Murugandi – Go Art

Murugandi – Go Art
Butterfly design for the European Youth Go Championships 2015

Contributor: Kim Ouweleen
Project holder:
Edition: 2015
Start date: 01-01-2015
End date:

Project name: Murugandi – Go Art
Project description:


Artwork, graphic design and illustrations made by Kim Ouweleen also known by artist pseudonym Murugandi.
The images and drawings are designed to not only appeal to go players, but to capture the imagination of those unfamiliar to go and make outsiders interested in the black and white stones, the mysterious patterns of that game that they had never heard about before.
Images of artwork can be used in many ways, through many media, which makes them very useful for promotional material.

Project aim:
The aim is to create go related illustrations, graphic design and artwork.
By doing so, go will receive more attention and recognition as a (board)game outside of its main target group (people who already know go or are boardgame fanatics). Art appeals to a bigger public and can create attention for Go.
Means of the project:
The artwork is created in the oldfashioned ways of using fountain pen, pencil and paper, canvas and paint, with the occassional remastering through computer programs such as Photoshop.
My artwork can be found on and is distributed on several social media websites:
My webshop with t-shirt designs:
Since images are applicable to many different media, the means/platforms are whatever you wish them to be.
Geographic extension:
Tournaments, publications, books, internet, posters, flyers, businesscards, clothing, merchandise, promotional material

mu-Deutsche Go Zeitung january 2015

In 2015 I have had several commissions for artwork about go:
– Design of the logo for the Amsterdam Go Club
– Logo design for the European Youth Go Championships 2015
– Portrait of professional go player Lee Dahyu
– Portrait of Dutch go player Zeno van Ditzhuijzen for the bulletin of the Dutch Go Association
– Cover design for the first edition of the Deutsche Go Zeitung of 2015
– Shirt and coupon designs for

– Design of the flyer of the 2015 Amsterdam International Go Tournament

I also participated in the competition for the new logo of the European Go Federation.
I am currently working on a series of go-animal drawings for Korean television channel BadukTV, which will be used to teach children how to play go.

Public exposure:

All artwork can be found on
Go related drawings by illustrator Kim Ouweleen have been published in/as magazines, books, flyers and clothing, as well as used for logos and as promotional material on the internet.
Human resources:

mu-Logo Amsterdamse go club bewerkt 2kopie

I spend a lot of time and effort on my artwork. One illustration takes me a day of work, and when on commission I sometimes walk around forming ideas in my head for a certain piece for days, before I can start the actual creation.
Since I am meticulous in my perfectionism, I usually spend a good few hours on the computer editing away minor errors to get it exactly the way it needs to be.

Financial resources:
Financial support works per assignment, on commission.
Apart from artwork related to go, I have had illustration-jobs for Dutch magazines, wedding gifts and personal commissions.



mu-Tortoise shell

Currently I am working on a drawing series of animals with go patterns and go boards.
In the future I plan to illustrate go proverbs and sayings, as well as continue to work on logos for go projects. Another long-term goal of mine is to create more shirts and clothing with go-themes. Some can already be found in my webshop My main goal is to make go accessible through art and inspire people to look into a game that is new for them.
I am always looking for new commissions and wish to cooperate with go projects to make designs and illustrations that will catch the eye of go players and the random passer-by.

mu-Dansu bewerkt 2


Feature picture of

Contributor: Sybo Bruinsma
Project holder:
Edition: 2015
Start date: 09/2014
End date:

Project name:

Goishi in Japanese characters

Project description:

Keepcalm and play go

I am just an amateur go player. Go is not very well known in The Netherlands and other European or Western countries. Anything which helps raise familiarity among the broader public and spreads knowledge about the game I consider to be positive.
I think the appreciation for the game, in all respects, is enhanced if there would also be more knowledge and information about nice go materials (goishi, goke, goban, other). There was not yet a website specially designed and dedicated to nice go materials which gives a attractive array and display of beautiful go materials.
The main focus of the website ( is towards the photo album. The idea is to visualize nice go materials and thereby bringing more atmosphere to go players, enhancing the go playing experience and broadening appreciation for both the game and the materials.
Means of the project: All means are used.
Time line:
Geographic extension: Internet: dedicated website
Project aim:
Aim and purposes:

  1. Help increase familiarity and knowledge about the game of go
  2. Provide easy access point for information and photo’s
  3. Promote knowledge and spread information about go and go materials
  4. Help promote the appreciation for the game, history, culture and craftmanship
  5. Enhance player experience
  6. Be visually appealing to website visitors (album)
Intended target groups:
  1. General public
  2. Beginners
  3. Any go enthusiast from all over the world
  1. Since the start till to date, there have been 15,240 page views from visitors from all over the world. This is much, much more than I could have imagined
  2. Weekly 200 – 600 page views
  3. Several links and postings on various websites and online go related forums
  4. Announcement in go bulletin of the Dutch Go Association
  5. Very positive and stimulating feedback from visitors
  6. First search result on Google NL for search term ‘goishi’
  7. Fourth search result on (international) for search term ‘goishi’


Public exposure:
See also above.
Several mailings and postings.
Human resources:
Till now, this is a personal effort by Sybo Bruinsma, born out of hobby and personal interest. I have incurred all cost and time myself. Since the start, numerous hours were spent:

  1. Setting up the website
  2. Obtaining material, photo’s, information (very time consuming)
  3. Promoting the website internationally by mailings and postings
  4. Maintaining and updating the website
  5. Correspondance with go players from all over the world
  6. Making photo’s myself
  7. Etc.
Financial resources:
All cost and time was incurred by Sybo Bruinsma personally. No subsidies, grants, gifts from others. Main out-of-pocket expenses relate to setting up and hosting the website.

Go Board and stones

I would very much like to extend and prolong the website:

  1. More information, more web pages
  2. More photo’s
  3. Perhaps provide English version
  4. Perhaps: newsletter
  5. Incorporating better statistics
  6. Continous promotion through mailings and postings
However, (personal) cost and time is becoming prohibitive. Future extended development depends on obtaining funds and general support.

  1. Financial support
  2. General support.
Additonal comments:
More information on request. All questions and suggestions are welcomed.

Go Books Publishing

Russian publishing house of Go books
Igor Grishin and Mikhail Emelyanov

Description is a Russian publishing house of Go related books. It includes books about business, war and history, but also novels and anecdotes.
Reading our books will probably not improve your Go level, but it will motivate you to think about learning Go seriously, especially if you have never played Go before.
Most of the books are also available on the internet, for example a book about Go and business or a book aboutWW2, Hitler and Stalin.

An example

One example taken from a chapter about Göring. One Go task is included here – Black to play and kill himself, like Göring did in 1946.


Our goal is to explain that Go is not only an “Asian logic game”, but that it is one of the best ways to improve your mental and intellectual level, to make your children smart and to have a success in your business or job. We also aim at increasing the Go awareness by including it in other areas of interest (such as history, business, etc.)


We have published 10 books so far. All of them were published with huge numbers of copies (from 1000 to 5000) and are on sale now all over the Russia. They are available at the biggest offline bookstores. We have invested more than 20 000 $, and have attracted some publishing houses and distributors. As a result, thousands of new Go lovers appeared in our country.


Igor Grishin was the first one, who decided to prepare own books, instead of translating Asian Go books, or using ideas from them. At the current stage, work with distributors is the hardest part. We would like to see our books available in every city of our big country.

Possibilities to copy this project

The main problem for translating and duplicating our books is recognizing the fact that Go can be real and useful educational product. There is a point of view in Europe that Go is only a logic game. It is the main barrier for huge developing of Go.

Go on TV

Go on TV
Go-Verband NRW e.V. (Monika Reimpell)
German Go Association (Deutscher Go-Bund)


