The Surrounding Game

The Surrounding Game

Contributor: Cole D Pruitt
Project holder:
Edition: 2015
Start date: 01/04/2012
Enddate: 01/04/2017


Project name: The Surrounding Game
Project description:
The Surrounding Game is a feature-length documentary film following top American players competing to be the first US pro, while tracing the history of the game in Asia and exploring the complexity of the game itself. We are currently in post-production and plan to complete the project in fall 2015 for screening at film festivals in spring 2016.
In 2012, we launched The Surrounding Game as a character-driven documentary to follow the birth of the American professional Go system at the US Go Congress in North Carolina. That summer, we can a successful Kickstarter campaign raising over $25,000 allowing us to expand the scope of the project to a feature-length film. The following year, we filmed at many of the game’s pre-eminent institutions, including the Yugen-no-ma and Go archives at the Nihon Ki-in in Japan, the semi-finals of the 2012 Ing Cup in China, and Choongam Baduk Academy, one of Korea’s most prestigious Go schools. Our footage includes interviews with many of the world’s greatest players, including Cho Hun-hyun 9p, Nie Weiping 9p, Lee Sedol 9p, Chang Hao 9p, Iyama Yuta 9p, Cho Hye-yeon 9p, Otake Hideo 9p, and Takemiya Masaki 9p. In the summer of 2013, we captured an intimate interview (and possibly the last footage ever recorded) of 99-year-old master Go Seigen, who passed away in 2014. Our afternoon with him is a central component of the film’s story, which we hope will help preserve his legacy in the Go world for many years to come.

sur-iyamayutascreenshot

Since fall 2013, we have distilled our two hundred hours of footage into a 90-minute rough cut. The narrative follows two of the top young Go players in North America from the announcement of the American professional system, through the qualifiers, and into the inaugural professional tournament in Black Mountain, North Carolina in 2012. To understand the game and themselves, our characters seek out Go masters in Asia of the past and present to ask whether a life spent playing Go is worth living. We are on pace to reach a final cut by late summer 2015 and begin preparing for a film festival premiere in early 2016, followed by public release.
With funding from the Iwamoto Award, we want to create an online platform for digital distribution of the film to the public. This component of our website would allow anyone to purchase a high-definition, DRM-free, theatrical quality download of the documentary or a DVD with additional Go and interview material. As part of distribution, 5% of all proceeds from the film will be donated to the American Go Association (AGA). All Iwamoto Award funding would go directly toward web development implementing this idea, with remaining funds going toward professional translations of this webpage and the film itself into German, French, Russian, Spanish, and Portuguese to target audiences in Europe, Russia, and Central/South America.


An example of our footage is featured in our 2013 extended trailer: www.youtube.com/watch?v=irGmbwqqUNs
An extended work sample is available here: vimeo.com/80333550
Project aim:

Schermafbeelding 2015-06-22 om 22.57.11

Our film, The Surrounding Game, is the first feature-length English documentary ever made about Go. By combining the game’s ancient legacy with a modern journey of the first American professional Go players, we introduce North American audiences to the vast world of Go in a radically different way. Rather than provide more Go resources to the existing community, our goal is inspiration: sharing the magic of Go with non-players with a compelling, character-driven story. Just as Hikaru no Go had a decisive impact on the visibility of Go in the United States, we want The Surrounding Game to inspire audiences unfamiliar with the game.
Over the last four years, we’ve received volunteer support and hundreds of donations from the Go community outside North America. To leverage this enthusiasm for Go promotion, we are proposing the creation of an online distribution platform for the film on our website, surroundinggamemovie.com. By providing a digital download option in multiple languages available to anyone online, we can target non-player audiences who might otherwise never see the movie or be exposed to Go at all. Specifically, we will focus on making the film available to non-players audiences in Europe, Russia, and Central/South America where Go is less recognized and this project can make a powerful first impression.
Means of the project:
The film is shot in digital HD video suitable for theatrical screening. We plan to premiere at film festivals in North America in early 2016 and be available through local screenings and in small theaters in select US cities (contingent on a distribution contract).
After festival competition, we plan to make the film available online as a digital download and DVD through our website as described in our proposal. In addition, we will employ Video-On-Demand through major outlets (iTunes, Netflix), and host public screenings in partnership with national Asian cultural organizations and events, such as the Cherry Blossom Festival in Washington, D.C., and the US and European Go Congresses. Online outreach through social media, Go blogs and online forums will be the backbone of our promotion outside North America, where we expect digital download to be most important.
Time line:

MC5_timeline

July 2015 – Finish editing
Sep. 2015 – Complete the film
Feb. 2016 – Premiere at film festivals
June-Oct. 2016 – Local screenings
Oct. 2016 – Worldwide online release
Mar. 2017 – Foreign releases with subtitles


Geographic extension:
We want to create a digital distribution platform for “The Surrounding Game” documentary film on our website at surroundinggamemovie.com, making the film available for screening and Go promotion outside North America.
Result(s):
The completion of the film will provide a lasting resource for promoting the game. By creating a modern story of Go in the context of its ancient history in Asia, the film is a time capsule of Go in the 21st century as the game grows in popularity and competitive ability outside East Asia. This decade is a dynamic time in the game’s history, and perhaps the beginning of a new era; with the passing of Go Seigen, the spread of Go in the West and the birth of the American and European professional systems, the current crossroads of Go deserves preservation. In addition, we plan to digitize project media (selected footage, dozens of transcripts, audio recordings and film artwork and animation) and make it available for educational and non-profit use.
Efforts to promote Go usually focus on teaching the game itself – an essential part of outreach, but limited to a fraction of the population interested in playing. While there are many people who would love playing Go, there are many, many more who can appreciate its depth and its beauty regardless of their interest in playing strategy games. The film embodies this complementary approach: exposing the depth and beauty of Go to people through a never-before-told story.
Funding from the Iwamoto Award would be applied to one of the most important phases of the project: getting the finished project to new audiences outside the Go community and outside North America.
Public exposure:
Documentary films are an efficient tool for raising awareness of their subjects. Quality films with modest budgets have become an essential feature of both widespread social movements (Food Matters, Waiting for Superman, An Inconvenient Truth) and growing subcultures (Indie Game: The Movie, Wordplay, We Are Legion). Thanks to rapid growth in online distribution options (Netflix, Amazon, iTunes), this project is poised to have a much largest impact on awareness of Go than would be possible a decade ago.

sur-leesedolscreenshot

The film has already received favorable press in the Beijing Evening News, World of Weiqi (Weiqi Tiandi), and on GoGameGuru and other Go community publications. We have secured endorsements from several professional players including Chang Hao 9p and Hua Xueming 7p, longtime coach of the Chinese National Youth Go team. Over the last three years, we have developed an online following for promoting the film outside the Go community during public release. Thanks to our volunteer-developed website and regular Facebook activity, our monthly mailing list has over a thousand subscribers and following on social media is approaching two thousand people. In the months leading up to public release, we expect to reach over 100,000 people in the global Go community through Chinese and American social media, mailing lists, online Go organizations, and word-of-mouth promotion from the project’s current supporters.
Human resources:
Directors Will Lockhart and Cole Pruitt are long-time Go players and co-founders of the American Collegiate Go Association. As active members of the American Go community, we recognize the ongoing challenge of spreading Go in the West despite widespread familiarity with other Asian traditions. We’ve spent most of the past three years working full-time on the film. As we enter the final stretch of story editing, our team includes a professional editor, animator, and several documentary film consultants.
Will is the primary director/producer of the film. He recently assistant-edited the short film HAPPY BIRTHDAY with Bob Balaban, Suzy Elmiger and Peggy Rajski, and worked as a post-production assistant on the HBO pilot CODES OF CONDUCT, edited by Jay Rabinowitz and directed by Steve McQueen. Will is currently working on the film full-time.
Cole is co-director/producer of the documentary. After launching the project in early 2012 with Will, he jointly managed production and early post-production through the first cut of the film. Cole is currently a PhD student in nuclear chemistry at Washington University in St. Louis, and works on the film part-time. He manages finances for the American Collegiate Go Association and has worked closely with the Shanghai Ing Foundation in hosting annual public Go events.
Editor Richard Miron recently worked as assistant editor for David Teague on Roger Ross Williams’ upcoming documentary LIFE, ANIMATED (Prod. A&E IndieFilms and Julie Goldman), as well as Sam Cullman, Jennifer Grausman, and Mark Becker’s ART AND CRAFT (Academy Award Shortlist, 2015). He received his B.A. in Art from Yale University, where he shot, directed, and edited the short documentary, “Lucky Ducks,” which was awarded a Special Jury Prize from the USA Film Festival. Richard was a recent recipient of the IFP Marcie Bloom Fellowship in Film, and he is currently working on THE SURROUNDING GAME full time.
In addition to our core team, a number of volunteers have supported the project with website development (Ken Kansky, Chris Hsing), translation (international volunteer team), and providing archival material (David Doshay, Jochen Fassbender, Terry Benson, and others). Several project backers have already offered to translate the film once complete; we are planning multiple subtitled languages for the final cut, including Spanish, French, Portuguese, German, Chinese, Japanese, Korean, and Russian.
Financial resources:

sur-twopagerfinal

The project’s total budget is ~$110,000, of which we have raised ~$95,000. Funding has come primarily from crowd-sourcing through Kickstarter.com and our website ($40,000), grants from the Shanghai Ing Chang-ki Wei-chi Education Foundation ($15,000), individual private donors ($20,000), and personal financing ($15,000). In March 2014 The Surrounding Game was selected as a winner of the American Documentary Film Fund $5000 pitch contest.
To complete a digital distribution platform for the film, we budget $1600 for web development work starting from our current website, $1200 of which would come from the Iwamoto award.
Perspective:
We are currently working on a rough cut of the film, aiming to finish editing over the summer and complete the film by the end of the year. We have finances secured to finish the editing process, and we are currently fundraising for the final steps. We are committed to finishing the project no matter the circumstances, but the money we raise now will improve technical work (sound mixing and color correction, among others) to match the quality of our footage and give the film the professional polish needed to succeed at festivals. We look forward to taking the film to as many festivals as possible in the coming year, and working to distribute it worldwide!
Wishes:
We are so thankful to the Go community for sharing our vision and believing in this project, and we are almost to the finish line. This project would not be possible without the support of hundreds of Go players around the world who have lent a hand, from donors to volunteers, promoters, programmers, translators and guides. Continued pre-orders and donations through our website (surroundinggamemovie.com/en/contribute) and web development volunteers will provide important support for the film as we finish editing.
We want to coordinate directly with major Go organizations (the IGF, EGF, and AGA/AGF) during public distribution and to host screenings at major Go events. We encourage any person or organization interested in hosting a screening to contact us directly at The Surrounding Game.
Additonal comments:
Thanks for providing this resource to the Go world! We’re happy that Mr. Iwamoto’s legacy continues promoting Go worldwide.

Felt Go – Colour Up Your Go Life

Felt Go – Colour Up Your Go Life
image-small

Contributor: Steffi Hebsacker
Project holder:
Edition: 2015
Start date: 12/02/2014
Enddate:


Project name: Felt Go – Colour Up Your Go Life
Project description:
About 1,5 years ago I’ve got the idea, since longer time I am thinking about how to make a demonstration board for the floor, like the chess-games with the big figures which you can see in parks and other public places. Because for a 9×9-game you already need about 80 stones, one game set is too expensive. Then I have seen coloured felt in department store, not too expensive and easy to handle. And then I started to make the first example.
The board 100x100cm is made out of a thinner felt (1,5mm), becauce everbody could put it in a normal bag. The lines are painted with an Edding. Distance of the lines is 10,5cm. The stones are bigger felt (2-3mm). The diameter is 9cm, cut with a scissor.

felt-bilder-1

Project aim:
Spreading Go, of course! To adults, children, especially small children, that like the coloured felt a lot.
Means of the project:
Do it yourself! You need the felt, a scissor, a ruler, an edding (550 in black) – that it is!
Time line:
Geographic extension:
Schools, clubs, street, public places, fairs.
Result(s):
To help people who are teaching Go to beginners, or to have something to catch the focus of people interested in games, for example at fairs or game events where not everybody knows the game of Go. They should not pass the Go booth without a stop because of this big-size coloured game.

image-big

Public exposure:
I have presented the felt Go last year at the EGS in Sibiu. A lot of people, different age, different strengh, amateurs and even professionals, played one or more games. There have been articles about Felt Go in the DGoZ (German Go Journal) and on go-baduk-weiqi.de

felt-go-how-to-make-it

Human resources:
You only need the (wo)manpower of one person to buy the felt, to paint the lines and to cut the stones. Within three or four hours one set should be ready. But children can help to make it as a teamwork project for example at school.
Financial resources:
In Germany the costs of the felt for one game are about 20 Euro in a department store (Karstadt). To buy it online should be possible too.
Perspective:
With an explanaition everybody can produce a Felt Go by themselve – with low costs and within short time. It will hopefully help a lot of people to spread Go all over the world! Even in third world countries it should be possible, hopefully.


