Proyecto Gakko no Go

Proyecto Gakko no Go

Contributor: Maria (Loli) Puerta
Project holder:
Edition: 2015
Start date: 01/08/2008
Enddate:


Project name: Proyecto Gakko no Go
Project description:
The Gakko no Go project started in 2008 with the aim to teach go in the school and has been developed, at least, in five schools affiliated to an educational and public catholic organization spread all over the country named “Fe y Alegría” (Faith and Happiness, founded to teach low income family children and also teenagers). Gakko no Go project was born when, in 2008, a young and enthusiastic catholic Sister and teacher named Marisela Mujica, was enchanted by Hikaru no Go comic. She proposed Loli Puerta to dictate a Go game workshop to schoolchildren on Saturdays.gakko-avgjesusm The name of the school is ¨Jesús Maestro¨ , it is located in the middle of the bigger marginalized favelas in South America. Some players of the Venezuelan Go Association, mostly volunteers, give lessons during the school year and make a Final Tournament (by individuals and by teams) at the end of the period. Tournaments help the children a lot to have discipline and to desire to improve. In adittion, we could observe the children appreciate very much to have a ¨judge¨ in their lives.
As the project progressed became necessary to help the volunteer teachers, because there isn´t any guide or method in Spanish language. During the 2012-2013 school year, thanks to the International Go Federation, our project could find the support to improve the quality of the method. Fernando Aguilar, the best player of Latin America, supervises us and created a ¨progressive method¨ used since then to teach, available now for all countries of Latinoamerica in the web page of the Iberamerican Go Federation: www.fedibergo.org/ensenanza


Project aim:

gakko-no-go-4

The aim of the project is, using the moral values and rules of living of the game, help the children to improve their self-esteem and tolerance for those with different ideas than their own, improve in their thinking and reflecting ability, in their capability to stablish and obey group norms, and they have best school performance too.
The place where the children live is an extremely dangerous district. These children became adults too quickly. The target groups are the 4th grade children (10-12 years-old) before they become teens. They start at 4th grade of elementary school and the projec follow-up grow for three years until 6th grade.
After 6th grade they have to go to another schools (Fe y Alegria secundary schools; public or private schools) therefore Go is spreading naturally to other places across the city and country. Slowly but continously. Project can not keep track of them but the Venezuelan Go Association keeps in touch by inviting them to participate in tournaments.
Means of the project:
At the start of the project, there weren´t any means,no go boards and go stones, only the library salon to meet. gakkonogo2012jm Volunteers of the Venezuelan Go Associaion carried out their equipments. For the project, AVG made a big magnetic go board. In the while, children made themselves go boards with paper and go stones with caps of soft drinks. In 2009, The AVG got a set of GO stones donation by Thai Go Association. These stones were brought to Venezuela by a volunteer group, The Go International Exchange Society, which kindly loaded up that heavy material from Japan (the stones traveled Thai-Japan-Venezuela). These were twelve sets which allowed the AVG to expand the Gakko No Go Project to four schools: Maria Inmaculada, Kennedy, Aguirre and Bonet (school for deaf-mute).
We have no Go books, we have the guides written by Mr. Fernando Aguilar
Nowadays, go stones are very difficult and very expensive stuff. A lady of the AVG is making go boards of denim.
The children live in a poor area without facilities, for most of them Internet is only available in the school Jesus Maestro.
Time line:

Geographic extension:
Petare, a neighbordhood favelas in Caracas, Venezuela
Result(s):
  1. Every year around thirty new children learn the Go Game. This means 30 families took contact with Go
  2. Children participated in tournaments, learned discipline and felt proud of their medals and gains achieved
  3. Children involved in the project developed better sense of friendship
  4. Children also developed interest in foreign languages like Japanese and Chinese
  5. Children had oportunity to represent Venezuela in the tournament ORION by Internet. It was a prove to adquire responsability
  6. Children have participated in a little Tournament of Mind Sports Games, public demostrations festival,the Japan Cultural Week, Sports Japanese Festival, etc., making contact with other cultures
  7. Iberoamerica has now a written method of teaching go in Spanish which helps instructors and volunteers in the continent
  8. Even so the children who abandon school because of their hard lives, keep in their heart Go, like a good stuff to remember
Public exposure:

gakko-no-go-facebook

Facebookpage: www.facebook.com
Red Innovemos of UNESCO distinguish the project to appear in their web page: www.redinnovemos.org
Human resources:
    gakko-no-go-1

