The Surrounding Game

The Surrounding Game

Contributor: Cole D Pruitt
Project holder:
Edition: 2015
Start date: 01/04/2012
Enddate: 01/04/2017

Project name: The Surrounding Game
Project description:
The Surrounding Game is a feature-length documentary film following top American players competing to be the first US pro, while tracing the history of the game in Asia and exploring the complexity of the game itself. We are currently in post-production and plan to complete the project in fall 2015 for screening at film festivals in spring 2016.
In 2012, we launched The Surrounding Game as a character-driven documentary to follow the birth of the American professional Go system at the US Go Congress in North Carolina. That summer, we can a successful Kickstarter campaign raising over $25,000 allowing us to expand the scope of the project to a feature-length film. The following year, we filmed at many of the game’s pre-eminent institutions, including the Yugen-no-ma and Go archives at the Nihon Ki-in in Japan, the semi-finals of the 2012 Ing Cup in China, and Choongam Baduk Academy, one of Korea’s most prestigious Go schools. Our footage includes interviews with many of the world’s greatest players, including Cho Hun-hyun 9p, Nie Weiping 9p, Lee Sedol 9p, Chang Hao 9p, Iyama Yuta 9p, Cho Hye-yeon 9p, Otake Hideo 9p, and Takemiya Masaki 9p. In the summer of 2013, we captured an intimate interview (and possibly the last footage ever recorded) of 99-year-old master Go Seigen, who passed away in 2014. Our afternoon with him is a central component of the film’s story, which we hope will help preserve his legacy in the Go world for many years to come.


Since fall 2013, we have distilled our two hundred hours of footage into a 90-minute rough cut. The narrative follows two of the top young Go players in North America from the announcement of the American professional system, through the qualifiers, and into the inaugural professional tournament in Black Mountain, North Carolina in 2012. To understand the game and themselves, our characters seek out Go masters in Asia of the past and present to ask whether a life spent playing Go is worth living. We are on pace to reach a final cut by late summer 2015 and begin preparing for a film festival premiere in early 2016, followed by public release.
With funding from the Iwamoto Award, we want to create an online platform for digital distribution of the film to the public. This component of our website would allow anyone to purchase a high-definition, DRM-free, theatrical quality download of the documentary or a DVD with additional Go and interview material. As part of distribution, 5% of all proceeds from the film will be donated to the American Go Association (AGA). All Iwamoto Award funding would go directly toward web development implementing this idea, with remaining funds going toward professional translations of this webpage and the film itself into German, French, Russian, Spanish, and Portuguese to target audiences in Europe, Russia, and Central/South America.

An example of our footage is featured in our 2013 extended trailer:
An extended work sample is available here:
Project aim:

Schermafbeelding 2015-06-22 om 22.57.11

Our film, The Surrounding Game, is the first feature-length English documentary ever made about Go. By combining the game’s ancient legacy with a modern journey of the first American professional Go players, we introduce North American audiences to the vast world of Go in a radically different way. Rather than provide more Go resources to the existing community, our goal is inspiration: sharing the magic of Go with non-players with a compelling, character-driven story. Just as Hikaru no Go had a decisive impact on the visibility of Go in the United States, we want The Surrounding Game to inspire audiences unfamiliar with the game.
Over the last four years, we’ve received volunteer support and hundreds of donations from the Go community outside North America. To leverage this enthusiasm for Go promotion, we are proposing the creation of an online distribution platform for the film on our website, By providing a digital download option in multiple languages available to anyone online, we can target non-player audiences who might otherwise never see the movie or be exposed to Go at all. Specifically, we will focus on making the film available to non-players audiences in Europe, Russia, and Central/South America where Go is less recognized and this project can make a powerful first impression.
Means of the project:
The film is shot in digital HD video suitable for theatrical screening. We plan to premiere at film festivals in North America in early 2016 and be available through local screenings and in small theaters in select US cities (contingent on a distribution contract).
After festival competition, we plan to make the film available online as a digital download and DVD through our website as described in our proposal. In addition, we will employ Video-On-Demand through major outlets (iTunes, Netflix), and host public screenings in partnership with national Asian cultural organizations and events, such as the Cherry Blossom Festival in Washington, D.C., and the US and European Go Congresses. Online outreach through social media, Go blogs and online forums will be the backbone of our promotion outside North America, where we expect digital download to be most important.
Time line:


July 2015 – Finish editing
Sep. 2015 – Complete the film
Feb. 2016 – Premiere at film festivals
June-Oct. 2016 – Local screenings
Oct. 2016 – Worldwide online release
Mar. 2017 – Foreign releases with subtitles

Geographic extension:
We want to create a digital distribution platform for “The Surrounding Game” documentary film on our website at, making the film available for screening and Go promotion outside North America.
The completion of the film will provide a lasting resource for promoting the game. By creating a modern story of Go in the context of its ancient history in Asia, the film is a time capsule of Go in the 21st century as the game grows in popularity and competitive ability outside East Asia. This decade is a dynamic time in the game’s history, and perhaps the beginning of a new era; with the passing of Go Seigen, the spread of Go in the West and the birth of the American and European professional systems, the current crossroads of Go deserves preservation. In addition, we plan to digitize project media (selected footage, dozens of transcripts, audio recordings and film artwork and animation) and make it available for educational and non-profit use.
Efforts to promote Go usually focus on teaching the game itself – an essential part of outreach, but limited to a fraction of the population interested in playing. While there are many people who would love playing Go, there are many, many more who can appreciate its depth and its beauty regardless of their interest in playing strategy games. The film embodies this complementary approach: exposing the depth and beauty of Go to people through a never-before-told story.
Funding from the Iwamoto Award would be applied to one of the most important phases of the project: getting the finished project to new audiences outside the Go community and outside North America.
Public exposure:
Documentary films are an efficient tool for raising awareness of their subjects. Quality films with modest budgets have become an essential feature of both widespread social movements (Food Matters, Waiting for Superman, An Inconvenient Truth) and growing subcultures (Indie Game: The Movie, Wordplay, We Are Legion). Thanks to rapid growth in online distribution options (Netflix, Amazon, iTunes), this project is poised to have a much largest impact on awareness of Go than would be possible a decade ago.