Wishes:
I hope for more puplicity so people can ask me how to make it and I can send them an instruction PDF.
Additonal comments:
Also very nice … a mini version for very small children: 5×5-board (size about 20x20cm), stones are delimeter 3,5cm. And I have made one 19×19-Felt Go – hard work to cut 360 stones … but it’s possible!

bilder

Be! Be present, be visible.

Be! Be present, be visible.

Contributor: Costel Pintilie
Project holder:
Edition: 2015
Start date: June 1998
Enddate:


Project name: Be! Be present, be visible.
Project description:
Actually this is more of a state of mind than a project. And it is not something new, but is something that we ignore so much, especially here in ex communist countries where secrecy is more “natural” than open communication. This “project” started from the need of finding and sharing information. And I do not submit this entry to compete for the award (there are better projects that deserve to win), but to raise the awareness in the matter of communication. In the timeline I presented only my activity in this matter which is minor, because I acted at personal level, but in Romania are others who have done real work. By far the most important is Gheorghe Paun who published a book for beginners, one with 250 Go problems and numerous articles about Go. These books and articles published 30 years ago are the foundation of our Go community. Next one as importance is a site, romaniango.org created by Radu Baciu, a regretted mentor of our community. Two other recent projects are the ProGo magazine by Chis Dorin (Kiru), and Despre Go site by Constantin Ghioc (Titi), both activities defunct now, mainly because of lack of support from us the rest of community.

progo17

Project aim:
The main aim is to make more visible the Go activity, results, achievements resources and everything else concerning the Game of Go. In other words to open channels of communication, mainly inside Go community, so the target is the regular Go player, but the main focus on the ones involved in organizing, promoting. The second target is the non playing population who needs to stumble now and then on news about top results in competitions, regular Go activity, stories and telltales about the benefits of playing Go.
Means of the project:
Computer, Internet, yahoogroups.
Time line:
  • June 1998. I created rgo at egroups.com, an discussion group for our community. Egroups is yahoo-groups now, and the group have over 500 members, and is still active even the format is old inefficient and defective. Somehow all initiatives to move our discussion on a forum kind of failed
  • May 2009. After many failed attempts to create a site, with the help of WordPress and encouragement from Iulian Toma, president of our local Go association, I started brailago.ro where the intention was to present the local Go activity, but where was published all sorts of news and information
  • July 2009. Being present at Groningen for the Go Congress I posted a series of articles on brailago.ro and messages on rgo to satisfy the hunger for news of those who did not had the privilege to attend the congress. This initiative had a positive feedback.
  • Sept 2009. I started a weekly newsletter distributed by mail, http://brailago.ro/nou/?cat=34&paged=2 My energy lasted only 4 months, and by lack of support I stopped
  • April 2010. as part of my contribution to ProGo I started to compile an Romanian dictionary of Japanese Go terms. In present I am working at letter S
  • July 2010. I upgraded my status from contributor at ProGo, at editor, because the previous editors got tired. After 5 issues I forwarded the task (unfortunately there was nobody to take it)
  • March 2012. I published a 10 lessons tutorial for beginners. http://brailago.ro/nou/?cat=49&paged=2 There is Initiere in Go by Gh Paun, a Go manual from Ion Florescu, and the Romanian version of the Interactive Go by Hiroki Mori, but for sure there is need for much more
  • Till present I just maintained the site alive publishing 10 articles monthly but only because Iulian Toma motivated me. Without his support my activity would have faded

Geographic extension:
Internet, in Romanian zone.
Result(s):
The best result was offered by the thing in which I invested the least effort, the go discussion group. where our community in a decade and a half exchanged over 21k messages In this article http://brailago.ro/nou/?p=6597 I presented (in Romanian) a statistic about this activity. Second one is the site of our local Go association, in present is the only active site where those interested can find news, stories and many other things about Go. And not the least I hope that all my published articles helped our community to be better informed, and motivated other Go players to write online.. The results of my work are far too low under what I dreamed. One of two, or my dreams are too much unrealistic :) or I am quite inefficient :(
Public exposure:
The exposure was mainly the Romanian Go community, and locally in schools where I and other members of my club promoted Go to children.