After a whole day of shooting, three days of cutting and a day of sound production the film was ready for broadcasting. Currently, we are supporting primary schools to incorporate the TV spot on Go as well as an introduction to Go and the Asian culture into their classes.In Germany, there is a famous TV program for children called “Sendung mit der Maus”. For more than 30 years now, an animated cartoon mouse explains childrenSendungmetdermaus2 aged 3 to 99 how the world works. On a weekend in September 2002, the mouse learned how to play Go! In a TV spot of six to seven minutes, Florian Chamot, a then nine year old Go child from Cologne, Germany, explains to the mouse team and all children watching the TV program how to catch stones and to build territory. And he showed the children that Go is a game with very simple rules where children can easily win against adults! The TV program was produced by the Westdeutscher Rundfunk (the main TV station ofNorth Rhine-Westphalia) with the assistance of Go players from Cologne in summer 2001.
The first contacts with the WDR have been made through two channels: First, Kalli Balduin, the “head” of the Berlin children Go activities, wrote an eMail to the “Maus”, suggesting to feature Go in the “Sendung mit der Maus”, as it is a game with very simple rules that even children can easily learn. Second, our long-term relationship with the “Museum of Eastern Asian Art” in Cologne, where the Cologne Go Tournament takes place each year, led to our involvement in the actual production. The WDR (which is located in Cologne) contacted the museum, as they thought of producing part of the film in the museum, and the museum staff arranged with me for a child that could show Go in the film. From then on, we worked in close relationship with the WDR personnel, who even visited the Cologne Go club to learn Go themselves :-)


Spread Go. Make Go better known among children and their parents and teachers. Tell children that Go is an interesting game, that it is fun to play Go, that it is easy to learn Go, and that Go is a game where children have a good chance to win against adults.


To a high degree. Most people who saw the spot on TV agree that it is well designed to raise children’s interest in Go. In addition, the TV spot was broadcasted in the main German TV program (ARD), where it has been seen by over one million households, and it has been replayed about ten times over the week in regional TV programs.


Manpower: Florian Chamot and three adult Go players as well as a Westdeutscher Rundfunk (WDR) TV team for one day of shooting, two adult Go players as well as a WDR TV team for four days of cutting and sound production. Of course, further resources are involved in the support of primary schools.
Go players gave assistence to the WDR in several areas:
(1) We gave them an introduction on how to play Go, so that they got an idea of the game.
(2) We discussed with them the film-script (“Drehbuch”). What needs to be told? What should be left out? Films for the “Sendung mit der Maus” may only last 3-7 minutes and are supposed to be understandable by children of kindergarten age!
(3) We arranged with them for the child to explain Go (Florian Chamot) and arranged for playing material like Go boards and stones.
(4) We supported the production of the film (e.g. recorded games, supported correct rule explanations). To have their films authentic, the WDR does not give scripts etc. to the children, but lets them explain things spontaneously. On the other hand, time and film material is limited, so that it is crucial to find the right balance between what can be left as is and what must be filmed again.
(5) We advised them during cutting. Things to watch for here are e.g. that the go game is shown in correct order and that no scenes from different games are mixed up.
(6) We advised them during tone production.
Things to watch for here is that the Go explanations are correct and that an appropriate terminology is used.
Financial resources: Euro 200, the rest was covered by the WDR.

Possibilities to copy this project

The “Sendung mit der Maus” is also broadcasted in many other European countries. Negotiations with the Westdeutscher Rundfunk and the local TV stations in the other countries will be needed to initiate broadcasting of the TV spot on Go in the other countries. Go associations should offer their assistance in the translation of the spot and should arrange the provision of local contact information to the TV station in their country.

Go Exhibition

Go Exhibition

Guenter Ciessow


TThe theme of the exhibition in Berlin was not to present only Japanese woodcut prints (ukiyo-e) with scenes of Go, but also different Go games, ideas of Go philosophy, Go history, Go books, etc. In connection to the exhibition there is also a powerpoint presentation on CD-rom.


Manpower: high
Costs: high
It is nearly impossible to say the total costs of the exhibition, because from beginning of the project (more than 2 years ago) I made an agreement with the museum: Each one – the museum and the go players – pay their one part, there should be no payment between both. So we could use the infrastructure of the museum, f.e. the rooms and all the people of the museum, the photo laboratory and other items. Especially the insurance for all the parts (value about DM 200.000.-) and the frames for the ukiyo-e and framing itself had been payed by the museum.
I got some help from Berlin Go-players, f.e. travelling costs to other museums, discussions about the publication, and so on. I myself have payed much for the publication. All the ukiyo-e must be scanned, the costs came about DM 5000.-. The layout of the publication I made myself, printing costs are about DM 10000,- . I got some help from Mr. S. Liesegang (about DM 3000,-) and another help from the Japanese embassy (about DM 1800,-). So I myself have payed more than DM 10000,-. A part of this amount I got back by selling the publication.