The film has already received favorable press in the Beijing Evening News, World of Weiqi (Weiqi Tiandi), and on GoGameGuru and other Go community publications. We have secured endorsements from several professional players including Chang Hao 9p and Hua Xueming 7p, longtime coach of the Chinese National Youth Go team. Over the last three years, we have developed an online following for promoting the film outside the Go community during public release. Thanks to our volunteer-developed website and regular Facebook activity, our monthly mailing list has over a thousand subscribers and following on social media is approaching two thousand people. In the months leading up to public release, we expect to reach over 100,000 people in the global Go community through Chinese and American social media, mailing lists, online Go organizations, and word-of-mouth promotion from the project’s current supporters.
Human resources:
Directors Will Lockhart and Cole Pruitt are long-time Go players and co-founders of the American Collegiate Go Association. As active members of the American Go community, we recognize the ongoing challenge of spreading Go in the West despite widespread familiarity with other Asian traditions. We’ve spent most of the past three years working full-time on the film. As we enter the final stretch of story editing, our team includes a professional editor, animator, and several documentary film consultants.
Will is the primary director/producer of the film. He recently assistant-edited the short film HAPPY BIRTHDAY with Bob Balaban, Suzy Elmiger and Peggy Rajski, and worked as a post-production assistant on the HBO pilot CODES OF CONDUCT, edited by Jay Rabinowitz and directed by Steve McQueen. Will is currently working on the film full-time.
Cole is co-director/producer of the documentary. After launching the project in early 2012 with Will, he jointly managed production and early post-production through the first cut of the film. Cole is currently a PhD student in nuclear chemistry at Washington University in St. Louis, and works on the film part-time. He manages finances for the American Collegiate Go Association and has worked closely with the Shanghai Ing Foundation in hosting annual public Go events.
Editor Richard Miron recently worked as assistant editor for David Teague on Roger Ross Williams’ upcoming documentary LIFE, ANIMATED (Prod. A&E IndieFilms and Julie Goldman), as well as Sam Cullman, Jennifer Grausman, and Mark Becker’s ART AND CRAFT (Academy Award Shortlist, 2015). He received his B.A. in Art from Yale University, where he shot, directed, and edited the short documentary, “Lucky Ducks,” which was awarded a Special Jury Prize from the USA Film Festival. Richard was a recent recipient of the IFP Marcie Bloom Fellowship in Film, and he is currently working on THE SURROUNDING GAME full time.
In addition to our core team, a number of volunteers have supported the project with website development (Ken Kansky, Chris Hsing), translation (international volunteer team), and providing archival material (David Doshay, Jochen Fassbender, Terry Benson, and others). Several project backers have already offered to translate the film once complete; we are planning multiple subtitled languages for the final cut, including Spanish, French, Portuguese, German, Chinese, Japanese, Korean, and Russian.
Financial resources:


The project’s total budget is ~$110,000, of which we have raised ~$95,000. Funding has come primarily from crowd-sourcing through and our website ($40,000), grants from the Shanghai Ing Chang-ki Wei-chi Education Foundation ($15,000), individual private donors ($20,000), and personal financing ($15,000). In March 2014 The Surrounding Game was selected as a winner of the American Documentary Film Fund $5000 pitch contest.
To complete a digital distribution platform for the film, we budget $1600 for web development work starting from our current website, $1200 of which would come from the Iwamoto award.
We are currently working on a rough cut of the film, aiming to finish editing over the summer and complete the film by the end of the year. We have finances secured to finish the editing process, and we are currently fundraising for the final steps. We are committed to finishing the project no matter the circumstances, but the money we raise now will improve technical work (sound mixing and color correction, among others) to match the quality of our footage and give the film the professional polish needed to succeed at festivals. We look forward to taking the film to as many festivals as possible in the coming year, and working to distribute it worldwide!
We are so thankful to the Go community for sharing our vision and believing in this project, and we are almost to the finish line. This project would not be possible without the support of hundreds of Go players around the world who have lent a hand, from donors to volunteers, promoters, programmers, translators and guides. Continued pre-orders and donations through our website ( and web development volunteers will provide important support for the film as we finish editing.
We want to coordinate directly with major Go organizations (the IGF, EGF, and AGA/AGF) during public distribution and to host screenings at major Go events. We encourage any person or organization interested in hosting a screening to contact us directly at The Surrounding Game.
Additonal comments:
Thanks for providing this resource to the Go world! We’re happy that Mr. Iwamoto’s legacy continues promoting Go worldwide.

Go Global Open Data Index

Go Global Open Data Index
Open Data Index map by Open Knowledge

Project holder:
Edition: 2015
Start date: January 2015

Project name: Go Global Open Data Index
Project description:
The use and reuse of open government data is constantly increasing not only for transparency and accountability but also for increasing inclusion, participation, engagement and empowerment of citizens. Starting from the work and experience of the Global Open Data Index by Open Knowledge, the project is to establish a Go Global Open Data Index to collect and present information on the current state of Open Data release of Go countries around the world in order to encourage National Go Organizations, Go clubs and Go players to work towards improving the quality and increasing the quantity of Open Data.
Full Text:
The Go Global Open Data Index is a project to collect and present information on the current state of Open Data release of Go countries around the world. It will not be a representation of the official Open Data offering in each country, but an independent assessment from a Go players’ perspective.
The Go Global Open Data Index will measure and benchmark the openness of data, but it will hopefully play a powerful role in building a sensibility around Open Data in the Go community around the world. National Go Associations can review the Index results to see how accessible the data they publish actually appears to Go players, and where improvements are necessary to make data really open and useful.
Draft logo for the Go Global Open Data Index
The first Go Global Open Data Index will focus on eight key data sets:
  1. National Go Organization budget
  2. National Go Organization spending
  3. Election results
  4. National Statistics
  5. Legislation (laws and statutes)
  6. Go clubs register
  7. Go players register
  8. Tournament calendar
Each dataset in each place is evaluated using nine questions that examine the technical and the legal openness of the dataset:
  1. Does the data exist?
  2. Is the data in digital form?
  3. Is the data available online?
  4. Is the data machine-readable?
  5. Is it available in bulk?
  6. Is the data provided on a timely and up to date basis?
  7. Is the data publicly available?
  8. Is the data available for free?
  9. Is the data openly licensed?
How visitors can easily start to contribute to the project, the example is based on the Open Data Census by Open Knowledge for UK cities
How visitors can easily start to contribute to the project, the example is based on the Open Data Census by Open Knowledge for UK cities
The main actors in the evaluation process will be:
  • Contributors: any person submit information about the availability of one of the key datasets in their place
  • Horizontal reviewers: people with experience and insight into (open) data in their countries or region, who will verify the results and make sure they are accurate
  • Expert (or vertical) reviewers: volunteers that make a review thematically across several countries
  • Go Global Open Data Index Committee: it appoints both horizontal and vertical reviewers if available or find a solution if they are missing
Project aim:
Starting from the experience of Global Open Data Index by Open Knowledge, the project aims to model the Go Global Open Data Index to collect and present information on the current state of Open Data release of Go countries around the world. The project aims to review the state of Open Data in all the International Go Federation’s General Members (74 as of 2012).

Different group of people will be targeted, primarily:
  • National Go Organizations: as data owners, they will be given a score based on the quantity, quality and license
  • Go Community: players, contributors, reviewers will take part to the project by retrieving data and making use of them
Means of the project:
The main medium of the project will be the Internet, in many forms: the website, social networks and main go channels for the development of the project and emails and audio-video conferences for the internal management of the project (organization and reviews).
Time line:
January 2015: after working in the last two years in a couple of governmental and bottom-up Open Data projects, the idea came up.
February-April 2015: research on the current state of the (Open) Data in the ecosystem of the game of Go and their licenses.
May 2015: writing of the paper “A proposal of Global Open Data Index for the game of Go” together with Angela Corbari for the 2nd International Go Game Science Conference (IGGSC)
May-June 2015: contacts with Open Knowledge, the foundation that realised the Global Open Data Index and the Open Data Census for governmental data, to open new opportunities
July 2015: deploy of the web application that will manage the collection of informations from the contributors and improvement of the website (the Open Data Census platform is in a refactory phase in June)
July-September 2015: promotion of the initiative both online (through the website and in the main go channels) and by person (by presenting the paper to the IGGSC and at the EGC 2015 in Liberec and other tournaments) to spread the word and recruit potential contributors, reviewers and partners
October-December 2015: collection of data and feedback by contributors
January-March 2016: review of the collected data by the reviewers
Spring 2016: publication of the result of the Go Global Open Data Index 2015
Summer 2016: based on the results of the first edition, it will be decided every when and how to repeat the census