  1. Sister Marisela Mujica (Fe y Alegria) : organize and coordinate all the go activities for classes and tournaments in schools (at least four hours per week since 2008)
  2. Ms. Maria (Loli) Puerta organize and coordinate all the go activities between Fe y Alegría and Asociación Venezolana de Go (at least four hours per week since 2008)
  3. Mr. Fernando Aguilar (one year/half-time and tree visits to Venezuela (around 25 days)
  4. Mr. Omar Pacheco (2dan): main teacher (at least, two hours per week since 2008-2012, 2012/2013 five hours per week in 9 months, 2014 three hours per week, during three months)
  5. Mr. Julio Melchert (2dan): teacher (at least, 2012/2013 five hours per week during 9 months, 2014 three hours per week during three months)
  6. Mr. Daniel Gutiérrez (1dan): volunteer teacher (at least two hours per every two weeks since 2011 until now)
  7. Mr. Angel Gutiérrez (3kyuu): volunteer teacher (at least two hours every two weeks since 2011 until 2013)
  8. Mr. Jesús Gómez (10kyuu): volunteer teacher (at least 1 hour per month since 2013 until now)
  9. Mr. Tomás Rosario, Mr. Irwin Henández, Mr. Aghner Flórez, Mr. José Parra, Mr. Gerardo Useche, Mrs. Agnes Metanomsky, Mr. Fernando Febres, Mr. Ramón Núñez, Mr. Abel Pérez (at least 30 hours each one)
  10. Sisters and staff of the Jesús Maestro School and one coordinator in every school
  11. Another go players assistants tournament from 2008 until now
  12. gakko-no-go-3

    Financial resources:
    Individuals:
    • Loli Puerta (Venezuela): gifts for equipments and prizes
    • Marisela Mujica (venezuela): gifts for equipments
    • Yoji Ogawa (Japan): gifts for classes 2009,2011, 2012, 2013
    • Anshu y Carmela Pankoke (Germany/Italia) gifts for classes 2010
    Organizations:
    • Asociación Venezolana de Go: subsidies for tournaments
    • Fe y Alegria: place for games
    • Thai Go Association: Go stones
    • Sociedad de Intercambio Internacional de Go: gifts for classes 2009
    • Colegio Japonés de Caracas: gifts for prizes 2012/2013
    • International Go Federation: 2012 sponsorship to Fernando Aguilar and Asociacion Venezolana de Go
    Since 2013 we have no financial resources due the very difficult economic situation of Venezuela.
    Perspective:
    For 2015-2016 school year we have a challenge: keep the project active !!!
    During the project we detected something more to do: Give some lectures to the parents and teachers in the schools. Our new challenge is to involve them for better support of the children.
    Wishes:

    gakko-no-go-6

    Gakko no Go Project needs gifts to pay a teacher who can give Go classes as a formal matter (inside the school program). Volunteer time (Saturdays) is not adecuate to control and develope the program.
    One hour class per week /per school/per teacher costs 10 US$ (transportation to school takes two hours). It means US$400 per year/per school. We would appreciate it very much if somebody can colaborate with us.
    Also, if somebody can donate: go stones, stuff for prizes (like books, go t-shirts, etc) also would help a lot
    Additonal comments:
    Thanks a lot for invite us to participe!!

The Surrounding Game

The Surrounding Game

Contributor: Cole D Pruitt
Project holder:
Edition: 2015
Start date: 01/04/2012
Enddate: 01/04/2017


Project name: The Surrounding Game
Project description:
The Surrounding Game is a feature-length documentary film following top American players competing to be the first US pro, while tracing the history of the game in Asia and exploring the complexity of the game itself. We are currently in post-production and plan to complete the project in fall 2015 for screening at film festivals in spring 2016.
In 2012, we launched The Surrounding Game as a character-driven documentary to follow the birth of the American professional Go system at the US Go Congress in North Carolina. That summer, we can a successful Kickstarter campaign raising over $25,000 allowing us to expand the scope of the project to a feature-length film. The following year, we filmed at many of the game’s pre-eminent institutions, including the Yugen-no-ma and Go archives at the Nihon Ki-in in Japan, the semi-finals of the 2012 Ing Cup in China, and Choongam Baduk Academy, one of Korea’s most prestigious Go schools. Our footage includes interviews with many of the world’s greatest players, including Cho Hun-hyun 9p, Nie Weiping 9p, Lee Sedol 9p, Chang Hao 9p, Iyama Yuta 9p, Cho Hye-yeon 9p, Otake Hideo 9p, and Takemiya Masaki 9p. In the summer of 2013, we captured an intimate interview (and possibly the last footage ever recorded) of 99-year-old master Go Seigen, who passed away in 2014. Our afternoon with him is a central component of the film’s story, which we hope will help preserve his legacy in the Go world for many years to come.

