MiniCD

Mini CD
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Contributor:
Nicholas Roussos
Organization:
Cyprus Go Association
Edition:
2007

Description

The Cyprus Go Association was formed in September 2003, and has grown from two Go players to a decent Go community. To further spread the game in Cyprus, we were looking for an easy way to introduce people of all ages to the game, particularly youth. One of the challenges was the non-existent Go literature in the Greek language.
We created a collection of Go resources and put them on mini-CD’s to help us promote Go to as many people as possible in an efficient and effective manner. The collection consists of freeware material and is separated in four sections: “Learn to play Go”, “Become stronger”, “Extras” and “Internet links”.
We translated Hiro Mori’s tutorial “Interactive Way to Go” to Greek (available from his web site). The learning section of the CD is focused on an offline version of this tutorial because we found it very effective in teaching a complete beginner. The learning section also includes a copy of Igowin, and of course an application to join the Cyprus Go Association.
The “Become stronger” section includes Drago sgf editor, GNU Go, Kogo’s joseki dictionary, Arno’s Fuseki dictionary, and GoGrinder for solving Go problems. These are tools that can help a person explore Go further and develop skill and knowledge.
The Extras section for now includes the sunxi go screensaver, and the Links section provides links to a few core Go sites. Of course, the various sections will be periodically updated, building upon feedback and suggestions we receive from people who use the CD as their first introduction to the game.
Mini-CD’s are easy to give out to people interested in learning to play Go, and they provide just the right information for someone who wants to learn something about the game before coming to one of our meetings. It also makes it easier for us to help a beginner who has first spent some time to read through the “Interactive Way to Go” tutorial. Furthermore, it is our belief that by circulating the mini-CD’s the word about Go will reach people that we might never even meet, just by word of mouth and by sharing/copying the CD.

Objectives

The main objective of our project is to help us spread the word about Go to the whole of Cyprus (and hopefully Greece).

Realisation

The first feedback has been very positive, with cases where people came back to the Go meeting after using the CD and they were excited that they have understood about territory etc. The CD provides a great giveaway for new members, as well as an easy means of sharing the game of Go with friends and strangers alike.

Resources

Human resources: The material was gathered by myself, and I created the web page with advice by Dimitris Regginos (President of the Cyprus Go Association). I then had to burn copies of the CD using my PC. Distribution of the CD’s started by the members of the CGA committee and CD’s are being made available to members, who are also encouraged to share them with their friends.
Financial resources: The costs for buying the mini-CD’s and pockets were covered by the Cyprus Go Association. We started with the preparation of 100 mini-CD’s. The costs for buying 100 mini-CD’s from eBay were minimal.

Possibilities to copy this project

Our project can be implemented in other countries very easily, just by translating the main web page to the country’s language. In fact, we believe that in countries or cities where there are not many Go players the mini-CD is an excellent and easy way to introduce people to the game and explain the basics without much effort.

Introduction Set

Introduction Set
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Contributor:
J.J. Tuilier
Organization:
Edition:
2001

Description

A proposal to spread Go by means of simple to make, cheap go sets, which consist of:
1) A plastic folder of 128×128 mm, used for wrapping CD and easily found in computer shops,
2) A 9×9 goban with 13×13 mm cells, thus sizing 12×12 cm, printed on a vinylic paper,
3) Two sets of self adhesing dots, 12 mm diameter, black and white, sold in stationery shops,
4) An elementary explanation of the game printed on a 12×12 cm paper. These sets can be distrubuted freely by clubs or by commercial firms with an advertisement on the back of the Go ban.

Realisation

Only a few have been made and distributed so far.