Geographic extension:
The management activities of data collection and handling the will take place mainly online. In the platform it will be possible to recruit reviewers and receive information about the current state of Open Data in virtually every place. The review process will take place on the Internet by email or audio-video conference. Contributors instead will choose the way to take part to the project as they prefer. The promotion will be carried out both online (through the website and in the main go channels) and by person (by presenting the paper to the 2nd IGGSC and at the EGC 2015 in Liberec and other tournaments) to spread the word and recruit potential contributors, reviewers and partners.
The effects of the activities will be mainly, but not limited to, the following:
  • to attract interest from the active worldwide Open Data community (Open Knowledge and activists) towards the game of Go
  • to obtain visibility and let stakeholders have access to information related to the game of Go
  • to establish an easy way for go players to learn more about their and other countries
  • to team people, researchers and players with shared common interests in Open Data, data availability and transparency
  • to diminish the asymmetry of knowledge between organizations and their officials in one side and go players in the other
  • to empower the Go community with information to strengthen the involvement and the capacity to participate in a decision-making process
  • to open to the publication of new articles and papers (the first at the IGGSC 2015)
  • to foster discussions on go online forum and go internet websites
Extract from the results of the Open Data Index 2014 by Open Knowledge
Extract from the results of the Open Data Index 2014 by Open Knowledge
How much data is actually being released? What kind of data is it, and in what format is it published? Which countries are the most advanced and which are lagging behind in relation to Open Data? All these questions are important to answer if we want to understand the state of Open Data in the world of the game of Go.
As a benchmarking tool, the Go Global Open Data Index will help to answer these questions. It will allow people to compare the state of Open Data between countries and to measure progress year upon year. This will encourage National Go Organizations, Go clubs and Go players to work towards improving the quality and increasing the quantity of Open Data.
Key possible effects by opening and re-using Open Data in the context of the game of Go can be various:
  1. For the National and International Go Organizations:
    • efficiency: it can help increase management effectiveness and efficiency in operations – for instance, putting data and information online helps save service time
    • transparency and accountability: there is a direct link between Open Data and transparency – the more Open Data there is online, the more factual transparency there is. This, of course, affects large number of actors: data activists, journalists, organization, organization’s officials, players and many other can benefit from an increased transparency directly in their actions
    • balance of knowledge: having effectively implemented Open Data policies and engaged other stakeholders into re-using data whenever possible, the asymmetry of knowledge between organizations and their officials in one side and go players in the other may diminish
  2. For the Go Community:
    • increased inclusion, participation, engagement and empowerment: it is a widespread presumption, that empowering a community with information may strengthen their capacity to participate in a decision-making process. The main challenge is to empower players and journalists so that they can re-use the data to enable better-informed participation
    • access to information: Go communities can have an easy way to learn about their and other countries
    • support decision-making capabilities: with Open Data being presented in an understandable manner, Go communities can build up their own understandings and interpret actions of key issues
  3. For the whole Go Ecosystem:
    • new services: it stimulates creation of new opportunities to provide useful (innovative) services
    • international visibility: with more Open Data available, it is easier to obtain visibility and let stakeholders have access to information related to the game of Go
    • better informed monitoring: putting players and organizations in a better position to monitor actions and provide with new tools to engage players
Public exposure:
Contacts with Open Knowledge, the foundation responsible for the Global Open Data Index, has been established in May-June 2015 to open new opportunities and channels.
The promotion plan is still in progress, but as the project is global the exposure will be mainly through online media: the project website, national and international go channels, personal messages to go players in social media. A promotion also in person will be carried out in the contributors and reviewers’ recruit phase at the European Go Congress 2015 and a paper (covering more technical aspects of the project) will be presented at the 2nd IGGSC.
After the publication of the final result of the 2015 survey in Spring 2016, various dissemination activities will be organized to spread the word about the result of the survey in the following channels to maximize the public exposure: project website, social media, social networks, Go tournaments/events, National Go Associations, worldwide and national foundations/associations on Open Data.
Contribute to a specific dataset in the selected place by submitting information or proposing revisions
Contribute to a specific dataset in the selected place by submitting information or proposing revisions
Human resources:
Human resource is the key to the success of the project. The main roles in the project are:
  • Software Developer: taking care of the development/deployment of the software infrastructure and the web application, and monitoring the functionality of the platform, it should work around one month until the publishing of the result of the 2015 survey. The starting point is the platform realised by Open Knowledge and available as free software. The proponent will be in charge of this activities, but assistance is welcome
  • Contributors: any person who volunteers and submit information about the availability of one of the key datasets in their place – it should take on average around one hour to answer to the nine evaluation questions per dataset per place, but of course the time can vary depending on specific cases
  • Reviewers: any person who volunteers and examine the information submitted by the contributors, it is not easy to estimate the time to review the data as it depends on the working methodology decided by the teams but a single live meeting or online audio-video conference should be sufficient to validate most of the reviews
  • Go Global Open Data Index Committee: it appoints both horizontal and vertical reviewers if available or find a solution if problems arise
  • Marketing and Media manager: he/she identifies and perform strategic and operational actions in the marketing and media management
Financial resources:
Given the early stage of the project, only human time has been invested so far. The main future expenses will be:
  • hosting the website and the application of the project
  • present the accepted paper at the IGGSC during the European Go Congress in July 2015
  • travel to other tournaments and event in September-November 2015 to spread the word about the initiative and find contributors, reviewers and partners
  • dissemination activities of the result of the first survey in Spring 2016
The proponent will cover the initial costs of the project, but a more sustainable model will be put in place as the projects evolve. The main ideas to generate an income to sustain the project are:
  • users donations
  • sell a book of the results of the first survey (but available also for free on the website)
  • sponsorship
  • partnership with stakeholders
The time line already presented what happened so far and the plan until the publication of the results of the first edition of the Index.
The long term perspective is to evolve the Index to better reflect the needs and interests of the Go players to increase their awareness and involvement in national (and international) matters. Thanks also to Open Data and the Index, players will have an easy tool to access information and this will lead to better transparency and hopefully help generational change in national and international organizations.
As the early stage of the project, cooperation is crucial for its success. The project is looking for contributors, reviewers, partners of simply people interested to know more about the project or simply curious about its objectives. The project can live without a lot of volunteers and cover only the most active and important go countries, but to make it a real and worldwide index people from all around the Go world must be involved. Iwamoto awards 2015, giving space to the project in its section, will be certainly of help to promote the initiative, and we hope for a recognition of the innovative nature of the project to really boost the impact worldwide.
Additonal comments:
Please feel free to contact me anytime and I’m looking forward to meeting you all at the Second International Go Game Science Conference during EGC 2015 in Liberec, Czech Republic.
The provided illustrative images are taken from the Open Data Index website of Open Knowledge:
The provided paper is still draft even if it is very close to the final version.

ORION Latin-American Team Tournament (Under 18)

ORION Latin-American Team Tournament (Under 18)

Contributor: Siddhartha Avila
Project holder:
Edition: 2015
Start date: 22/08/15
Enddate: 22/12/15

Project name: ORION Latin-American Team Tournament (Under 18)
Project description:
Last year we held a pilot tournament online, the “ORION Latin-American Team Tournament (Under 18)”, with participation of 12 teams (3 players per team) from Venezuela, Chile, Ecuador and México. The ORION Latin-American Team Tournament (Under 18), is an online event which pretends to be held annually, for teams of 3 Latin-American players each.
In our region there are local efforts in almost all countries to teach and spread Go to children, but there is little communication among them, which makes it hard to boost Go promotion and development. With internet we have a great opportunity to connect all those valuable human resources and surpass the barriers of distance and high costs of travelling on the Americas region. Our aim is to create a virtual platform where friendship ties and competition around Go is possible for youth but as well for teachers, since the spirit would be to share and improve our playing level and teaching methods.