sur-iyamayutascreenshot

Since fall 2013, we have distilled our two hundred hours of footage into a 90-minute rough cut. The narrative follows two of the top young Go players in North America from the announcement of the American professional system, through the qualifiers, and into the inaugural professional tournament in Black Mountain, North Carolina in 2012. To understand the game and themselves, our characters seek out Go masters in Asia of the past and present to ask whether a life spent playing Go is worth living. We are on pace to reach a final cut by late summer 2015 and begin preparing for a film festival premiere in early 2016, followed by public release.
With funding from the Iwamoto Award, we want to create an online platform for digital distribution of the film to the public. This component of our website would allow anyone to purchase a high-definition, DRM-free, theatrical quality download of the documentary or a DVD with additional Go and interview material. As part of distribution, 5% of all proceeds from the film will be donated to the American Go Association (AGA). All Iwamoto Award funding would go directly toward web development implementing this idea, with remaining funds going toward professional translations of this webpage and the film itself into German, French, Russian, Spanish, and Portuguese to target audiences in Europe, Russia, and Central/South America.


An example of our footage is featured in our 2013 extended trailer: www.youtube.com/watch?v=irGmbwqqUNs
An extended work sample is available here: vimeo.com/80333550
Project aim:

Schermafbeelding 2015-06-22 om 22.57.11

Our film, The Surrounding Game, is the first feature-length English documentary ever made about Go. By combining the game’s ancient legacy with a modern journey of the first American professional Go players, we introduce North American audiences to the vast world of Go in a radically different way. Rather than provide more Go resources to the existing community, our goal is inspiration: sharing the magic of Go with non-players with a compelling, character-driven story. Just as Hikaru no Go had a decisive impact on the visibility of Go in the United States, we want The Surrounding Game to inspire audiences unfamiliar with the game.
Over the last four years, we’ve received volunteer support and hundreds of donations from the Go community outside North America. To leverage this enthusiasm for Go promotion, we are proposing the creation of an online distribution platform for the film on our website, surroundinggamemovie.com. By providing a digital download option in multiple languages available to anyone online, we can target non-player audiences who might otherwise never see the movie or be exposed to Go at all. Specifically, we will focus on making the film available to non-players audiences in Europe, Russia, and Central/South America where Go is less recognized and this project can make a powerful first impression.
Means of the project:
The film is shot in digital HD video suitable for theatrical screening. We plan to premiere at film festivals in North America in early 2016 and be available through local screenings and in small theaters in select US cities (contingent on a distribution contract).
After festival competition, we plan to make the film available online as a digital download and DVD through our website as described in our proposal. In addition, we will employ Video-On-Demand through major outlets (iTunes, Netflix), and host public screenings in partnership with national Asian cultural organizations and events, such as the Cherry Blossom Festival in Washington, D.C., and the US and European Go Congresses. Online outreach through social media, Go blogs and online forums will be the backbone of our promotion outside North America, where we expect digital download to be most important.
Time line:

MC5_timeline

July 2015 – Finish editing
Sep. 2015 – Complete the film
Feb. 2016 – Premiere at film festivals
June-Oct. 2016 – Local screenings
Oct. 2016 – Worldwide online release
Mar. 2017 – Foreign releases with subtitles


Geographic extension:
We want to create a digital distribution platform for “The Surrounding Game” documentary film on our website at surroundinggamemovie.com, making the film available for screening and Go promotion outside North America.
Result(s):
The completion of the film will provide a lasting resource for promoting the game. By creating a modern story of Go in the context of its ancient history in Asia, the film is a time capsule of Go in the 21st century as the game grows in popularity and competitive ability outside East Asia. This decade is a dynamic time in the game’s history, and perhaps the beginning of a new era; with the passing of Go Seigen, the spread of Go in the West and the birth of the American and European professional systems, the current crossroads of Go deserves preservation. In addition, we plan to digitize project media (selected footage, dozens of transcripts, audio recordings and film artwork and animation) and make it available for educational and non-profit use.
Efforts to promote Go usually focus on teaching the game itself – an essential part of outreach, but limited to a fraction of the population interested in playing. While there are many people who would love playing Go, there are many, many more who can appreciate its depth and its beauty regardless of their interest in playing strategy games. The film embodies this complementary approach: exposing the depth and beauty of Go to people through a never-before-told story.
Funding from the Iwamoto Award would be applied to one of the most important phases of the project: getting the finished project to new audiences outside the Go community and outside North America.
Public exposure:
Documentary films are an efficient tool for raising awareness of their subjects. Quality films with modest budgets have become an essential feature of both widespread social movements (Food Matters, Waiting for Superman, An Inconvenient Truth) and growing subcultures (Indie Game: The Movie, Wordplay, We Are Legion). Thanks to rapid growth in online distribution options (Netflix, Amazon, iTunes), this project is poised to have a much largest impact on awareness of Go than would be possible a decade ago.