costel

Human resources:
Only personal time, and some occasional contributions from other Go players willing to contribute with articles.
Financial resources:
Personal budget and contribution from Iulian Toma for domain and hosting. For those interested, my advice is to take a look at the British Go Association site, and the British Go Journal, work that inspired me, and more, to find and encourage all those willing to write and contribute. Without positive feedback and support, any enthusiast will stop sooner or later.
Perspective:
The project is near its end, the only future being continuing to maintain the local association site as long as I still have energy for it. To finish the dictionary Go terms. And finally to publish on paper this dictionary and the 10 lessons course for beginners that I wrote and posted online, These two publications on paper will be donated to public libraries and schools.
Wishes:
The only wish is that the idea of communication and public exposure to be better understood by all of those who cares about the Game of Go, and hence their efforts in organizing and promoting being more efficient. Right now it happens that even extraordinary events like an European Go Congress have no echoes outside of the playing site, or being an European champion, or quite on top of the western amateur Go players, the only news about this can be the ones published by yourself on Facebook and shared by friends..
Additonal comments:
I know that not all things are destined for success, or maybe can be considered a waste of time and resources, or the majority may consider it pointless, as are two of my initiatives, one named “Thankses” which I carried for two years, brailago.ro/m2010 and brailago.ro/m2011, abandoned too soon. I still think that is a good idea that all initiatives and activities of those involved in promoting and organizing should be registered and vouched by the whole community along with recording the other side of the coin, wrong activity, so at need we will know who to praise and who to avoid at need. The other one is recent still in work rogotomb.gq. This is designed to be an archive where to preserve sites and material which will be otherwise lost in time. I named it tomb because the dust will bury anyway, and majority will consider it a waste, and only historians will likely take a look at it. I omitted these two from the timeline knowing that they are controversial.

goban.co

goban.co

Contributor: Lucas Nasif
Project holder:
Edition: 2015
Start date: 01/01/2014
Enddate:


Project name: goban.co
Project description:
goban.co is a virtual representation of a Go board. You can use this board for anything you would use a real physical board.
You can start from an empty board or load your own SGF files, and everyone you share it with can manipulate the board in real time.
Everything you do on the board is broadcasted to everyone else with the link, so they see what you are seeing. You can choose to let other people edit the board or only observe.
There are a lot of possible use cases for this project, but here are just some of the things I use it for, myself:
  • Teaching games with friends and coworkers
  • Reviewing my own games with my teacher, in real time, while we chat on Skype
  • Studying fuseki and joseki on my own, while reading Takao’s joseki dictionary
  • Replaying professional games and talking about them with friends over a Google Hangout
  • Some people also started using goban.co to produce online video lectures and commentaries on YouTube as well, like this commentary with Ryan Li, when he became 1p: https://www.youtube.com/watch?v=u5Wa06-1FNk.

    goban_youtube

    Some people even started using goban.co to broadcast live games from leagues and tournaments for people that couldn’t attend the event personally.
    Last but not least, goban.co is, and will always be, free. You don’t need to register as a user or provide any personal or private information.
    If you’re interested in learning more about the site and how it works, check out our frequently asked questions: http://goban.co/faq which also has examples and step-by-step instructions on how to use the site.
    Project aim:
    goban.co aims to be a tool that allows people to have a Go board with them, wherever they go, with whatever device they happen to have on them. It works with any web browser and it doesn’t require installing any additional software. It also works both online or offline.
    goban.co is unlike any Go website or application available today. It doesn’t care about ranks, komi, time settings, etc. All of those things are for you to decide and enforce or ignore. Instead, we want to give Go players a tool to connect with anyone in real time and share a moment enjoying Go, in a beautiful, simple and easy way.

    goban_co_2

    Means of the project:
    goban.co uses modern web technologies in both its rendering components and its backend code. It is deployed in the cloud and developed from anywhere that has an internet connection.
    We have a twitter account where we sometimes post news and updates: @goban_co and we participate regularly on http://reddit.com/r/baduk where we also post and discuss about our site.