Project aim:
Gather under 18 Latin-American players to compete in a serious tournament online each year, representing their club, school, academy, or national association. This way the adult players and Go teachers in Latin-America will be encouraged to begin or to continue the noble path of promoting Go among youth on their respective countries.
Means of the project:
Electronic devices, Internet, social networks.
Facebook event:
Official site:
OGS Tournament room:
Friendly matches with korean dojang:


Time line:
Each year:
August: Promotional material to the public, email invitations to all Latin-American national associations.
September, October: Register period and contact with Go teachers.
November: Players and teams confirmation period, play tournament.
December: The Latin-American winner team plays a friendly match with a Korean children team.

Geographic extension:
The online tournament is focused on children and youth at the Americas, but it will also be a platform to build new bridges between America and Asia since we will always look for a friendly online match for these regions at the end of the tournament.

Latin-American players (under 18) will test their abilities with their counterparts from the continent. Go Teachers will be aware of their teaching methods’ strenghts and weaknesses, as a whole, the region would improve exchanging experiences.


Public exposure:
We will forward results information to each participant country so that they find the means to publish it locally. We will publish the results and report on Go related websites.
Human resources:
The team consists of Diego Albuja (Ecuador), Sebastián Montiel (Chile), and Siddhartha Avila (México), who spent 160 work hours on promoting, invitations, web page of the tournament, organization and coordination (registering, pairings, results, etc.)
Go teachers: Should conform the children teams, send registering information, be responsible of direct communication during the tournament.
Financial resources:
On-line Go Server sponsorship, hosting the tournament.
Gogameguru sponsorship, Badutktv subscriptions.

Hold this tournament each year with the eventual participation of all the Latin-American countries with a Go National Association. In the near future, this event would even be a reference to have our youth team selection to represent Latin-America at international tournaments.


Studying material and Go equipment is still hard to find within our region and in our common language (spanish), making it difficult to extend Go practice in the environments where our children are likely to be, such as libraries, schools, parks, museums, etc. This is the reason why we would use the resources to acquire Go material, equipment and online training for the outstanding teams and players from each country.
Additonal comments:
We would like to thank the organizers of the World Wide Iwamoto Awards for receiving our entry.

Be! Be present, be visible.

Be! Be present, be visible.

Contributor: Costel Pintilie
Project holder:
Edition: 2015
Start date: June 1998

Project name: Be! Be present, be visible.
Project description:
Actually this is more of a state of mind than a project. And it is not something new, but is something that we ignore so much, especially here in ex communist countries where secrecy is more “natural” than open communication. This “project” started from the need of finding and sharing information. And I do not submit this entry to compete for the award (there are better projects that deserve to win), but to raise the awareness in the matter of communication. In the timeline I presented only my activity in this matter which is minor, because I acted at personal level, but in Romania are others who have done real work. By far the most important is Gheorghe Paun who published a book for beginners, one with 250 Go problems and numerous articles about Go. These books and articles published 30 years ago are the foundation of our Go community. Next one as importance is a site, created by Radu Baciu, a regretted mentor of our community. Two other recent projects are the ProGo magazine by Chis Dorin (Kiru), and Despre Go site by Constantin Ghioc (Titi), both activities defunct now, mainly because of lack of support from us the rest of community.


Project aim:
The main aim is to make more visible the Go activity, results, achievements resources and everything else concerning the Game of Go. In other words to open channels of communication, mainly inside Go community, so the target is the regular Go player, but the main focus on the ones involved in organizing, promoting. The second target is the non playing population who needs to stumble now and then on news about top results in competitions, regular Go activity, stories and telltales about the benefits of playing Go.
Means of the project:
Computer, Internet, yahoogroups.
Time line:
  • June 1998. I created rgo at, an discussion group for our community. Egroups is yahoo-groups now, and the group have over 500 members, and is still active even the format is old inefficient and defective. Somehow all initiatives to move our discussion on a forum kind of failed
  • May 2009. After many failed attempts to create a site, with the help of WordPress and encouragement from Iulian Toma, president of our local Go association, I started where the intention was to present the local Go activity, but where was published all sorts of news and information
  • July 2009. Being present at Groningen for the Go Congress I posted a series of articles on and messages on rgo to satisfy the hunger for news of those who did not had the privilege to attend the congress. This initiative had a positive feedback.
  • Sept 2009. I started a weekly newsletter distributed by mail, My energy lasted only 4 months, and by lack of support I stopped
  • April 2010. as part of my contribution to ProGo I started to compile an Romanian dictionary of Japanese Go terms. In present I am working at letter S
  • July 2010. I upgraded my status from contributor at ProGo, at editor, because the previous editors got tired. After 5 issues I forwarded the task (unfortunately there was nobody to take it)
  • March 2012. I published a 10 lessons tutorial for beginners. There is Initiere in Go by Gh Paun, a Go manual from Ion Florescu, and the Romanian version of the Interactive Go by Hiroki Mori, but for sure there is need for much more
  • Till present I just maintained the site alive publishing 10 articles monthly but only because Iulian Toma motivated me. Without his support my activity would have faded

Geographic extension:
Internet, in Romanian zone.
The best result was offered by the thing in which I invested the least effort, the go discussion group. where our community in a decade and a half exchanged over 21k messages In this article I presented (in Romanian) a statistic about this activity. Second one is the site of our local Go association, in present is the only active site where those interested can find news, stories and many other things about Go. And not the least I hope that all my published articles helped our community to be better informed, and motivated other Go players to write online.. The results of my work are far too low under what I dreamed. One of two, or my dreams are too much unrealistic :) or I am quite inefficient :(
Public exposure:
The exposure was mainly the Romanian Go community, and locally in schools where I and other members of my club promoted Go to children.


Human resources:
Only personal time, and some occasional contributions from other Go players willing to contribute with articles.
Financial resources:
Personal budget and contribution from Iulian Toma for domain and hosting. For those interested, my advice is to take a look at the British Go Association site, and the British Go Journal, work that inspired me, and more, to find and encourage all those willing to write and contribute. Without positive feedback and support, any enthusiast will stop sooner or later.
The project is near its end, the only future being continuing to maintain the local association site as long as I still have energy for it. To finish the dictionary Go terms. And finally to publish on paper this dictionary and the 10 lessons course for beginners that I wrote and posted online, These two publications on paper will be donated to public libraries and schools.
The only wish is that the idea of communication and public exposure to be better understood by all of those who cares about the Game of Go, and hence their efforts in organizing and promoting being more efficient. Right now it happens that even extraordinary events like an European Go Congress have no echoes outside of the playing site, or being an European champion, or quite on top of the western amateur Go players, the only news about this can be the ones published by yourself on Facebook and shared by friends..
Additonal comments:
I know that not all things are destined for success, or maybe can be considered a waste of time and resources, or the majority may consider it pointless, as are two of my initiatives, one named “Thankses” which I carried for two years, and, abandoned too soon. I still think that is a good idea that all initiatives and activities of those involved in promoting and organizing should be registered and vouched by the whole community along with recording the other side of the coin, wrong activity, so at need we will know who to praise and who to avoid at need. The other one is recent still in work This is designed to be an archive where to preserve sites and material which will be otherwise lost in time. I named it tomb because the dust will bury anyway, and majority will consider it a waste, and only historians will likely take a look at it. I omitted these two from the timeline knowing that they are controversial.