sur-leesedolscreenshot

The film has already received favorable press in the Beijing Evening News, World of Weiqi (Weiqi Tiandi), and on GoGameGuru and other Go community publications. We have secured endorsements from several professional players including Chang Hao 9p and Hua Xueming 7p, longtime coach of the Chinese National Youth Go team. Over the last three years, we have developed an online following for promoting the film outside the Go community during public release. Thanks to our volunteer-developed website and regular Facebook activity, our monthly mailing list has over a thousand subscribers and following on social media is approaching two thousand people. In the months leading up to public release, we expect to reach over 100,000 people in the global Go community through Chinese and American social media, mailing lists, online Go organizations, and word-of-mouth promotion from the project’s current supporters.
Human resources:
Directors Will Lockhart and Cole Pruitt are long-time Go players and co-founders of the American Collegiate Go Association. As active members of the American Go community, we recognize the ongoing challenge of spreading Go in the West despite widespread familiarity with other Asian traditions. We’ve spent most of the past three years working full-time on the film. As we enter the final stretch of story editing, our team includes a professional editor, animator, and several documentary film consultants.
Will is the primary director/producer of the film. He recently assistant-edited the short film HAPPY BIRTHDAY with Bob Balaban, Suzy Elmiger and Peggy Rajski, and worked as a post-production assistant on the HBO pilot CODES OF CONDUCT, edited by Jay Rabinowitz and directed by Steve McQueen. Will is currently working on the film full-time.
Cole is co-director/producer of the documentary. After launching the project in early 2012 with Will, he jointly managed production and early post-production through the first cut of the film. Cole is currently a PhD student in nuclear chemistry at Washington University in St. Louis, and works on the film part-time. He manages finances for the American Collegiate Go Association and has worked closely with the Shanghai Ing Foundation in hosting annual public Go events.
Editor Richard Miron recently worked as assistant editor for David Teague on Roger Ross Williams’ upcoming documentary LIFE, ANIMATED (Prod. A&E IndieFilms and Julie Goldman), as well as Sam Cullman, Jennifer Grausman, and Mark Becker’s ART AND CRAFT (Academy Award Shortlist, 2015). He received his B.A. in Art from Yale University, where he shot, directed, and edited the short documentary, “Lucky Ducks,” which was awarded a Special Jury Prize from the USA Film Festival. Richard was a recent recipient of the IFP Marcie Bloom Fellowship in Film, and he is currently working on THE SURROUNDING GAME full time.
In addition to our core team, a number of volunteers have supported the project with website development (Ken Kansky, Chris Hsing), translation (international volunteer team), and providing archival material (David Doshay, Jochen Fassbender, Terry Benson, and others). Several project backers have already offered to translate the film once complete; we are planning multiple subtitled languages for the final cut, including Spanish, French, Portuguese, German, Chinese, Japanese, Korean, and Russian.
Financial resources:

sur-twopagerfinal

The project’s total budget is ~$110,000, of which we have raised ~$95,000. Funding has come primarily from crowd-sourcing through Kickstarter.com and our website ($40,000), grants from the Shanghai Ing Chang-ki Wei-chi Education Foundation ($15,000), individual private donors ($20,000), and personal financing ($15,000). In March 2014 The Surrounding Game was selected as a winner of the American Documentary Film Fund $5000 pitch contest.
To complete a digital distribution platform for the film, we budget $1600 for web development work starting from our current website, $1200 of which would come from the Iwamoto award.
Perspective:
We are currently working on a rough cut of the film, aiming to finish editing over the summer and complete the film by the end of the year. We have finances secured to finish the editing process, and we are currently fundraising for the final steps. We are committed to finishing the project no matter the circumstances, but the money we raise now will improve technical work (sound mixing and color correction, among others) to match the quality of our footage and give the film the professional polish needed to succeed at festivals. We look forward to taking the film to as many festivals as possible in the coming year, and working to distribute it worldwide!
Wishes:
We are so thankful to the Go community for sharing our vision and believing in this project, and we are almost to the finish line. This project would not be possible without the support of hundreds of Go players around the world who have lent a hand, from donors to volunteers, promoters, programmers, translators and guides. Continued pre-orders and donations through our website (surroundinggamemovie.com/en/contribute) and web development volunteers will provide important support for the film as we finish editing.
We want to coordinate directly with major Go organizations (the IGF, EGF, and AGA/AGF) during public distribution and to host screenings at major Go events. We encourage any person or organization interested in hosting a screening to contact us directly at The Surrounding Game.
Additonal comments:
Thanks for providing this resource to the Go world! We’re happy that Mr. Iwamoto’s legacy continues promoting Go worldwide.