Resources

Low manpower, low costs (1 euro per set)

Go in Companies

Go in companies
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Contributor:
Ralf Schoenfeld
Organization:
Go-Club Hamburger Sparkasse
Edition:
2007

Description

Our project is to start up Go-groups in companies. In early 2006 we announced an evening with a strong player (3-Dan Thomas Nohr) to show the old game Go in “our” company. About 12 interested people from our company gathered around a demonstration-board and later in the evening the first matches on 9×9 Goban started. In the following month it was our goal to find a stable group of women and men who are interested to play in a company-club for longer. In Juli 2006 we get the official status as a company-sport-group with 12 people (age 33 – 49). Like another go club we play open games and tournaments, take lessons from stronger players.
Next steps: to get more members for our Go-club, to organize a Go-tournament open for everyone, to place a story in the Hamburger company-sport-magazine, to support the start of other Go company-sport-groups

Objectives

To interest people in companies for playing Go and to show company – leaders how good Go works for the employee’s mind.

Realisation

Very far: the group plays nearly every day in breaks in the company. Further some members take part in tournaments (e.g. Iwamoto) and are playing on KGS and in the “Internet-Bundeliga” on KGS.

Resources

Human resources: 4 People for giving lessons, preparing meetings, buying equipment (boards, stones, bowls, books). Financial resources: 460 € for equipment

Possibilities to copy this project

It’s quite easy: a good communication through the normal channels in a company (who supports company-sports) with enough employees should bring together some interested people. It works only if one employee is very Go-interested and can show the advantage of Go for people’s mind to the company-leaders.

Go Campaign in Timisoara

Go Campaign in Timisoara
GlossyGoSet

Contributor:
Bratu Cristian
Organization:
Edition:

Description

The campaign consists of: Go lessons for beginners (with written material), a media campaign, editing and distribution of materials presenting the Go game, posters, mass-media articles, organizing a Go contest.

Resources

Manpower: average
Costs: high

Results

Good, see the press coverage:

Timisoara_30_iunieAtimarticleGOart

Game site (Brettspielwelt)

Game site (Brettspielwelt)

Brettspielwelt

Contributor:
Bernhard Seckinger (idea and programming), Tobias Lang (graphics)
Organization:
BrettspielWelt
Edition:
2003

Description

The Brettspielwelt was founded in 1999 on private initiative of Alexander Zbiek, who developed the game “Settlers of Catan” for the Internet on a Java base. From that small start, an online community has formed in which you can play more than 30 different board games. Among these there are classics like Backgammon and Doppelkopf as well as newer board games like Puerto Rico and Carcassonne. Today more than 19,000 players are registered and more than 4,500 play regularly on www.brettspielwelt.de. Altogether more than 3 million (!) games have been played.
The ambition of the Brettspielwelt is to make board games more popular and to show people another alternative to “normal” computer games and other “modern” activities for their leisure-time. We also feel that it is important for players to meet each other face-to-face. Because of this the Brettspielwelt hosts some real-life meetings, during which the players can become acquainted with each other. These meetings are well attended. The Brettspielwelt has no commercial means – there is no advertisement on the site.
The standard setting is an even 9×9 game of Go with Chinese counting. Optionally, players may change the settings to a 13×13 or 19×19 board, add a time limit, or play with handicap stones. The results of all games are stored in a database. We also plan to translate the game for the English speaking community and to add a tool for analysing the game after it was played.

Objectives

To increase the quality of the offerings of the Brettspielwelt we decided to make Go available as a multi-user game. The goal is not to create a Go – elite, it is to spread the game in a new way to many players. During the first 2 weeks this goal has nearly been reached: 1782 games of Go took place, in which more than 500 different players took part, over 90% of whom were playing the game for the first time! This made Go the 7th most frequently played game during that time period. This is a good result for an abstract two player game. We want to expose more people to Go.

Realisation

During the next year 2000 – 3000 players are supposed to learn Go in the Brettspielwelt.

Resources

Manpower: BrettspielWelt has been developed over the course of four years by five people. The implementation of Go at BrettspielWelt is the result of the work of two people over the course of one month.
Financial resources: The implementation of Go itself took no money. However, BrettspielWelt’s server is financed by its creators. BrettspielWelt is a non-commercial site.