Good; 7000 visitors

Possibilites to copy this project

The exhibition is no more intact. All parts are given back to the owners. But in principle repeating the exhibition in another country may be possible, because I believe, all owners – esp. Dr Gerstorfer – will support a new project. I asked Dr. Gerstorfer 9 month ago to this question. You find his answer in the eMail “Exhibition”, sorry, in German language. I myself would assist anyone, who wanted to take the initiative.

Is it difficult to translate the powerpoint presentation to other languages?

The presentation is made by myself with help of some Berlin Go-players, so copyright belongs to me. Translation in another language should be made in the country itself. A big problem is, to find a good speaker. In Berlin we have had one without costs (the father of Mr. O. Lenz). Anyone, who is able to use MSPowerpoint, can change the presentation to the local content.



European Go Research

European Go Research

Ioni Petrov Lazarov, et al
Bulgarian Go Association


Go has many faces: a game and a sport, an art and a science, a philosophy and a way of life. Currently, the EGF perhaps puts the greatest emphasis on Go as a sport. But quantity sooner or later turns to quality and inevitably interest in the artistic, scientific and philosophic aspects of the game develops. The present vision draws attention to Go as an art and science: it’s enigmatic and inmost face.
Europe, the birthplace of modern science, is a suitable place for the development of Go research. Now, as the EU realizes itself as a world geo-political power, it would be only appropriate for the EGCC & EGF to deepen their scientific research on the most strategic game of all times.
We would like to propose the creation of a collaboration platform: a space in the site of EGCC or EGF, where researchers can meet, discuss, publish their articles and essays, work on translations of classic texts, and collaborate on relevant projects. This will bring European researchers together in one place and help them awaken as such.

Technically, the platform could consist of:

  • a wiki, where projects, ideas can be formed and shared
  • a calendar, where users can enter and keep track on real-life and on-line events
  • a community blog and/or discussion forum
  • a “main space” for published articles and other results
The space could be called, for example, European Go Research Horizon and, since Go research tends to touch on so many topics and disciplines, make use of a multi-level categorization scheme for all contributions: geographical (e.g. “Chinese studies”, “Japanese studies”, “European studies”), topical (e.g. “Philosophy”, “Mathematics”, “Informatics”, “Linguistics”), and others. The community could use this platform as a place to publish and work on (among others):
  • stories and essays
  • Go teaching concepts
  • research on Go theory, history, and others
  • translation of classic texts and articles published in foreign languages by members of the community
Moreover, this space could turn into a focal point for sharing project results and the development of:
  • argumentation for cooperation with European organizations/structures (“integration with European values”)
  • concepts, argumentation, programs for introduction of Go in European schools
  • concepts to promote Go among specific external groups (e.g. prospective sponsors)
Go research in Europe, of course, does not start from zero. Since the early years, people appear that, upon encountering the game, ask questions on the philosophic aspects of the game: Hide, Giles (UK); Montanus, Seabold (NL); Leibnitz, Korschelt, Lasker (DE); Pflaunder (AT); Vacca (IT), among many others. Nowadays there are many researchers, scattered through Europe.
We believe a targeted long-term policy for supporting and encouraging researchers is called for. The creation of a virtual space is an important first step. Later, a research fund could be established to award excellent contributions and pay expenses such as hosting. This fund could take income from sponsors, grants (Go/EU organizations), and donations and will help researchers gain access to facts, articles, books, conferences, etc.


  1. Provide a platform for collaboration for European Go researchers, teachers, and promoters.
  2. Bring together researchers from all over Europe
  3. Deliver/publish material such as articles and project results


In Bulgaria, we already have started our collaboration platform with a wiki, forum, and a space for articles and lessons. As a community, we have created articles and essays. Some have been translated into English (see attachments).


Human resources: Over a dozen Go players in Bulgaria participate using the platform, which is also the main site of the Bulgarian Go Association. Project leaders are: Ioni Lazarov, Konstantin Bayraktarov, Emil Ivanov, Stanislav Traykov.
Financial resources:

  1. Hosting expenses for the Bulgarian site
  2. Collection of books for our library (financed by members of the Bulgarian Go Association)
  3. Future expenses for a central collaboration site could also include a research fund (see project summary). In the near future, the fund could sponsor excellent contributions of European researchers, such as:
    -essay/story contest
    -award for articles on go theory, history, etc.