Contributor: Lucas Nasif
Project holder:
Edition: 2015
Start date: 01/01/2014

Project name:
Project description: is a virtual representation of a Go board. You can use this board for anything you would use a real physical board.
You can start from an empty board or load your own SGF files, and everyone you share it with can manipulate the board in real time.
Everything you do on the board is broadcasted to everyone else with the link, so they see what you are seeing. You can choose to let other people edit the board or only observe.
There are a lot of possible use cases for this project, but here are just some of the things I use it for, myself:
  • Teaching games with friends and coworkers
  • Reviewing my own games with my teacher, in real time, while we chat on Skype
  • Studying fuseki and joseki on my own, while reading Takao’s joseki dictionary
  • Replaying professional games and talking about them with friends over a Google Hangout
  • Some people also started using to produce online video lectures and commentaries on YouTube as well, like this commentary with Ryan Li, when he became 1p:


    Some people even started using to broadcast live games from leagues and tournaments for people that couldn’t attend the event personally.
    Last but not least, is, and will always be, free. You don’t need to register as a user or provide any personal or private information.
    If you’re interested in learning more about the site and how it works, check out our frequently asked questions: which also has examples and step-by-step instructions on how to use the site.
    Project aim: aims to be a tool that allows people to have a Go board with them, wherever they go, with whatever device they happen to have on them. It works with any web browser and it doesn’t require installing any additional software. It also works both online or offline. is unlike any Go website or application available today. It doesn’t care about ranks, komi, time settings, etc. All of those things are for you to decide and enforce or ignore. Instead, we want to give Go players a tool to connect with anyone in real time and share a moment enjoying Go, in a beautiful, simple and easy way.


    Means of the project: uses modern web technologies in both its rendering components and its backend code. It is deployed in the cloud and developed from anywhere that has an internet connection.
    We have a twitter account where we sometimes post news and updates: @goban_co and we participate regularly on where we also post and discuss about our site.

    Time line:
    This is a project that was born in my mind years ago. I started working on implementing this idea on 2014 and released the first alpha version of the site on February 14th of 2014.
    In the following months, I received a lot of great feedback and support from several Go communities, which drove me to continue working on the site and add more features to it. I’ve been steadily working on this project whenever I can, enhancing it and extending it based on users feedback.
    On June 19th of 2015 we released the latest version of the site.

    Geographic extension: can be used in any web browser, either from a computer or a mobile device.
    This project is still at a very early stage, where fundamental features are being developed every week. Even so, we received a very warm welcome from friends and users so far, and we’ve made a great effort to incorporate their feedback and suggestions into the roadmap.
    Today, has thousands of unique visits from more than 100 countries. Most visits come from America and Europe, but surprisingly (to us), many people visit from Asia as well.
    Public exposure:
    We have steadily grown our user base over time, but we’re still at an early stage. So far our exposure has been limited to Reddit, Twitter and a few Facebook Go groups.
    Human resources:
    This project was implemented by Evelin García (my wife) and myself, Lucas Nasif. We work on this project on our spare time, whenever we can.
    Financial resources:
    We work on this project for free, and we cover the costs of the web servers ourselves.


    We will continue working on, adding more features and enhancing the experience on mobile devices, while at the same time staying true to our goal of simplicity.
    We think this tool is especially useful for teaching, and I’ve been personally using it for giving lessons to my coworkers and friends and taking lessons from pro players. We hope this trend continues and more people use it for teaching! We are definitely going to emphasize teaching tools in our development roadmap.
    We also think there’s a great opportunity for to be used from websites like to show game commentaries in real time to a wide audience that can consume that content from any device, easily.
    We also want to encourage people to use our site for all the use cases that we enjoy using it for ourselves. Playing with friends, reviewing games, studying fuseki, etc.

    We would really appreciate help to increase our exposure and get more players using our site.
    It would be great to have Go teachers try it out and give lessons or reviews to their students with it. Additionally, it’s a great way for students to do homework or add annotations to a game and send it to their teachers.
    Go clubs could use it to store and broadcast games played in person, or for playing casual games or doing group lectures remotely.
    YouTubers and video makers in general could use it in their videos, and people could follow along via a streaming site like or simply follow the board via
    We want your help to continue exploring these kinds of use cases so we can bring a simple, beautiful and modern experience to Go players world wide.
    Additonal comments:
    Here’s a video explaining some of the site features and use cases:

Public Touchscreen Go Table

Public Touchscreen Go Table

Contributor: Daniel Bösze
Project holder:
Edition: 2015
Start date: 04/10/2014

Project name: Public Touchscreen Go Table
Project description:
A public touchscreen Go table has been installed on Mariahilfer Straße, providing everyone regardless of age with an easy and inviting way to learn and play the game of Go. It features two 42″ inch Full HD Screens in a wheather-proof, unbreakable chassis that was customly designed. Running 24/7, protected from rain and sun by a pair of big sun shades, it is an extremely attractive spot for people to sit down and enjoy Go. Four players can play at once on the two screens with enough space for kibitzers.
3DGoban, the software especially created for the table, offers an attractive 3D-rendered interface with traditional japanese tatami, kaya Go board and shell and slate stones.
People can:


  • play on three different board sizes (9×9, 13×13, 19×19)
  • play against each other or against the computer
  • learn Go interactively in an easy-to-follow step by step tutorial
  • find out about the history of Go
  • save and load their games for later review
  • choose between different languages (German and English currently)
  • find out about the Go club Go7
  • watch a selection of famous professional games on the title screen

The Go Table is situated right in front of the Viennese Go Club Go7 at one of the most attractive spots on Mariahilfer Straße, directly at a metro exit. Since its Installation, it has proven extremely popular and is occupied during nearly all time, even at 3am in the morning. No major vandalism has happened so far.


Project aim:
With the touchscreen Go table on Mariahilfer Straße, we aim to give the game of Go as much public spotlight as possible and let anyone in the broad public learn and play Go interactively, 24 hours a day with maximum attractivity.
Mariahilfer Straße is one of the busiest shopping streets in Middle Europe. Having been already croweded in 2011 with more than 70.000 customers daily, nowadays the popularty of it has soared to even higher levels thanks to the car ban.
Mariahilfer Straße is especially popular with kids and students, but also with open-minded families and the young urban demographic.