Go Cases for School

Go Cases for School

Gocase

Contributor:
Thomas Nohr
Edition:
2001
Prize winner:
Encouragement Award

Description

A case with Go equipment: it contains 15 9×9-boards with stones of the normal size, rules and special instructions for the teacher. The instructions are written so that the teachers unfamiliar with Go can still use them.
The first issue was sponsored in 1997 by Stefan Liesegang in Berlin. In December 2000, out of 20 school that borrowed the case, 19 of them were still using them and didn’t want to pass them on to other schools.

Realisation

See above. In addition to the contents of the case, the strips by Andreas Fecke have been used.

Resources

Manpower: low
Costs: average (sponsored)

Go public

Go public

gopublic-e1393239351636

Contributor:
Andreas Neumann
Organization:
Bochum Go Club, Germany
Prize winner:
Encouragement Award 2012

Description:

Go Public is a project that aims at bringing Go to the public. Most players usually play in front of their PC or in a Go-club. Thereby they do not really promote the game as its beauty is hidden behind a screen or enclosed in the space of a club.
The specialty of this project is thus that players leave their common playing place and go to public places where they attract the views of more people. This kind of idea is basically nothing new: Associations visit board game exhibitions or similar events to attract a specific clientele. The main difference is that with this idea Go players enter the city life and make thereby all kind of people aware of Go. Different public places shall be visited on a set date. Places can include shopping streets, bars, restaurants etc. It is important though that these places attract public attention.
Imagine a group of Go players with Go boards in their hands walking through the city, stopping at famous place A and playing there for a while, then continuing to walk to famous place B, … in the evening finishing in a restaurant and happily looking back on their promotional walk through the city. This could be an enjoyable event for a weekend day which might not only promote Go but also lead to an improved team spirit among Go players. People on the streets or people in bars/restaurants are expected to be at least curious about what is going on. Therefore the players should be prepared for any interested person to provide explanation or information material. The impact of the project increases with the number of players who implement the idea.
A well organized project can make players from different cities cooperate and attract the public to a level which will attract local or even national media.

Objectives

• Increasing public awareness of Go,
• Making people interested and curious about Go,
• Inviting people to enter the world of Go,
• Sharing Go moments and team spirit among Go players.

Realisation

To make the project work it first needs someone who takes the initiative to communicate the idea. In places or countries where clubs and associations are already installed, a project like this can be easily implemented. Taking my club as an example, the idea can be spread by talks in the club, a mailing list, a forum of the regional/national association and new media like facebook.
Similar to the organization of a Go tournament there are some steps to be taken:
1. First of all a date has to be set. The earlier it is set the easier players can be found to join the promotional walk. Nevertheless a spontaneous implementation is also realizable.
2. Public places should be scouted in advance, since some places might need permission to access with Go boards. Once permissions have been granted one or more routes can be designed on which the players travel through the city.
3. Information material should be prepared in advance. Some clubs or associations already have existing flyers.
4. Date, meeting point and the route are then to be communicated to fellow Go players. The idea can be spread by talks in the club, a mailing list, a forum of the regional/national association and new media like facebook.
Nice weather is a good prerequisite for an enjoyable promotion.

The 1st edition

The idea has been realised on 14th April 2012. See here for more details.

Resources

Go boards and stones, communication platform (e-mail, Go-club, facebook etc.), information material (i.e. flyers with information about a Go club and national Go association), Go players sharing their passion and coming together to realize the idea.

Possibilities of copying this project

It is simple to copy the project in every city or country due to the low needs for realization and resources. The passion for Go is enough to illuminate the flame which can spread this project.