Possibilities to copy this project

BrettspielWelt is available via the internet to players across Europe and around the world.
Link: www.brettspielwelt.de

Fast Teaching Package

Fast Teaching Package

Contributor:
“Gruppe der Vier” (Karl Scheitler, Joachim Bitzer, Jean Hossenlopp, Jean-Jacques Tuilier)
Organization:
Edition:
2001

Description

The player that gets the most stones on the board (in living groups) wins the game. The aim of this rule is a logical (faster) introduction of the game. The goal of this project is to develop complete introduction packages using this Strasbourg rule, distributed trough normal shops, for instance at train stations.

Resources

Manpower: low
Costs: low
Results: uncertain untill now

Attachments

See Strasbourg propaganda (in German) for more information.

Golympics

Golympics
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Contributor:
Bart Caers
Organization:
Go Club Kempen/Geel
Edition:
2012

Description

Combining sports and Go in one whole outdoor project. Ideas at the moment: running, biking, swimming. For example: “Play a move then race to the clock”.

Objectives

To promote Go in a more active way and provide a fun challenge for all Go players.

Realisation

The event will preferably take place in a warmer season and be done in public, with spectators.
We need to promote the event and motivate Go players. The ideas are still being developed.

Resources

Sporting materials (be available at my home), Go playing materials (preferably magnetic go boards as they are easier to combine with the sports; digital clocks), motivated Go players.

Possibilities of copying this project

It is relatively easy to copy this project and organize this sort of event in other countries. It will probably attract media which is another advantage of this project.

Contact information

caers.bart@live.be

Project Online Roleplay Game

Project Online Roleplay Game

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Contributor:
Janine Böhme
Organization:
Edition:
2012

Description

The basic idea of the project is to make use of the popularity of online roleplay games to propagate the game of Go and also to help beginners on their way to ~10k. Any financial profit that might be generated will be used to support other Go projects as a recreational sport, especially in the youth sector.
In the beginning every player will go through an interview which will determine their character (student, fighter/warrior, adventurer/archaeologist, storyteller/guy with amnesia) and their starting point. Each character has an own story line, own game object and specific options to style their character (appearance). The characters’ paths will intersect (and there might be the possibility to change to another character at some points, it is probably the easiest to transform to student).
The Go content is the same for all characters on the respective level, although the ‘wrapping’ might vary. To reach the next level the player needs to solve certain quests, puzzles and/or tests whereas on the lower levels there are level up points or tests which enable the player to skip almost entire levels (for players who possess prior knowledge of Go).
Upon reaching a new level the possibilities increase, e.g. new board sizes, rule sets and time systems, Go variants, items/equipment and activation of new areas.
There are two currencies (to be designated). Currency A can be earned by solving Go problems and currency B by solving quests/riddles and exploring the online world etc.
The currencies can be used to pay for accessories, equipment, housing and furniture, Go material, information, club membership, tournament entrance fees etc.
Players can form clubs which can compete with each other and the like. From the club funds they can rent rooms or buildings, hire Go tutors, organize tournaments and finance other activities.
The different realms may take place in different dimensions and ages – such as Asia at Shusaku’s time, an alien planet somewhere in the universe, a parallel Fantasy dimension and so on.
As many aspects of Go as possible will be included, such as rules, lore, Go terms/foreign languages, philosophy, Go problems (life & death, shapes, best move), theories to each aspect of the game, standard sequences, tools such as counting liberties in semeai, pro games, …

Objectives

Every time I gave courses for beginners over several weeks or months I encountered the same problems:
– Playing once a week isn’t really enough to improve ones Go-skills and there are often longer breaks due to holiday etc.
– Most participants don’t like solving Go-problems all too much.
– Some participants join the course later and miss therefore the subjects of the previous lessons.
– The level and the pace of improvement varies significantly from person to person, which makes compromises necessary in the teaching content, methods and speed.
In order to enable beginners to make best use of their skills and talents, we want to create an interactive platform where beginners can learn and train Go to their heart’s content and at their one pace.
It is not our goal to replace e. g. Go clubs and teachers in schools, but rather to support them and motivate the beginners to solve Go problems and learn more about Go than one does normally on Go servers.

