Go Global Open Data Index

Go Global Open Data Index
Open Data Index map by Open Knowledge

Project holder:
Edition: 2015
Start date: January 2015
Enddate:


Project name: Go Global Open Data Index
Project description:
Summary:
The use and reuse of open government data is constantly increasing not only for transparency and accountability but also for increasing inclusion, participation, engagement and empowerment of citizens. Starting from the work and experience of the Global Open Data Index by Open Knowledge, the project is to establish a Go Global Open Data Index to collect and present information on the current state of Open Data release of Go countries around the world in order to encourage National Go Organizations, Go clubs and Go players to work towards improving the quality and increasing the quantity of Open Data.
Full Text:
The Go Global Open Data Index is a project to collect and present information on the current state of Open Data release of Go countries around the world. It will not be a representation of the official Open Data offering in each country, but an independent assessment from a Go players’ perspective.
The Go Global Open Data Index will measure and benchmark the openness of data, but it will hopefully play a powerful role in building a sensibility around Open Data in the Go community around the world. National Go Associations can review the Index results to see how accessible the data they publish actually appears to Go players, and where improvements are necessary to make data really open and useful.
22
Draft logo for the Go Global Open Data Index
The first Go Global Open Data Index will focus on eight key data sets:
  1. National Go Organization budget
  2. National Go Organization spending
  3. Election results
  4. National Statistics
  5. Legislation (laws and statutes)
  6. Go clubs register
  7. Go players register
  8. Tournament calendar
Each dataset in each place is evaluated using nine questions that examine the technical and the legal openness of the dataset:
  1. Does the data exist?
  2. Is the data in digital form?
  3. Is the data available online?
  4. Is the data machine-readable?
  5. Is it available in bulk?
  6. Is the data provided on a timely and up to date basis?
  7. Is the data publicly available?
  8. Is the data available for free?
  9. Is the data openly licensed?
How visitors can easily start to contribute to the project, the example is based on the Open Data Census by Open Knowledge for UK cities
How visitors can easily start to contribute to the project, the example is based on the Open Data Census by Open Knowledge for UK cities
The main actors in the evaluation process will be:
  • Contributors: any person submit information about the availability of one of the key datasets in their place
  • Horizontal reviewers: people with experience and insight into (open) data in their countries or region, who will verify the results and make sure they are accurate
  • Expert (or vertical) reviewers: volunteers that make a review thematically across several countries
  • Go Global Open Data Index Committee: it appoints both horizontal and vertical reviewers if available or find a solution if they are missing
Project aim:
Starting from the experience of Global Open Data Index by Open Knowledge, the project aims to model the Go Global Open Data Index to collect and present information on the current state of Open Data release of Go countries around the world. The project aims to review the state of Open Data in all the International Go Federation’s General Members (74 as of 2012).


Different group of people will be targeted, primarily:
  • National Go Organizations: as data owners, they will be given a score based on the quantity, quality and license
  • Go Community: players, contributors, reviewers will take part to the project by retrieving data and making use of them
Means of the project:
The main medium of the project will be the Internet, in many forms: the website, social networks and main go channels for the development of the project and emails and audio-video conferences for the internal management of the project (organization and reviews).
Time line:
January 2015: after working in the last two years in a couple of governmental and bottom-up Open Data projects, the idea came up.
February-April 2015: research on the current state of the (Open) Data in the ecosystem of the game of Go and their licenses.
May 2015: writing of the paper “A proposal of Global Open Data Index for the game of Go” together with Angela Corbari for the 2nd International Go Game Science Conference (IGGSC)
May-June 2015: contacts with Open Knowledge, the foundation that realised the Global Open Data Index and the Open Data Census for governmental data, to open new opportunities
July 2015: deploy of the web application that will manage the collection of informations from the contributors and improvement of the website (the Open Data Census platform is in a refactory phase in June)
July-September 2015: promotion of the initiative both online (through the website and in the main go channels) and by person (by presenting the paper to the IGGSC and at the EGC 2015 in Liberec and other tournaments) to spread the word and recruit potential contributors, reviewers and partners
October-December 2015: collection of data and feedback by contributors
January-March 2016: review of the collected data by the reviewers
Spring 2016: publication of the result of the Go Global Open Data Index 2015
Summer 2016: based on the results of the first edition, it will be decided every when and how to repeat the census