Contact Information

E-Mail: aneumann@dgob.de

Hyperlink

Go Videos for Teaching and Broadcasting

Go Videos for Teaching and Broadcasting
govideomilan

Contributor:
Paolo Montrasio
Organization:
Go Club Milano
Prize winner:
Encouragement Award 2012

Description:

The Go Club Milano has been distributing free online lessons over the Internet since 2010 using its YouTube channel and has been broadcasting the finals of the Italian Championship since 2001 using various services (usually ustream.tv).
The format of our online course is a Go Club lesson held around a goban, with club members participating and asking questions to the teacher and providing feedback. We don’t show people, only the goban from an overhanging camera, hands and voices. That maximizes the visual quality of the important area of the show, the goban. An online viewer will still get a feeling of participating to the life of the Club and is able to recognize the club members s/he’s familiar with. This increases the sense of community. Lessons are recorded in the main room of the Go Club.
We totaled more than 8,700 views so far. That’s a good number given the size of the Italian go community. On average that is about 44 views per every member of the Italian Go Federation.

Objectives

What we aim to is creating an archive of lessons in Italian language that will assist people in learning Go. Our courses addressed the players that got past the first phase of learning Go and want to progress to the single digit kyu and first dan ranks, but we’re planning introductory courses as well.
The fundamentals of Go don’t change much, so any lesson we record now will be useful for a long time in future and is a great investment for us.
Other countries might want to create a similar archive in their own language. Knowledge of English is becoming ever more common but it’s still a limiting factor for the people that can’t understand the explanations of teachers expressing themselves in that language.

Realisation

The instructor prepares the lesson in advance with books, game reviews, problem collections, etc.
The lesson is recorded with an overhanging camera.
The postproduction phase consists of cleaning up the audio and editing the video to cut out the pauses and the less interesting phases that would cost time to online viewers without adding information. That’s done on a computer with a number of possible software tools, many of them available for free.
The resulting video is uploaded to YouTube and included into the Go Club site with references to the sources of the materials used in the lesson.

Resources

One or more teachers, a camera, a stand for the camera, one or more people to post process the video, an internet connection to upload the video, storage to backup videos for when we’ll have to reprocess them or upload to another video service.
What we’re looking for is a better camera, a better stand and more storage. The setup we’re using now can’t work in other environments and it limits our initiatives. For instance we couldn’t put a camera over the board when we broadcasted the final of the last Italian Championship.
Furthemore the camera quality is poor and the recorded audio is noisy.
A better setup would use a real camera, a microphone and a camera crane, and at least a 1 TB USB hard disk for backups.

Possibilities of copying this project

The tools to replicate the project are commonly available. The expertise to select the right tools and use them in the right way is less common. It can be learned by trial and error but we’ll be delighted to provide a training package to instruct other Clubs all around Europe.
We already gave suggestions to other groups in Italy and to the national Federation when they planned to start similar initiatives and we can produce notes or live lessons using screen sharing tools (e.g.: Skype desktop sharing).
The knowledge of which data to backup and in which format is also not commonly available to non specialists of software and hardware. We’ll include that in our training package.

Internet Go School

Internet Go School
igs

Contributor:
Dariusz Dabkowski
Organization:
Polish Go Association
Prize winner:
Encouragement Award 2003

Description

Internet Go School is a place on internet where the ones who have just learned that Go exist can get more information, contacts to nearby living players, lessons, and they all can start playing Go or improve their play.
Internet Go School uses a fixed structure for commenting games. Instead of submitting games for review to a different volunteer every time all participants are assigned to teachers who are responsible for commenting games and playing teaching games with their students. In this way time is spent more efficiently, progress is overseen and people get to know each other.

Everybody in the school can act both as a teacher and a student except for the bottom and top ranks. This creates a very motivating and educational situation where participants learn to put much work into their games. At the same time being able to act as a teacher motivates them through proving that certain progress has been made. Most of the participants are kids and youth.

Objectives

1. To spread Go in a fast and efficient way.
2. To integrate players through all the country by organizing internet tournaments, on-line lessons and mutual teaching program.
3. To help beginners with basics of the game.
4. To raise level of play by teaching each other.

Realisation

We have 1/3 of people playing Go in Poland in our school after a half year of activity. There are 2 – 3 new participants per week, mostly completely beginners. Some of the participants will compete for top places in coming Polish Youth Go Championship. They are students taught by the Internet Go School.

Resources

Manpower: The school is run by one person with support from a webmaster (occasional updates etc.).
Financial resources: None.

Possibilities to copy this project

Integration of players scattered through the country is a big problem everywhere in Europe. Internet is a good tool for people having problems in finding opponents and lessons. This project can be basically cloned with no effort put into adopting to local conditions. All it takes is manpower to run it and a website.