    Time line:
    This is a project that was born in my mind years ago. I started working on implementing this idea on 2014 and released the first alpha version of the site on February 14th of 2014.
    In the following months, I received a lot of great feedback and support from several Go communities, which drove me to continue working on the site and add more features to it. I’ve been steadily working on this project whenever I can, enhancing it and extending it based on users feedback.
    On June 19th of 2015 we released the latest version of the site.



    Geographic extension:
    goban.co can be used in any web browser, either from a computer or a mobile device.
    Result(s):
    This project is still at a very early stage, where fundamental features are being developed every week. Even so, we received a very warm welcome from friends and users so far, and we’ve made a great effort to incorporate their feedback and suggestions into the roadmap.
    Today, goban.co has thousands of unique visits from more than 100 countries. Most visits come from America and Europe, but surprisingly (to us), many people visit from Asia as well.
    Public exposure:
    We have steadily grown our user base over time, but we’re still at an early stage. So far our exposure has been limited to Reddit, Twitter and a few Facebook Go groups.
    Human resources:
    This project was implemented by Evelin García (my wife) and myself, Lucas Nasif. We work on this project on our spare time, whenever we can.
    Financial resources:
    We work on this project for free, and we cover the costs of the web servers ourselves.

    goban_co_1

    Perspective:
    We will continue working on goban.co, adding more features and enhancing the experience on mobile devices, while at the same time staying true to our goal of simplicity.
    We think this tool is especially useful for teaching, and I’ve been personally using it for giving lessons to my coworkers and friends and taking lessons from pro players. We hope this trend continues and more people use it for teaching! We are definitely going to emphasize teaching tools in our development roadmap.
    We also think there’s a great opportunity for goban.co to be used from websites like gogameguru.com to show game commentaries in real time to a wide audience that can consume that content from any device, easily.
    We also want to encourage people to use our site for all the use cases that we enjoy using it for ourselves. Playing with friends, reviewing games, studying fuseki, etc.


    Wishes:
    We would really appreciate help to increase our exposure and get more players using our site.
    It would be great to have Go teachers try it out and give lessons or reviews to their students with it. Additionally, it’s a great way for students to do homework or add annotations to a game and send it to their teachers.
    Go clubs could use it to store and broadcast games played in person, or for playing casual games or doing group lectures remotely.
    YouTubers and video makers in general could use it in their videos, and people could follow along via a streaming site like twitch.tv or simply follow the board via goban.co.
    We want your help to continue exploring these kinds of use cases so we can bring a simple, beautiful and modern experience to Go players world wide.
    Additonal comments:
    Here’s a video explaining some of the site features and use cases: https://www.youtube.com/watch?v=OUNsR3ipz4k

Institutional Based Access to Go in the Municipality Huellhorst/Germany

Institutional Based Access to Go in the Municipality Huellhorst/Germany

image-1-entry

Contributor: Wolfgang Claßen
Edition: 2015
Start date: 1st August 2014
End date:


Project name: Institutional Based Access to Go in the Municipality Huellhorst/Germany
Project description:
The starting idea was to offer Go to some pupils of the comprehensive school in Hüllhorst from one teacher and Go-player in 2013. This offer was not in demand at all. The reasons were diagnosed in that nobody knows something about Go except the answer of the question in several crossword-puzzles about an Asian game with two letters.
Project aim:

wc-go-info-day-project-holder

The reasons for the fascination of Go ist clear for everyone who already knows or plays Go, thus the problem of the pupils not choosing Go as a subject in school seems to be solvable in spreading Go by implementing the meaning of go in the heads of as many inhabitants as possible in the whole community from all agegroups. As Hüllhorst is a little municipality, the institutional facilities are overseeable and all age groups can be reached easily by a single person commitment.
The centre of making Go well known and teaching Go is of course the comprehensive school in the municipality Hüllhorst, the only higher education school in the community with about 1300 pupils from class five (10 years old) to class 13 (19 years old, A-level). In the consequences of the experiences of the first Go-class ERG 8 there was established a well equipped special Go-room. In this Go-room all the lessons of the comprehensive school courses as well as the course of the college of further education and the free go-playing time could take place.
So the idea concludes in trying to reach every age group in the municipality of Hüllhorst through using all the existing institutional facilities.
The aim of the project is to spread Go systematically in all public educational facilities in the municipality of Hüllhorst to people from the kindergarden to the retired adults – that means from the age of 3 – 99.