proposal-godi

Geographic extension:
The management activities of data collection and handling the will take place mainly online. In the platform it will be possible to recruit reviewers and receive information about the current state of Open Data in virtually every place. The review process will take place on the Internet by email or audio-video conference. Contributors instead will choose the way to take part to the project as they prefer. The promotion will be carried out both online (through the website and in the main go channels) and by person (by presenting the paper to the 2nd IGGSC and at the EGC 2015 in Liberec and other tournaments) to spread the word and recruit potential contributors, reviewers and partners.
The effects of the activities will be mainly, but not limited to, the following:
  • to attract interest from the active worldwide Open Data community (Open Knowledge and activists) towards the game of Go
  • to obtain visibility and let stakeholders have access to information related to the game of Go
  • to establish an easy way for go players to learn more about their and other countries
  • to team people, researchers and players with shared common interests in Open Data, data availability and transparency
  • to diminish the asymmetry of knowledge between organizations and their officials in one side and go players in the other
  • to empower the Go community with information to strengthen the involvement and the capacity to participate in a decision-making process
  • to open to the publication of new articles and papers (the first at the IGGSC 2015)
  • to foster discussions on go online forum and go internet websites
Extract from the results of the Open Data Index 2014 by Open Knowledge
Extract from the results of the Open Data Index 2014 by Open Knowledge
Result(s):
How much data is actually being released? What kind of data is it, and in what format is it published? Which countries are the most advanced and which are lagging behind in relation to Open Data? All these questions are important to answer if we want to understand the state of Open Data in the world of the game of Go.
As a benchmarking tool, the Go Global Open Data Index will help to answer these questions. It will allow people to compare the state of Open Data between countries and to measure progress year upon year. This will encourage National Go Organizations, Go clubs and Go players to work towards improving the quality and increasing the quantity of Open Data.
Key possible effects by opening and re-using Open Data in the context of the game of Go can be various:
  1. For the National and International Go Organizations:
    • efficiency: it can help increase management effectiveness and efficiency in operations – for instance, putting data and information online helps save service time
    • transparency and accountability: there is a direct link between Open Data and transparency – the more Open Data there is online, the more factual transparency there is. This, of course, affects large number of actors: data activists, journalists, organization, organization’s officials, players and many other can benefit from an increased transparency directly in their actions
    • balance of knowledge: having effectively implemented Open Data policies and engaged other stakeholders into re-using data whenever possible, the asymmetry of knowledge between organizations and their officials in one side and go players in the other may diminish
  2. For the Go Community:
    • increased inclusion, participation, engagement and empowerment: it is a widespread presumption, that empowering a community with information may strengthen their capacity to participate in a decision-making process. The main challenge is to empower players and journalists so that they can re-use the data to enable better-informed participation
    • access to information: Go communities can have an easy way to learn about their and other countries
    • support decision-making capabilities: with Open Data being presented in an understandable manner, Go communities can build up their own understandings and interpret actions of key issues
  3. For the whole Go Ecosystem:
    • new services: it stimulates creation of new opportunities to provide useful (innovative) services
    • international visibility: with more Open Data available, it is easier to obtain visibility and let stakeholders have access to information related to the game of Go
    • better informed monitoring: putting players and organizations in a better position to monitor actions and provide with new tools to engage players
Public exposure:
Contacts with Open Knowledge, the foundation responsible for the Global Open Data Index, has been established in May-June 2015 to open new opportunities and channels.
The promotion plan is still in progress, but as the project is global the exposure will be mainly through online media: the project website, national and international go channels, personal messages to go players in social media. A promotion also in person will be carried out in the contributors and reviewers’ recruit phase at the European Go Congress 2015 and a paper (covering more technical aspects of the project) will be presented at the 2nd IGGSC.
After the publication of the final result of the 2015 survey in Spring 2016, various dissemination activities will be organized to spread the word about the result of the survey in the following channels to maximize the public exposure: project website, social media, social networks, Go tournaments/events, National Go Associations, worldwide and national foundations/associations on Open Data.
Contribute to a specific dataset in the selected place by submitting information or proposing revisions
Contribute to a specific dataset in the selected place by submitting information or proposing revisions
Human resources:
Human resource is the key to the success of the project. The main roles in the project are:
  • Software Developer: taking care of the development/deployment of the software infrastructure and the web application, and monitoring the functionality of the platform, it should work around one month until the publishing of the result of the 2015 survey. The starting point is the platform realised by Open Knowledge and available as free software. The proponent will be in charge of this activities, but assistance is welcome
  • Contributors: any person who volunteers and submit information about the availability of one of the key datasets in their place – it should take on average around one hour to answer to the nine evaluation questions per dataset per place, but of course the time can vary depending on specific cases
  • Reviewers: any person who volunteers and examine the information submitted by the contributors, it is not easy to estimate the time to review the data as it depends on the working methodology decided by the teams but a single live meeting or online audio-video conference should be sufficient to validate most of the reviews
  • Go Global Open Data Index Committee: it appoints both horizontal and vertical reviewers if available or find a solution if problems arise
  • Marketing and Media manager: he/she identifies and perform strategic and operational actions in the marketing and media management
Financial resources:
Given the early stage of the project, only human time has been invested so far. The main future expenses will be:
  • hosting the website and the application of the project
  • present the accepted paper at the IGGSC during the European Go Congress in July 2015
  • travel to other tournaments and event in September-November 2015 to spread the word about the initiative and find contributors, reviewers and partners
  • dissemination activities of the result of the first survey in Spring 2016
The proponent will cover the initial costs of the project, but a more sustainable model will be put in place as the projects evolve. The main ideas to generate an income to sustain the project are:
  • users donations
  • sell a book of the results of the first survey (but available also for free on the website)
  • sponsorship
  • partnership with stakeholders
Perspective:
The time line already presented what happened so far and the plan until the publication of the results of the first edition of the Index.
The long term perspective is to evolve the Index to better reflect the needs and interests of the Go players to increase their awareness and involvement in national (and international) matters. Thanks also to Open Data and the Index, players will have an easy tool to access information and this will lead to better transparency and hopefully help generational change in national and international organizations.
Wishes:
As the early stage of the project, cooperation is crucial for its success. The project is looking for contributors, reviewers, partners of simply people interested to know more about the project or simply curious about its objectives. The project can live without a lot of volunteers and cover only the most active and important go countries, but to make it a real and worldwide index people from all around the Go world must be involved. Iwamoto awards 2015, giving space to the project in its section, will be certainly of help to promote the initiative, and we hope for a recognition of the innovative nature of the project to really boost the impact worldwide.
Additonal comments:
Please feel free to contact me anytime and I’m looking forward to meeting you all at the Second International Go Game Science Conference during EGC 2015 in Liberec, Czech Republic.
The provided illustrative images are taken from the Open Data Index website of Open Knowledge: index.okfn.org/
The provided paper is still draft even if it is very close to the final version.