Means of the project:
The Go table uses a complete custom design, because a similar public outdoor touchscreen tablen has never been created before. It is fully heated in the winter and cooled in the summer, with extra-bright screens and reinforced glass as a protection. During reconstruction of the street surface, a power line was laid to supply the table. The table along with its two concrete benches that were provided by the city are protected by two square 4 by 4 metres interconnected parasols. It is cleaned every two days by members of Go7.
The software that runs on it has been specifically designed and written for the table and offers a simple and very intuitive interface.
Time line:
  • June 2013 – Development start of a 3D Go Software, originally planned for tablets and phones
  • August 2013 – Start of a temporary pedestrian zone at Mariahilfer Straße shopping street, stirring huge controversy in car-affine Austria
  • October 26th 2013 – Birth of the idea for a public a go table in the new pedestrian zone during a brainstorming session after Austrian Open 2013 Tournament
  • October 28th 2013 – Reaching out to different vendors of outdoor advertisement installations to get an idea about the costs
  • November 15th 2013 – Successful presentation of the rough draft project to the sponsor
  • November 26th 2013 – Presentation to the head of Neubau District, Thomas Blimlinger. The district promises support for the Go Table after a detailed presentation where a visualisation is shown, but asks for caution because of the then ongoing political debate about the permanent car ban on Mariahilfer Straße which needs to be approved for the project to have any chance of implementation
  • Touchscreen-4-1500px

  • March 7th 2014 – After months of heated public discussion and controversy, a public vote is held whether to keep the pedestrian zone and start the reconstruction of the street or to revoke the changes and reallow car traffic. The vote ends in favor of the pedestrian zone with an extremely narrow margin of 53% to 47%
  • March 18th 2014 – Final approval of the Go Table project by the district of Neubau
  • April 2014 – Start of detailed plannings and nerve-wrecking meetings with different city officials, planning bodies and architects
  • May 2014 – Start of the manufacturing of the touchscreen Go Table in China
  • June 2014 – Final approval of all construction plans for the site of the Go Table by all involved parties
  • August 2014 – Construction of the undground concrete foundation for the Go Table and establishment of the necessary power lines under the street
  • September 4th 2014 – Public announcement of the project in Austria’s biggest online newspaper, Der Standard, with much debate and huge public interest
  • October 4th 2014 – Official opening ceremony with head of District, Mr. Blimlinger

Geographic extension:
On one of the busiest shopping streets in Europe, Mariahilfer Straße, directly in front of Go7
Since the start of the project in October 2014, more than 15.000 games have already been played on the two screens. This amounts to nearly 100 games per day. Many new Go players have been attracted to Go7 because of it and a great number of children and adults try the game on the table every day. Of course some don’t learn the rules and start to play right away, but even they have a great time. Often, there are people playing at the table who specifically come there to play Go..
Public exposure:
The project got huge exposure and quite a debate after the announcment of the project in DerStandard online newspaper which enjoys the highest user counts of all online newspapers in Austria: Der Standard.
A public opening ceremony was held with Thomas Blimlinger on October 4th, 2014.
Tables with go boards, a Japanese food buffet and of course the Go Table itself attracted hundreds of people and was featured by Kurier, one of Austria’s major newspapers: Kurier
Since the Go Table is located at one of the most crowded spots in Vienna, it receives big attention. A large number of people are becoming new Go players every day.


Human resources:
The project was preconceived, created and implemented by Daniel Bösze, Board Member of the Austrian Go Federation.
He spent nearly one and a half years voluntarily and unsalaried planning and designing the table itself, writing and designing the software and scheming and negotiating the Installation of the table on the street.
Huge bureaucratic hurdles had to be overcome and everything had to be done in a very short time constraint since the project could only be implemented during the reconstruction phase of the street. Currently, he works on new features and improvements for the table’s software.
Daniel had big support from the Austrian Go Federation, especially from Christian Anderson who served as a mentor and big advocate for the project, as well as from Michael Winkler, President, and Lothar Spiegel who both made big efforts in supporting the project.
From the city of Vienna, Thomas Blimlinger, Susanne Häßler, Robert Hart and Ulrike Pitro among many others helped to make the project a reality.
Financial resources:
The costs for the Go Table’s hardware and its installation on the street were sponsored by the CEO of Palmers Immobilien AG. He also sponsored the parasols and financed the contract that had to be closed with the city. All in all, the costs of the project amounted to around $20.000, not including the work hours for the writing the software and planning the project which were unpaid. The table itself cost around $11.000.


In the future, the Go Table will receive new features as the software is constantly developed further. Potential new features include:
  • support for other languages, such as French, Japanese, Korean, Hungarian, Chinese…
  • tsumego and other Go problems
  • tutorials for advanced players
  • the possibility to play online, eg. on IGS
The goal for the project itself would be to install another touchscreen Go table in Vienna or even in other cities around the world. Since the software is ready for any language, the hardware has already been designed and a lot of refinement and improvement has been done since the opening day, implementation of a similar project somewhere else will be a lot easier. We really hope that the success of our project inspires other Go communities to replicate the project.
Due to his day-to-day job as a 3D graphics artist, Daniel’s ressources are somewhat limited on how much time he can spend with improving the software. In order to speed up development and to enable a potential release of 3DGoban on other platforms like tablets, a sponsor would be needed.
Additonal comments:
Please find some additional images of the project along with some screenshots of the software here

Go: education for the competition of life

Go: education for the competition of life
Picture of Go: education for the competition of life

Contributor/Project holder: Codrin Vasiloancă-Smirnov
Edition: 2015
Start date: 1.09.2010
End date:

Project name: Go: education for the competition of life
Time line:
The project was started in 2010 and since then it is developing continuous in one year cycles – so, each year the project is started in September and is ended in June.
September to October: promoting phase, introduction of the Go game in kindergartens and schools, distribution of flyers and leaflets
October to December: courses
December to January: competitions to consolidate the knowledge.
January to May: courses
May to August: local, regional and national competitions of Go
Geographic extension:
Kindergartens, school, see effect on EGD database
Project aim:


The project is being developed in the schools and kidergartens of the metropolitan area of the cites Brăila and Galatzi, Romania – these towns are separated by a 20 km distance, so being so close one to another they form together a metropolitan zone. All the conclusive activities are registered in the EGD database.
Promoting and implementing Go in the 5-10 years children area (kindergartens and primary schools) as:

  1. a long life formative, educational and therapeutically way
  2. a competitive way to attend performance
  3. a superior and far more complex way then chess, for developing a creative and powerful analytic mind

Project description:
Since 2010, the project is repeated annually on the same pattern: in September-October, instructor FRGo Codrin Vasiloancă visit kindergartens and schools in the cities of Brăila and Galaţi, present demonstrative lessons to the 5 to 10 years old pupils in order to get a selection annual basis comprising between 60 and 80 practitioners.
Lessons are structured in 2-3 steps: Go’s presentation in the form of stories illustrating the basic rules, then as a martial art and as a competitive discipline involving the organization of mini competitions of atari-Go (elementary level playing) on 9×9 boards; students who began the study in previous years are following regular weekly study program, which includes tactical and strategic preparation through competitive games and lesson games.
On the long term, the project aims to create a significant population of Go players in Brăila-Galaţi metropolitan area and to determine the public recognition of the Go game as a formative discipline superior to chess, both by complexity and by its power to illustrate the philosophical and the moral values of human life. In addition to courses organized in kindergartens and schools, occasionally seminars are organized for persons able to support the development of this activity (
On the short term, the project aims the selection of gifted childrens for competitive performance. To this end, the project involves numerous competitions.