Go in education

Go in education

no-picture-available-yet

Contributor:
Marc Gonzalez Carnicer
Organization:
Moyo Go Institute
Prize winner:
Encouragement Award 2003

Description

This project consists on a set of materials and services that attempt to introduce the game of go in the Catalan educational system. The materials are documents (bureaucratic and didactic) and beginners go sets; the services are mainly support activities and teachers training. This project has been designed to maximize the results obtained by a small group of volunteers in a ‘small’ country, where availability and continuity of go players and teachers can not be guaranteed. To ensure this continuity, schools are offered the game of go as both a curricular activity and an after school program.
The Catalan Government official curriculum book (where all teachers must base their courses) has been analyzed and from there samples have been extracted for a wide range of subjects (maths, sports, history, geography, etc.) and ages using the game of go as a base. A set of documents containing proposals for courses is therefore offered. Besides the contents and procedures related to every course, another set of documents informs schools about the paradox that is how easy it is to learn the game go and how difficult it is to play it well, which leads to the conclusion that at a first stage, go develops on children attention and self-steem. The documentation also contains the bureaucratic documents used in schools to approve the contents of a course. Moyo also provides support activities and services to the Educational community. The support activities we offer are many:
– Training ‘standard’ teachers into the game of go and the Yasuda-Shigeno teaching method.
– Giving lectures and presentations in any forum we are invited to. This year we have attended a sports symposium and the Board games in Academia colloquim, with Yuki Shigeno 2-dan. She also attended all the centres where go is being taught.
– Arranging gatherings. For the first time in years we have arranged a National youth and children tournament, which gathered 60 players from 3 different towns and 6 different schools. As a consequence of the apperance in local press of this event we have been requested to teach go in several schools. This year we expect to have young players from southern France in our tournament.
– Doing ourselves the actual teaching of children in after school programs.
– Personalized training and mentoring of children. For those children who wish to play more than in school we offer personalized training. We also expect to travel to the EYC. We have attended Cannes and Prague, we expect to go to Cannes this year.

Objectives

– introduction of go in schools, both as a curricular subject and an after school program
– set up a permanent framework of go promotions without being very dependant on the availability of go players. This is important in a small go community like the one in Barcelona.
– have a growing number of children who play go regularly
– provide support activities to schools and teachers willing to teach go to their students
– ease the bureaucratic work of teachers by providing the documents they need to introduce go in their centres

Realisation

The project started by Moyo is just starting. Most of the initial objectives have been accomplished, but now it is the time of growing and stabilizing. This means increasing the number of schools and towns where go is played. It is also desirable to increase the percentage of schools where go is offered as a curricular subject. Nowadays our services are even being offered through educational organisations who provide educational resources to schools. These organizations include an educational resources centre in the city of Barcelona, and an after school activity provider in the city of Sabadell. We have started positive exchanges with the Education department of the Barcelona Municipality.

Resources

The resources used by our project are not very high. However, in the initial phase we have used some extra work to set up the environment.
Manpower: – concept and idea : 10 h
– preparation of documents : 40 h
– attendance to demos and lectures : 400 h (during 4 years)
– web page : 50 h
Financial resources:
– setting up : 200 euro
– catalonia go children championship : 600 euro
– visit of Yuki Shigeno : 500 euro
– travel to Prague’s EYC : 400 euro
Until now all of these expenses have been covered by donations of the members of Moyo but the Spanish Go Association has committed to finance a part of our expenses

Possibilities to copy this project

We believe this project is perfectly portable to other countries. There is only the need to adapt the contents of the documents to the particularities of the destination Education system. All the documents and ideas we have used are available at our web site in catalan, english and spanish. We would also be happy to provide help and support to people willing to implement a similar project somewhere else.

Contact information

Moyo Go Institute
Address : Club d’escacs Vulca. c/ Julia Portet 15, principal
Postal address : PO box 33093, 08080 Barcelona (Spain)
Email address : imoyo@imoyo.org

Children’s Grand Prix

Children’s Grand Prix

Contributor:
Jana Hricova
Organization:
Prize winner:
Encouragement Award 2001

Description

Weekend camps, designed only for children, with a lot of Go competitions, which result in:
– a Go competition as a funny bussiness,
– easier contact with stronger players for real beginners,
– improvement of children’s Go strength through competitions especially designed for their abilities,
– an increasing number of children showing their skills and winning some prizes, which will improve their self-confidence.

Realisation

For detailed information see the ChildrenGrandPrix document.