Brunei Darussalam Go Association

Contributor: CHIN Sin Voon
Project holder: BDGA
Edition: 2015
Start date: 05/25/2011
End date:


Project name: Brunei Darussalam Go Association
Project description:
“Whenever you question something that has never been done before, that’s probably your cue to do it,” a sentence from a book Sin Voon read and got motivated to promote Go in 2005. Go is not known in Brunei, no Go Sets & no Books are available in Brunei; the vision continues. A team of Brunei National athlete with jersey appeared at the Brunei International Airport struck Sin Voon to aim higher – To dispatch a Brunei Team to International Go Tournament…
Project aim:
The aim is to continue promoting Go and allow involvement of youngster of Brunei. Ultimate goal is to achieve self-generated Go Club, Association and Members. To improve the levels of Brunei to be competent in any International Go Championship.
Means of the project:
Contacted Malaysia Go Association to purchase first few Go Sets.
Contacted International Go Federation via e-mail to compete in International
Approached Registrar of Society to become Official Association by 2011
Facebook to announce events and recruiting new members
Contacted World Pair Go Association via e-mail to request Go Set & Go Books
Contacted Taiwan Go Association to purchase Byo-Yomi Go Clocks
Time line:
2005 – Brunei First Go Club in College
2006 – Visited Singapore Go Association
2007 – Brunei Go Society established
2007 – Contacted Ms.Yuki Shigeno, International Go Federation
2007 – Brunei to join their first international – Korea Prime Minister Cup
2007 – Attended Go Demonstration in Thailand for South East Asia Games
~
2011 – Brunei Darussalam Go Association established
2011 – Recognised by Ministry of Culture, Youth & Sport of Brunei
2012 – Member of International Go Federation
2012 – Member of World Pair Go Association
2012 – Member of Asian Go Federation
2012 – Brunei District Go Workshop
2012 – Attended Radio Television Brunei “Rampai Pagi” to talk about Go
~
2014 – Media Promoting Go – TV, Radio, News Media
2014 – Ordinary Member of National Olympic Council of Brunei
2014 – 1st Brunei International Invitational Go Tournament
~
2016 – Brunei to host the next South East Asia Go Tournament
Geographic extension: refer to the Additional comments below.