Means of the project:
  • Playing equipment
  • Contest timers
  • Demonstration boards
  • Laptop and pairing software
  • Internet access
  • Camera for photo and movie


Here is it a list of the most important competitional results of the project in the past few years, presented by the individual performance criteria:

Elian Ioan Grigoriu, born in 14.05.2001, selected in September 2011 in the city of Galatzi, School No 29 “St. Ana”:
Mihai Matei, born in 2.03.2007, brought by his mother to the Brăila Go Club in octomber 2013:
Daniel Pascu, born in 11.10.2006, selected in September 2013, in the city of Brăila, at “Free Children” kindergarten:
Dragos Boldeanu, born in 25.09.2007, selected in september 2013, in the city of Brăila, at “Free Children” kindergarten:
Andrei David Decu, born in 21.03.2007, selected in september 2013, in the city of Brăila, at No 37 “Dumbrava minunata” kindergarten:
Victor Vasiloanca-Smirnov, born in 23.08.2005:
Florin Gabriel Barbu, selected in september 2010, at seven years, in the city of Brăila, at “St. Ana” Catholic School:


Public exposure:
National Go Championship of Romania Under 8 and 10 years
Calificari National Go Championship of Romania Under 8 and 10 years
County Championship of Brăila Under 8 and 10 years
Elian la Academia Europeana de Go–un-succes-la-prima-_315940.html


Human resources:
The project is initiated and continuous managed by Codrin Vasiloancă-Smirnov, in his quality of Go Instructor accredited by the Romanian Go Federation, and represents a full time job.
Occasionally at competitions, the project is supported by third parties, as supervisors and referees.

Financial resources:
The project received in the last three years (2013, 2014, 2015) sponsorships from firms in Brăila, which partial covered the following:

  • Prizes and awards for competitions
  • Rent rooms in schools where courses were conducted
  • Telephony Service
  • Expenses for Go camps
  • Purchase of Go sets and demonstration sets


  • Growth of the population of active Go players
  • Public recognition of the Go, along with chess, as a an effective method to obtain strong mental
  • Recognition of the Go as a therapeutic approach to mental health preservation, and as a way of understanding moral and philosophical principles of life
  • Imposing Brăila and Galaţi as centers of training and preparation in order to obtain Go performance in Romania.

  • Obtaining substantial financial support on medium term (3-5 years), allowing financial independence for those maintaining the project and its growth according with the young apprentices potential offered by the municipalities Brăila and Galaţi
  • At least 3 or 4 more instructors – they must be paid
  • More competitions with prizes
  • Camps and Go cantonments
  • Go materials in each kindergarten and school with teaching Go (currently, Codrin Vasiloancă “walks” every day with a backpack filled with stones Go between kindergartens and schools where he teaches)
  • Go seminars for the training of trainers
Additonal comments:
Please visit the danubiango facebook page:
In here I present some results of the project reflected by pictures and even a short movie.

Murugandi – Go Art

Murugandi – Go Art
Butterfly design for the European Youth Go Championships 2015

Contributor: Kim Ouweleen
Project holder:
Edition: 2015
Start date: 01-01-2015
End date:

Project name: Murugandi – Go Art
Project description:


Artwork, graphic design and illustrations made by Kim Ouweleen also known by artist pseudonym Murugandi.
The images and drawings are designed to not only appeal to go players, but to capture the imagination of those unfamiliar to go and make outsiders interested in the black and white stones, the mysterious patterns of that game that they had never heard about before.
Images of artwork can be used in many ways, through many media, which makes them very useful for promotional material.

Project aim:
The aim is to create go related illustrations, graphic design and artwork.
By doing so, go will receive more attention and recognition as a (board)game outside of its main target group (people who already know go or are boardgame fanatics). Art appeals to a bigger public and can create attention for Go.
Means of the project:
The artwork is created in the oldfashioned ways of using fountain pen, pencil and paper, canvas and paint, with the occassional remastering through computer programs such as Photoshop.
My artwork can be found on and is distributed on several social media websites:
My webshop with t-shirt designs:
Since images are applicable to many different media, the means/platforms are whatever you wish them to be.
Geographic extension:
Tournaments, publications, books, internet, posters, flyers, businesscards, clothing, merchandise, promotional material

mu-Deutsche Go Zeitung january 2015

In 2015 I have had several commissions for artwork about go:
– Design of the logo for the Amsterdam Go Club
– Logo design for the European Youth Go Championships 2015
– Portrait of professional go player Lee Dahyu
– Portrait of Dutch go player Zeno van Ditzhuijzen for the bulletin of the Dutch Go Association
– Cover design for the first edition of the Deutsche Go Zeitung of 2015
– Shirt and coupon designs for

– Design of the flyer of the 2015 Amsterdam International Go Tournament

I also participated in the competition for the new logo of the European Go Federation.
I am currently working on a series of go-animal drawings for Korean television channel BadukTV, which will be used to teach children how to play go.

Public exposure:

All artwork can be found on
Go related drawings by illustrator Kim Ouweleen have been published in/as magazines, books, flyers and clothing, as well as used for logos and as promotional material on the internet.
Human resources:

mu-Logo Amsterdamse go club bewerkt 2kopie

I spend a lot of time and effort on my artwork. One illustration takes me a day of work, and when on commission I sometimes walk around forming ideas in my head for a certain piece for days, before I can start the actual creation.
Since I am meticulous in my perfectionism, I usually spend a good few hours on the computer editing away minor errors to get it exactly the way it needs to be.

Financial resources:
Financial support works per assignment, on commission.
Apart from artwork related to go, I have had illustration-jobs for Dutch magazines, wedding gifts and personal commissions.



mu-Tortoise shell

Currently I am working on a drawing series of animals with go patterns and go boards.
In the future I plan to illustrate go proverbs and sayings, as well as continue to work on logos for go projects. Another long-term goal of mine is to create more shirts and clothing with go-themes. Some can already be found in my webshop My main goal is to make go accessible through art and inspire people to look into a game that is new for them.
I am always looking for new commissions and wish to cooperate with go projects to make designs and illustrations that will catch the eye of go players and the random passer-by.

mu-Dansu bewerkt 2


Logo of

Contributor: Peter Brouwer
Project holder:
Edition: 2015
Start date: 01/01/2012

Project name: BadukMovies
Project description: is a website with videos about the boardgame Go.
A new video is uploaded every week on Monday morning.
The video-lessons are in English, generally between 5-30 minutes long and cover a broad variety of go topics.
The main creators are Peter Brouwer 6dan and Kim Ouweleen 4dan, based in Amsterdam, the Netherlands.

Episode Go in Space

The focus of the videos is on the fun in go: things that are out of the ordinary, new or tricky ideas and most of all (absurd) humor.
The content for the videos is made by professional go players from all over the world, as well as top amateur players. These professional lessons are formed into videos by Peter and Kim, who record them in their studio in Amsterdam.
BadukMovies is different from other go video projects in its humoristic approach. Go can be a serious and difficult game, but should foremost be and stay fun.
Because of the absurd humor in the videos, the videos are popular and easily shared through social media.
Project aim:
The main aim of BadukMovies is providing the Western go audience with an extensive collection of go knowledge in English.
The focus in this is humor and having fun.
Our audience varies from 15 kyu to high dan level, but a goal for the near future is to create courses for complete beginners as well.


Means of the project:
The website is the home base. Peter Brouwer is a programmer by profession and has constructed the website using Ruby on Rails.
All our videos are accessible on this page, as well as a database of more than 50.000 professional game records with a built in pattern search function.We use Facebook and Twitter as social media to update go enthusiasts on what we are doing. More than just that, our Facebook page has become a kind of community where we share and post go related topics with over a thousand followers.
We use Youtube to post many of our free videos and blooper material.
On Spreadshirt we have a little shop with t-shirts and other go products.