Possibilities to copy this project

Technically, such a platform may be deployed anywhere. However, we believe it is important to place it on “tengen”, i.e. within EGCC or EGF, at a central place, bringing together all European researchers.
Example 3: Ma Rong

Project Online Roleplay Game

Project Online Roleplay Game


Janine Böhme


The basic idea of the project is to make use of the popularity of online roleplay games to propagate the game of Go and also to help beginners on their way to ~10k. Any financial profit that might be generated will be used to support other Go projects as a recreational sport, especially in the youth sector.
In the beginning every player will go through an interview which will determine their character (student, fighter/warrior, adventurer/archaeologist, storyteller/guy with amnesia) and their starting point. Each character has an own story line, own game object and specific options to style their character (appearance). The characters’ paths will intersect (and there might be the possibility to change to another character at some points, it is probably the easiest to transform to student).
The Go content is the same for all characters on the respective level, although the ‘wrapping’ might vary. To reach the next level the player needs to solve certain quests, puzzles and/or tests whereas on the lower levels there are level up points or tests which enable the player to skip almost entire levels (for players who possess prior knowledge of Go).
Upon reaching a new level the possibilities increase, e.g. new board sizes, rule sets and time systems, Go variants, items/equipment and activation of new areas.
There are two currencies (to be designated). Currency A can be earned by solving Go problems and currency B by solving quests/riddles and exploring the online world etc.
The currencies can be used to pay for accessories, equipment, housing and furniture, Go material, information, club membership, tournament entrance fees etc.
Players can form clubs which can compete with each other and the like. From the club funds they can rent rooms or buildings, hire Go tutors, organize tournaments and finance other activities.
The different realms may take place in different dimensions and ages – such as Asia at Shusaku’s time, an alien planet somewhere in the universe, a parallel Fantasy dimension and so on.
As many aspects of Go as possible will be included, such as rules, lore, Go terms/foreign languages, philosophy, Go problems (life & death, shapes, best move), theories to each aspect of the game, standard sequences, tools such as counting liberties in semeai, pro games, …


Every time I gave courses for beginners over several weeks or months I encountered the same problems:
– Playing once a week isn’t really enough to improve ones Go-skills and there are often longer breaks due to holiday etc.
– Most participants don’t like solving Go-problems all too much.
– Some participants join the course later and miss therefore the subjects of the previous lessons.
– The level and the pace of improvement varies significantly from person to person, which makes compromises necessary in the teaching content, methods and speed.
In order to enable beginners to make best use of their skills and talents, we want to create an interactive platform where beginners can learn and train Go to their heart’s content and at their one pace.
It is not our goal to replace e. g. Go clubs and teachers in schools, but rather to support them and motivate the beginners to solve Go problems and learn more about Go than one does normally on Go servers.


So far we framed the rough direction in which the game will develop. We founded the association “AdYouKi Go” which will help to handle administrative issues such as copyright, sponsors and finances in general.
Now we need skilled programmers and motivated Go players who help to amass tens of thousands of Go problems, background information on history, philosophies, etiquette, professional players as well as stories/ legends, actual news and of course Go theory to all game aspects.


For now we need a lot of people, especially programmers but also graphic artists, musicians, translators, Go teachers and so on.
In a while we will also need servers to run the game and sponsors to handle thereby incurring costs.

Possibilities of copying this project

So far we want to run the game in German and English, but other languages shall follow. The game will probably be licensed under GNU (open source) so that there is the possibility to copy and improve it later e.g. by changing the graphic from 2D to 3D.

Universal 3d chess

Universal 3d chess

Hubele Hervé


I’ve started this project a few years ago to teach go to children. I wanted to write a program that replay go games in 3D and nothing more. So i took the 3D Engine i was working on and used it to write the first release. But very quicly i saw that i could write something with very cute visual effects like complex camera movements, nice shading and lighting etc… So i decide to take a few month to write it during my free time.
The goal was very clear : Play chess, go, shogi, xiangqi etc… At the same time in the same program, localy or online. I started with go just because i’m a go player. Here you’ll find the complete feature list – Now this project is running not so badly for Go. I just need to add online games. And more funny features.

Contact Information