public_exposure

Result(s):
Enough Go Set for event but if members want to buy are not enough
More exposure to Brunei and Government Authority
More exposure to students & public
Members are improving in their skills
Public exposure:
Brunei Times
Radio Television Brunei
Pilihan FM – Radio Station Brunei
Sponsorships & Supports
Schools


Human resources:
All the Association members in
– preparing for tournaments
– organizing events
– broaden networking
Sin Voon CHIN
– founder /director
– organizer
Chai Hui LIM
– president
– organizer
Zhe Fan MAH
– International Secretary General
– Go tutor/ event judge
etc.
Financial resources:
Sponsorship from companies & ministries
Association memebrs funding on miscellaneous & gifts
Perspective:
Finalise official logo
Approach more secondary schools
Improving the level of Brunei players
to host Incredible Brunei International Invitational Go Tournament
to see Go Sets & Books are available in Brunei
Brunei is the host for the next South East Asia Friendly Go Tournament a.k.a. the 2nd Brunei International Invitational Go Tournament 2016 (in conjunction with Brunei His-Majesty 70th Birthday) -> expecting to inviting Macau, Korea, Taiwan and China too (depends on sponsorship and funding)

brunei

Wishes:
Go Sets
Go Books
Maybe a Pro teacher
Money to fund a clubhouse unit – official Association office, and self-generated classroom
Time and People to assist promoting the game
Additonal comments:
Brunei has about 400,000+ population of small market. It is a challenge but also an opportunity. As Go is very new to Brunei, full-time commitment in promoting the game is tough as existing members are graduating and started to find their own job/career. Thus, new people and more people are really needed to make Go blooms in Brunei.
For more information:-
http://xinwengolife.wordpress.com
facebook.com/groups/Bruneigo
contact:-
+6737234768 Ignatius (ignatiuschinsinvoon@gmail.com)
+6737121185 Ms.Lim
The Association thanks many neighbouring Association in their kindness and supports-
Mrs.Vanthanee from Thailand Go Association
Mr. Tiong from Malaysia Go Association
Mr. Tan from Singapore Go association
Handy & Edwin from Indonesia Go Association
Korea Amateur Go Association
Ms.Yuki Shigeno from International Go Association
World Pairgo Association
Taiwan Go Association
Chinese Go Association

Goat

Goat – a permanent tournament assistant
no-picture-available-yet
Contributor:
Yves Rutschle
Organization:
Edition:
2012

Description

Goat is a tournament organiser assistant. It is designed to help run long tournaments that are primarily organised by e-mail, such as Toulouse’s Permanent Go Tournament: a round is played each month, and it’s up to the players to arrange their meeting time and place. Experience has shown that players need reminders to play their games, give results, etc. As soon as the number of players grows, it becomes unpractical to manage this by hand. This is where Goat comes in: after registering players, Goat can pair them, send the game details, and send remainders and collect results automatically. Players’ ratings can be updated during the tournament to provide the best pairings possible.

Objectives

The final objective of the tool (see below) is to remove all human intervention in the process of managing the tournament. Further developments needed are: – Automatically managing registration and deregistration from the tournament (this requires human intervention at the moment) – A Web interface to interact with the assistant (all interactions currently take place using e-mail, which confuses some users). – Translation of the tool into different languages.