Time line:
– January 2012: Peter Brouwer and Kim Ouweleen start
– November 2012: First cooperation with professional go players, transition from only free videos to paid membership Pro videos.
– January 2013: Realization of a Pro Game Database on our website, with pattern search option.
– March 2013: First subtitles for our videos for non English speakers, in Brazilian Portugese, Turkish and German
– October 2013: Publication of the 100th episode on
– April 2014: Live recordings with Youngsun Yoon 8p in Hamburg, Germany
– September 2014: Visit to the Nihon Ki-in Summer Go Camp, to record live lectures and to strengthen our professional contacts in Japan.
– October 2014: Kim plays the KPMC in Seoul, Korea, and strengthens connections with BadukTV.
– January 2015: More than 10 different professional go players have made lectures for
– April 2015: Publication of the 200th episode on
Geographic extension:
Internet, tournaments (domestic and international), games of go
From the start of the project in 2012 to now BadukMovies has grown steadily. It is now amongst the well known go pages on the internet, a name that most go players have heard of. So far we have created over 200 videos with the help of numerous professional and top amateur go players. Over the years we have developed from just a website with go videos to a platform that helps other go related initiatives and contributes to the international promotion of Go.
We have become sponsors of many tournaments throughout Europe, on the internet and in real life, in countries such as the Netherlands, Belgium, Germany and Turkey.
As a mutual cooperation we have traveled to Japan in September 2014 where we were allowed to film live professional lessons at the Nihon Ki-in Summer Go Camp. Our recordings were used on our website and on youtube as promotion for the camp.
In late 2012 when we made the transition from only free videos to mostly paid videos for members, we had envisioned this as a system to reward our own efforts. By now we have come to the conclusion that instead we are more of a service hatch in the international Go chain.
At the moment we have 80 paying members on our website. With the money that comes in, we pay some of the top amateur go players in Europe to create content for us.
The focus of BadukMovies is providing the Western go audience with an extensive collection of go knowledge in English.
The addition of a database with a large number of professional game records was a great step forward. This is a valuable tool for many go players that strive to become stronger and wish to study the game.

Sponsoring Tournaments

Public exposure:
BadukMovies is a name familiar to many online and real life tournaments / leagues in Europe, as well as to the more wellknown pages about go on the internet. We sponsor numerous go initiatives with prizes that can be claimed through our website (i.e. PRO memberships).
We have had good contact / worked together with the Dutch Go Association, the Nihon Ki-in and the Korean television channel BadukTV.Some statistics of the website:
– 613 users (people that made an account on our website)
– 80 paying members (PRO accounts)
– 557000 visitors since the start in 2012, from 154 countries
– On average 150 visitors per day
– Highest peak was 31st of July 2013, with 1058 visitors, just after uploading episode #89 ‘Fools – Follow Rules’ which was a success on Facebook and Reddit
– 1096 followers on Facebook
– 639 followers on Twitter
– Our top 3 countries in terms of number of visitors are the United States, the Netherlands and France
– Fun fact: Our BadukMovies ‘Samurai’ shirt was worn in a talkshow about Go on Turkish television.

Peter Brouwer (left) and Kim Ouweleen (right)
Peter Brouwer (left) and Kim Ouweleen (right)
Human resources:
Peter Brouwer and Kim Ouweleen are the main makers of BadukMovies.
We work together with professional and top amateur go players to post a new go video on the website every week.
Each week at least one full day of work goes into this for us. The content provided by the professionals is done through .sgf-files, which have to be perfected by us and then recorded by us into videos that we then put on the website.
Financial resources:
The PRO videos on BadukMovies can be accessed through a membership, which costs 8 euros per month. Those who have a membership can watch and download all the PRO videos that are on the website.
The PRO members are the only main source that generate income for BadukMovies. This money that comes in is then spent on paying strong go players to make new content for the videos.
Two of our main goals for the near future:
– Make videos for complete beginners
– Re-organise the website by creating ‘courses’. The courses will be on different topics, for example: Joseki, tricky play, tesuji, etc. Within each course there will be a series of videos to be ‘completed’: after watching a video, the viewer will do interactive exercises to test the skills acquired in the video. When the viewer succesfully completes a video or an entire course, badges or certain rewards can be acquired. Because of these rewards, a participant can gain a ‘status’ or ‘title’ (Divine Sandbagger, Insane Tesuji Master, etc.) on the website and more interactivity between different people on the website will be created. A forum or live chat is something to be considered as well.
A big advantage of this new format of the website will be the clear division between levels. There will be courses for beginners, intermediate players and advanced players.
The wish for BadukMovies is to work together with national and international go associations. We have a good connection with BadukTV and hope to get in contact with WeiqiTV as well. We hope to work together with the new European Pro players and hire them to make content for our videos.
Financial support would be fantastic.
Additonal comments:
Thank you.


Feature picture of

Contributor: Sybo Bruinsma
Project holder:
Edition: 2015
Start date: 09/2014
End date:

Project name:

Goishi in Japanese characters

Project description:

Keepcalm and play go

I am just an amateur go player. Go is not very well known in The Netherlands and other European or Western countries. Anything which helps raise familiarity among the broader public and spreads knowledge about the game I consider to be positive.
I think the appreciation for the game, in all respects, is enhanced if there would also be more knowledge and information about nice go materials (goishi, goke, goban, other). There was not yet a website specially designed and dedicated to nice go materials which gives a attractive array and display of beautiful go materials.
The main focus of the website ( is towards the photo album. The idea is to visualize nice go materials and thereby bringing more atmosphere to go players, enhancing the go playing experience and broadening appreciation for both the game and the materials.
Means of the project: All means are used.
Time line:
Geographic extension: Internet: dedicated website
Project aim:
Aim and purposes:

  1. Help increase familiarity and knowledge about the game of go
  2. Provide easy access point for information and photo’s
  3. Promote knowledge and spread information about go and go materials
  4. Help promote the appreciation for the game, history, culture and craftmanship
  5. Enhance player experience
  6. Be visually appealing to website visitors (album)
Intended target groups:
  1. General public
  2. Beginners
  3. Any go enthusiast from all over the world
  1. Since the start till to date, there have been 15,240 page views from visitors from all over the world. This is much, much more than I could have imagined
  2. Weekly 200 – 600 page views
  3. Several links and postings on various websites and online go related forums
  4. Announcement in go bulletin of the Dutch Go Association
  5. Very positive and stimulating feedback from visitors
  6. First search result on Google NL for search term ‘goishi’
  7. Fourth search result on (international) for search term ‘goishi’


Public exposure:
See also above.
Several mailings and postings.
Human resources:
Till now, this is a personal effort by Sybo Bruinsma, born out of hobby and personal interest. I have incurred all cost and time myself. Since the start, numerous hours were spent:

  1. Setting up the website
  2. Obtaining material, photo’s, information (very time consuming)
  3. Promoting the website internationally by mailings and postings
  4. Maintaining and updating the website
  5. Correspondance with go players from all over the world
  6. Making photo’s myself
  7. Etc.
Financial resources:
All cost and time was incurred by Sybo Bruinsma personally. No subsidies, grants, gifts from others. Main out-of-pocket expenses relate to setting up and hosting the website.

Go Board and stones

I would very much like to extend and prolong the website:

  1. More information, more web pages
  2. More photo’s
  3. Perhaps provide English version
  4. Perhaps: newsletter
  5. Incorporating better statistics
  6. Continous promotion through mailings and postings
However, (personal) cost and time is becoming prohibitive. Future extended development depends on obtaining funds and general support.

  1. Financial support
  2. General support.
Additonal comments:
More information on request. All questions and suggestions are welcomed.