good contact / worked together with the Dutch Go Association, the Nihon Ki-in and the Korean television channel BadukTV.Some statistics of the website:
– 613 users (people that made an account on our website)
– 80 paying members (PRO accounts)
– 557000 visitors since the start in 2012, from 154 countries
– On average 150 visitors per day
– Highest peak was 31st of July 2013, with 1058 visitors, just after uploading episode #89 ‘Fools – Follow Rules’ which was a success on Facebook and Reddit
– 1096 followers on Facebook
– 639 followers on Twitter
– Our top 3 countries in terms of number of visitors are the United States, the Netherlands and France
– Fun fact: Our BadukMovies ‘Samurai’ shirt was worn in a talkshow about Go on Turkish television.

Peter Brouwer (left) and Kim Ouweleen (right)
Peter Brouwer (left) and Kim Ouweleen (right)
Human resources:
Peter Brouwer and Kim Ouweleen are the main makers of BadukMovies.
We work together with professional and top amateur go players to post a new go video on the website every week.
Each week at least one full day of work goes into this for us. The content provided by the professionals is done through .sgf-files, which have to be perfected by us and then recorded by us into videos that we then put on the website.
Financial resources:
The PRO videos on BadukMovies can be accessed through a membership, which costs 8 euros per month. Those who have a membership can watch and download all the PRO videos that are on the website.
The PRO members are the only main source that generate income for BadukMovies. This money that comes in is then spent on paying strong go players to make new content for the videos.
Two of our main goals for the near future:
– Make videos for complete beginners
– Re-organise the website by creating ‘courses’. The courses will be on different topics, for example: Joseki, tricky play, tesuji, etc. Within each course there will be a series of videos to be ‘completed’: after watching a video, the viewer will do interactive exercises to test the skills acquired in the video. When the viewer succesfully completes a video or an entire course, badges or certain rewards can be acquired. Because of these rewards, a participant can gain a ‘status’ or ‘title’ (Divine Sandbagger, Insane Tesuji Master, etc.) on the website and more interactivity between different people on the website will be created. A forum or live chat is something to be considered as well.
A big advantage of this new format of the website will be the clear division between levels. There will be courses for beginners, intermediate players and advanced players.
The wish for BadukMovies is to work together with national and international go associations. We have a good connection with BadukTV and hope to get in contact with WeiqiTV as well. We hope to work together with the new European Pro players and hire them to make content for our videos.
Financial support would be fantastic.
Additonal comments:
Thank you.



Contributor: Josh Allen
Project Holder
Edition: 2015
Start date: 21/12/2010
End date:

Project name: dwyrin
Project description:
My project, a youtube channel spreads go and helps others improve their general level of play. What is particularly unique about this project is that a way had to be discovered to bring knowledge of go to others who may not have otherwise encountered it in an online setting. In other words, there had to be separate draw to the channel, other than go, so that they could discover go while visiting the channel. It’s not unlike giving go demonstrations at a bookstore to draw in new players.
To accomplish this I decided to upload video game playthroughs, and reviews of other strategy games. Thus increasing the likelihood that they would be interested in the greatest strategy game of them all; Go when looking across my channel’s other content. With over 14,000 subscribers and 4.8 million views on the channel, and over 100,000 views per month, I daresay I am accomplishing this goal quite thoroughly.
Veteran Go players find my channel and learn from my games against high dan level players from IGS, Tygem, Netmarble, and more… learn from the lectures I give every other week, or even simply hear about games I thought were well played and worth study. Meanwhile new players, who haven’t heard of the game before, but are interested in strategy games, get exposed to Go and can choose to learn more about it.
Project aim:
The aim of my youtube channel was a simple one. Create a youtube channel and spread go and help raise the general standard level of players throughout the English speaking Go world.
Means of the project:
In no particular order… Video, Twitter, Facebook, Youtube,, Various online Go Servers such as; KGS, IGS, WBaduk, Netmarble, OGS, and Tygem. Video recording, Video Editing, Sound Editing, Graphics Design, Public Relations, Extensive Record Keeping, Photography, Web Design, and Collaboration.
Time line:
Geographic extension:


The result of my project is that I have tens of thousands of views across many of the go videos I have uploaded to my channel . I am thanked every week for my contributions to the go community and receive emails from people telling me how they’ve struggled with some part of Go that they now understand. I receive emails from people stating that they’ve met others around the world who recommended my videos to them, and when told they already knew who I was, they laughed. I’ve had couples watch my videos for Go while their partner watches for the other part of my content. I’ve had a popular streamer take notice and request a lesson, to an audience of over ten thousand of his viewers.
Unfortunately it’s not all roses. I’ve had hate mail explaining that I should only put out go videos and stop uploading other videos thus ceasing my attempts to draw new people to go. I’ve had people send me hate mail complaining about the go videos and how I should only concentrate on the video game videos. There is nothing quite so vile as an anonymous person venting their anger at another without fear of reprisal. You learn to ignore it.
Public exposure:
My largest bout of public exposure came from a streamer on who had an audience of around twenty thousand viewers. He took a few lessons and streamed them for his followers. I took great pleasure in telling people where they could learn more about the game those few weeks afterwards.
Human resources:
This is mostly a project of one however, I have received help from a student of mine who assisted me greatly in the development of a website to better categorize my videos. And, naturally, I could not draw people to the videos without so many of my fans watching and ‘liking’ my videos as they are released.
Financial resources:
I do receive the occasional donation from those who appreciate the work i’m doing, however any expenditures for microphones, cameras, computer upgrades etc.. come from my own pocket.

Go Seigen Lecture

I feel that I’ve hardly scratched the surface in terms of what kind of videos I can bring the Go community. Go is world wide. I hope one day I can bring in professional Go players to give lectures on topics my viewers have repeatedly expressed interest in. If I am truly lucky, then one day I might be able to travel abroad with a camera at the ready to introduce my viewers to even more players and show them what Go is like in places they may never be able to visit.
Monetary support is definitely needed to grow beyond the content I am already providing. It’s the only way I’d be able to afford to pay professionals to share their insights into the topics my viewers are interested in. It is also the only way to be able to give even more of my time to my projects for their continued learning and enjoyment.
Additional comments:
It has been my honor and privilege to create all this wonderful content for the go community. As long as even one person continues to enjoy and learn something from my material, or one person discovers go by being lured onto my channel, I will continue to make videos.

Baduk Movies

Baduk Movies
Baduk Moveis
Baduk Movies

Kim Ouweleen and Peter Dijkema


We make weekly screencasts about various baduk-topics for our website. The videos are in English and free for everybody, short (10 min. max) and each explains certain positions, joseki, trick-plays or the fundamentals of the game of Go. Because of the format of the videos (they are short + we study the Go-sequences thoroughly and write out the spoken text before we record), they are very clear and to the point.
New episodes come online every Monday morning.


We want to share interesting and new/sometimes forgotten/generally not well-known details about the game with a wide audience of (Western) Go players. These details can be beautiful tesujis in certain joseki-patterns, trick-plays without drawbacks or simply ways of explaining the basics of the game. BadukMovies is a video- platform for Go players to learn more about the game. Since every episode has a different topic, we zoom in on all sorts of aspects of the game, which makes it interesting and fun to all levels of Go players: we get enthusiastic responses from 15kyus as well as from 4dans. The videos are uploaded weekly to give our audience a sense of continuity in learning.


We spent a lot of time on making our website look and function as nice as possible: this paid off, since we get a lot of positive reactions about the layout.
There are 2 sections to each episode: WATCH episode and READ episode. The videos are easy to access (WATCH) and are all individually accompanied on the website by SGF-files that have the same content of the videos (READ); if the audience does not have time for a video, or wants to check the content again by clicking themselves, these SGF-files provide that possibility. To every episode we also attach professional games in the BONUS tab, with pro-content that relates to the episode.
An important part of the project is the feedback of the audience: people can leave comments to each episode or send us personal feedback through e-mail.
We make these free videos for go players and so we try our best to reach as many as possible. We have twitter and facebook accounts where we regularly upload new info on episodes or things we are working on (bloopers, screenshots of coming episodes, etc.). Recently we put a lot of work into creating a good intro for our videos: we used the suggestions of our viewers to do so. We also send out messages to go associations, forums and communities about our project. Recently a short article was posted on the website of the American Go Association.
So, one of the main things we need for our project is to build a big audience of Go players and let the Western Go community know of what we’re doing.


We are making the videos together, the 2 of us. This takes a lot of time and effort, especially with our perfectionistic approach. Feedback of our audience is essential to help us improve, and to get new ideas for videos. Money has so far been of minor importance, but if we wish to continue doing this for a long time a monetary reward would of course help.

Possibilities of copying this project

Since our project is a website, it is very international. This makes it ideal for Western go players everywhere and easy to access. Not only for Western go players, BadukMovies could also show a positive development in the English speaking go community through the eyes of Asian go players.