Realisation

The tool is published here. It is a Perl programme and requires a Unix computer that needs to be able to send and receive e-mail and publish HTML pages.

Resources

Just software and computer is needed. The largest obstacle to further developments is the lack of time.

Possibilities to copy this project

The tool requires further development to be used in new countries: translation of the interface, and inclusion of other countries’ ladder data file format and tournament result formats.

European Go Research

European Go Research
no-picture-available-yet

Contributor:
Ioni Petrov Lazarov, et al
Organization:
Bulgarian Go Association
Edition:
2007

Description

Go has many faces: a game and a sport, an art and a science, a philosophy and a way of life. Currently, the EGF perhaps puts the greatest emphasis on Go as a sport. But quantity sooner or later turns to quality and inevitably interest in the artistic, scientific and philosophic aspects of the game develops. The present vision draws attention to Go as an art and science: it’s enigmatic and inmost face.
Europe, the birthplace of modern science, is a suitable place for the development of Go research. Now, as the EU realizes itself as a world geo-political power, it would be only appropriate for the EGCC & EGF to deepen their scientific research on the most strategic game of all times.
We would like to propose the creation of a collaboration platform: a space in the site of EGCC or EGF, where researchers can meet, discuss, publish their articles and essays, work on translations of classic texts, and collaborate on relevant projects. This will bring European researchers together in one place and help them awaken as such.

Technically, the platform could consist of:

  • a wiki, where projects, ideas can be formed and shared
  • a calendar, where users can enter and keep track on real-life and on-line events
  • a community blog and/or discussion forum
  • a “main space” for published articles and other results
The space could be called, for example, European Go Research Horizon and, since Go research tends to touch on so many topics and disciplines, make use of a multi-level categorization scheme for all contributions: geographical (e.g. “Chinese studies”, “Japanese studies”, “European studies”), topical (e.g. “Philosophy”, “Mathematics”, “Informatics”, “Linguistics”), and others. The community could use this platform as a place to publish and work on (among others):
  • stories and essays
  • Go teaching concepts
  • research on Go theory, history, and others
  • translation of classic texts and articles published in foreign languages by members of the community
Moreover, this space could turn into a focal point for sharing project results and the development of:
  • argumentation for cooperation with European organizations/structures (“integration with European values”)
  • concepts, argumentation, programs for introduction of Go in European schools
  • concepts to promote Go among specific external groups (e.g. prospective sponsors)
Go research in Europe, of course, does not start from zero. Since the early years, people appear that, upon encountering the game, ask questions on the philosophic aspects of the game: Hide, Giles (UK); Montanus, Seabold (NL); Leibnitz, Korschelt, Lasker (DE); Pflaunder (AT); Vacca (IT), among many others. Nowadays there are many researchers, scattered through Europe.
We believe a targeted long-term policy for supporting and encouraging researchers is called for. The creation of a virtual space is an important first step. Later, a research fund could be established to award excellent contributions and pay expenses such as hosting. This fund could take income from sponsors, grants (Go/EU organizations), and donations and will help researchers gain access to facts, articles, books, conferences, etc.

Objectives

  1. Provide a platform for collaboration for European Go researchers, teachers, and promoters.
  2. Bring together researchers from all over Europe
  3. Deliver/publish material such as articles and project results

Realisation

In Bulgaria, we already have started our collaboration platform with a wiki, forum, and a space for articles and lessons. As a community, we have created articles and essays. Some have been translated into English (see attachments).

Resources

Human resources: Over a dozen Go players in Bulgaria participate using the platform, which is also the main site of the Bulgarian Go Association. Project leaders are: Ioni Lazarov, Konstantin Bayraktarov, Emil Ivanov, Stanislav Traykov.
Financial resources:

  1. Hosting expenses for the Bulgarian site
  2. Collection of books for our library (financed by members of the Bulgarian Go Association)
  3. Future expenses for a central collaboration site could also include a research fund (see project summary). In the near future, the fund could sponsor excellent contributions of European researchers, such as:
    -essay/story contest
    -award for articles on go theory, history, etc.