Realisation

So far we framed the rough direction in which the game will develop. We founded the association “AdYouKi Go” which will help to handle administrative issues such as copyright, sponsors and finances in general.
Now we need skilled programmers and motivated Go players who help to amass tens of thousands of Go problems, background information on history, philosophies, etiquette, professional players as well as stories/ legends, actual news and of course Go theory to all game aspects.

Resources

For now we need a lot of people, especially programmers but also graphic artists, musicians, translators, Go teachers and so on.
In a while we will also need servers to run the game and sponsors to handle thereby incurring costs.

Possibilities of copying this project

So far we want to run the game in German and English, but other languages shall follow. The game will probably be licensed under GNU (open source) so that there is the possibility to copy and improve it later e.g. by changing the graphic from 2D to 3D.

Go public

Go public

gopublic-e1393239351636

Contributor:
Andreas Neumann
Organization:
Bochum Go Club, Germany
Prize winner:
Encouragement Award 2012

Description:

Go Public is a project that aims at bringing Go to the public. Most players usually play in front of their PC or in a Go-club. Thereby they do not really promote the game as its beauty is hidden behind a screen or enclosed in the space of a club.
The specialty of this project is thus that players leave their common playing place and go to public places where they attract the views of more people. This kind of idea is basically nothing new: Associations visit board game exhibitions or similar events to attract a specific clientele. The main difference is that with this idea Go players enter the city life and make thereby all kind of people aware of Go. Different public places shall be visited on a set date. Places can include shopping streets, bars, restaurants etc. It is important though that these places attract public attention.
Imagine a group of Go players with Go boards in their hands walking through the city, stopping at famous place A and playing there for a while, then continuing to walk to famous place B, … in the evening finishing in a restaurant and happily looking back on their promotional walk through the city. This could be an enjoyable event for a weekend day which might not only promote Go but also lead to an improved team spirit among Go players. People on the streets or people in bars/restaurants are expected to be at least curious about what is going on. Therefore the players should be prepared for any interested person to provide explanation or information material. The impact of the project increases with the number of players who implement the idea.
A well organized project can make players from different cities cooperate and attract the public to a level which will attract local or even national media.

Objectives

• Increasing public awareness of Go,
• Making people interested and curious about Go,
• Inviting people to enter the world of Go,
• Sharing Go moments and team spirit among Go players.

Realisation

To make the project work it first needs someone who takes the initiative to communicate the idea. In places or countries where clubs and associations are already installed, a project like this can be easily implemented. Taking my club as an example, the idea can be spread by talks in the club, a mailing list, a forum of the regional/national association and new media like facebook.
Similar to the organization of a Go tournament there are some steps to be taken:
1. First of all a date has to be set. The earlier it is set the easier players can be found to join the promotional walk. Nevertheless a spontaneous implementation is also realizable.
2. Public places should be scouted in advance, since some places might need permission to access with Go boards. Once permissions have been granted one or more routes can be designed on which the players travel through the city.
3. Information material should be prepared in advance. Some clubs or associations already have existing flyers.
4. Date, meeting point and the route are then to be communicated to fellow Go players. The idea can be spread by talks in the club, a mailing list, a forum of the regional/national association and new media like facebook.
Nice weather is a good prerequisite for an enjoyable promotion.

The 1st edition

The idea has been realised on 14th April 2012. See here for more details.

Resources

Go boards and stones, communication platform (e-mail, Go-club, facebook etc.), information material (i.e. flyers with information about a Go club and national Go association), Go players sharing their passion and coming together to realize the idea.

Possibilities of copying this project

It is simple to copy the project in every city or country due to the low needs for realization and resources. The passion for Go is enough to illuminate the flame which can spread this project.

Contact Information

E-Mail: aneumann@dgob.de

Hyperlink