Resources

Manpower: high
Costs: high/average

 

Real big problem book

Real Big Problem Book
Big_Problems_Solution

Contributor:
Kalli Balduin
Organization:
Berlin Go Association
Prize winner:
Encouragement Award 2012

Description

My “real big problem book” is a result of my 7 years teaching Go to children. Children always like to solve problems, but using ordinary problem books I encounter two difficulties. For children, using a problem book, have difficulties in spotting the solution in the book, because the problem diagrams are too small and the fingers are too big. The other thing is: it takes too much time to set up the problem on the board, to take the wrong moves off and to try a second time, especially for beginners and kids. I often observe my students. When I brought an ordinary problem book, they get bored and stop soon doing it after some problems.
With this “real big problem book”, you can place real go stones on the paper, remove them easily, if something goes wrong with your solution. You can also play variations, play with white stones first, finish the games with problems on 9×9, and learn to count the endgame. Children enjoy this book very much; they solve dozens of problems non-stop, discuss with other friends, wipe the stones off the paper and try a second time. Even you teach a group of children who sit around the table, this book is also an ideal helper, because everybody can see it, or you can show the book and hold it high in front of a class.
The “real big problem beginner’s book” is without solutions, because problems are easy to solve for a stronger player and children should discuss the problems with a teacher or a stronger player. I give a list with hints for the teachers about the problems. Black plays first always, but you can also ask your students what the difference would be, if it were white’s turn. Dan players are sometimes lazy to solve problems in a go club. I once made a “real big dan- level problem book”, everybody enjoyed their enthusiastic discussions, and they, like the children, enjoyed the idea of this book and solved many problems. I hope this book will be a useful help in your go-lessons.
The one page rating List is a useful and easy to handle new supply for my old rating list. In this new rating List, the children can choose a color and fill in the squares, if they win a game. With this new colorful list, teachers and childen can easily get an overview over their groups strength development. If they reach the 30 kyu level they will get a sticker in my other list, which is descriped in my application in 2003. The children like this new list like the old one very much.

Objectives

I wanted a useful help for children to solve many problems with real go stones, without putting up the problem on the board.

Realisation

I use this book with great success in all my classes. Other teachers using the book are fascinated by this simple but effective idea.

Resources

Human resources: A person to use the computer and printer.
Financial resources: Cost of paper, ink for printing.

Go Workbooks

Go Workbooks
workbook

Contributor:
Wim Berkelmans
Organization:
Prize winner:
Encouragement Award 2007

Description

Go Workbooks is a series of exercise books for children. Each book contains a large number of exercises (go problems), grouped by topic and arranged from easy to more difficult. The books explain theory and give examples, but the emphasis is on exercises.
The series start with an explanation of the rules of the game, in volume 1, and continues step by step with topics that are relevant for a specific playing level. Each subsequent book is the next step in learning to master go.
Students can mark the solutions of the problems in the books. Experience shows that children like to learn by making exercises (puzzles). With the step by step approach we can guarantee that no gaps will occur in their playing skills.Teachers can use the books at school or at clubs for group courses or individual teaching. Children can also use the books at home for home work or self-tuition. Solutions can be made available on Internet. The books have an attractive design with a full colour cover.
At this moment (spring 2007) 5 volumes are available. The complete set will consist of 10-15 volumes. Each volume is a 40 page A4-size work book. The first two volumes are for players up to 30 kyu, the next two for players up to 20 kyu. Volume 5 is for players from 20 to 15 kyu.

Attachments

Objectives

Objective of the project is to develop a complete course consisting of exercise books, for beginning players up to 1 kyu level. The main target group is youth from 6 to 14 years. The books must enable students to learn and understand the game. The books must support teachers in teaching the game.

Realisation

The objectives have been realised for children up to 20-15 kyu (Volume 1-5). The books have been used throughout the Netherlands, in schools, clubs and at home. The largest group that used the books is a group of 160 primary school pupils.

Resources

Human resources: More than 1000 working hours by the author. Also many hours by a group of reviewers.
Financial resources: Low volume printing costs are 2-3 euros for a 40 page book. The printing costs can be reduced substantially with high volume offset printing.

Possibilities to copy this project

I have made an English translation of volume 1. This was a minor effort. The amount of text in the books is low. Most of the pages contain 12 diagrams and one or two lines of text. The books are made using Adobe InDesign, a desktop publishing software tool. This enables an easy replacement of text objects. So translation in other European languages will be fairly easy and quick. The books can be printed and distributed locally in the countries. The Internet site with solutions can be translated and copied to the sites of the local Go Associations without much effort.