Possibilities to copy this project

Technically, such a platform may be deployed anywhere. However, we believe it is important to place it on “tengen”, i.e. within EGCC or EGF, at a central place, bringing together all European researchers.
Example 3: Ma Rong

Project Online Roleplay Game

Project Online Roleplay Game

no-picture-available-yet

Contributor:
Janine Böhme
Organization:
Edition:
2012

Description

The basic idea of the project is to make use of the popularity of online roleplay games to propagate the game of Go and also to help beginners on their way to ~10k. Any financial profit that might be generated will be used to support other Go projects as a recreational sport, especially in the youth sector.
In the beginning every player will go through an interview which will determine their character (student, fighter/warrior, adventurer/archaeologist, storyteller/guy with amnesia) and their starting point. Each character has an own story line, own game object and specific options to style their character (appearance). The characters’ paths will intersect (and there might be the possibility to change to another character at some points, it is probably the easiest to transform to student).
The Go content is the same for all characters on the respective level, although the ‘wrapping’ might vary. To reach the next level the player needs to solve certain quests, puzzles and/or tests whereas on the lower levels there are level up points or tests which enable the player to skip almost entire levels (for players who possess prior knowledge of Go).
Upon reaching a new level the possibilities increase, e.g. new board sizes, rule sets and time systems, Go variants, items/equipment and activation of new areas.
There are two currencies (to be designated). Currency A can be earned by solving Go problems and currency B by solving quests/riddles and exploring the online world etc.
The currencies can be used to pay for accessories, equipment, housing and furniture, Go material, information, club membership, tournament entrance fees etc.
Players can form clubs which can compete with each other and the like. From the club funds they can rent rooms or buildings, hire Go tutors, organize tournaments and finance other activities.
The different realms may take place in different dimensions and ages – such as Asia at Shusaku’s time, an alien planet somewhere in the universe, a parallel Fantasy dimension and so on.
As many aspects of Go as possible will be included, such as rules, lore, Go terms/foreign languages, philosophy, Go problems (life & death, shapes, best move), theories to each aspect of the game, standard sequences, tools such as counting liberties in semeai, pro games, …

Objectives

Every time I gave courses for beginners over several weeks or months I encountered the same problems:
– Playing once a week isn’t really enough to improve ones Go-skills and there are often longer breaks due to holiday etc.
– Most participants don’t like solving Go-problems all too much.
– Some participants join the course later and miss therefore the subjects of the previous lessons.
– The level and the pace of improvement varies significantly from person to person, which makes compromises necessary in the teaching content, methods and speed.
In order to enable beginners to make best use of their skills and talents, we want to create an interactive platform where beginners can learn and train Go to their heart’s content and at their one pace.
It is not our goal to replace e. g. Go clubs and teachers in schools, but rather to support them and motivate the beginners to solve Go problems and learn more about Go than one does normally on Go servers.

Realisation

So far we framed the rough direction in which the game will develop. We founded the association “AdYouKi Go” which will help to handle administrative issues such as copyright, sponsors and finances in general.
Now we need skilled programmers and motivated Go players who help to amass tens of thousands of Go problems, background information on history, philosophies, etiquette, professional players as well as stories/ legends, actual news and of course Go theory to all game aspects.

Resources

For now we need a lot of people, especially programmers but also graphic artists, musicians, translators, Go teachers and so on.
In a while we will also need servers to run the game and sponsors to handle thereby incurring costs.

Possibilities of copying this project

So far we want to run the game in German and English, but other languages shall follow. The game will probably be licensed under GNU (open source) so that there is the possibility to copy and improve it later e.g. by changing the graphic from 2D to 3D.

Universal 3d chess

Universal 3d chess
u3dc-1024x607

Contributor:
Hubele Hervé
Organization:
Edition:
2012

Description

I’ve started this project a few years ago to teach go to children. I wanted to write a program that replay go games in 3D and nothing more. So i took the 3D Engine i was working on and used it to write the first release. But very quicly i saw that i could write something with very cute visual effects like complex camera movements, nice shading and lighting etc… So i decide to take a few month to write it during my free time.
The goal was very clear : Play chess, go, shogi, xiangqi etc… At the same time in the same program, localy or online. I started with go just because i’m a go player. Here you’ll find the complete feature list – Now this project is running not so badly for Go. I just need to add online games. And more funny features.

Contact Information