 

Means of the project:

Huellhorst-2-infographic

The Go-Instruction started in August 2014 with a HEBSACKER ‚Schul-Go-Koffer‘ (15 9*9-Sets) sponsored by the ‚go4school‘ project of the German-Go-Association dgob and – because of the pupils of the ERG 8-class soon increased their Go-skills – additional with a HEBSACKER ‚Schul-AG-Koffer‘ (four 9*9 and three 9*9 combined with 13*13 boards ) financed by the parents-association of the comprehensive school and in addition with three 19*19 boards combined with 13*13 boards from the school-budget.
The Go-Project started with the help of the GELSENWASSER AG award gained in May 2015 which made the project well prepared for every Go-lesson offer for all-age classes that are presumably going to start in August/September 2015. Three more 19*19 boards with stones and gokes, three chessclocks and a lot of teaching books for beginners and advanced players were purchased.
A special Go-room in the comprehensive school is equipped with an interactive whiteboard of the recent generation. modern notebooks (30, bought in 2015) are achievable in the next floor beside the Go-room, Tv, Dvd-player, overhead projector and traditional blackboard can be taken for granted. A Go appropriate decoration will follow. This room ist reserved for all Go-activities of the comprehensive school and it is also to be used by the college of further education and for the future free Go-playing location. The kindergarden and primary schools have their own opportunities.
The primary schools are all now already equipped with the ‚Schul-Go-Koffer‘ too. All the participating institutions, the kindergarden, the elementary-schools and the comprehensive school are already/will be equipped with Filz-Go from Steffi Hebsacker (Image 3) and the all teachers will be provided with teaching material and supported by instructions from the project holder. All the necessary material is already ordered and payed for and its arrival is expected every day. To craft the Filz-Go with the provided material is a necessary task for the kindergardens and the primary schools. All the material was payed for with the funds of the GELSENWASSER award.
Time line:

wc-logo-go-info-day

  • August 2014: First Go-course ERG 8; Go as a subject established in the school schedule. Result: 14 eight graders participate.
  • February 2015: The pupils of the Go-course demanded additional playing time only for Go. Result: The headmaster permitted a course OMA during the lunch break. Result: 5 to 15 pupils from grade 5 to grade 9 every Wednesday.
  • March 2015: Participation in the GELSENWASSER AG Project ‚vonkindauf‘ competition to finance the education-material of current and future activities and with the objective to support Go in the communal primary schools and kindergardens in addition to our comprehensive school. Result: Award of 1600.- €.
  • May 2015: Go-Information-Day (Workshop included) for the target audience teachers of all the pre-schools and primary-schools, interested teachers of our comprehensive school and representatives of all our classes 5th to 10th class. Result: 73 participants.
  • August 2015: Students can choose Go as an elective among other alternatives such as physics, sports etc. starting in August 2015. Result: The students elections are still in progress; for example indications for Go the class 9 about 64 indications (first informal update 2015-05-29, no indications last year).
  • August 2015: Starting Go in the pre-school (kindergarden), primary school, communal youth centre and at the comprehensive school in 4 courses.
  • September 2015: Starting Go in the college of further education.
  • Everything is to be continued as long as possible.
Geographic extension:
All the activities take place in the whole municipality of Hüllhorst, a community with around 13000 inhabitants in an area around 50 km² in East Westphalia, a community in the beautiful rural northeast of North Rhine Westphalia/Germany.. 5 out of 5 elementary-schools (red) , 5 out of 6 kindergardens (pre-schools; blue), the comprehensive school (about 1300 pupils; Z white), the college of further education (c yellow), a free go-playing location (yellow) and a communal youth centre (y green) as you can see in the map of the Municipality of Hüllhorst.

Huellhorst-3

Result(s):
Since the inaugural ERG 8 course started in August 2014 the fourteen boys from this cours were systematically instructed to play Go. They took part at an Go-school-match with the Go-AG from the high school Gymnasium Leopoldinum Detmold /Germany organised by 2k BENSEL and at the Ponnuki Paderborn 9*9 Competition on 30th May 2015 which was subsidized by the parents-association. From this course two teams will participate at the HPM-German-Championship on 19*19 boards in September 2015 in Berlin.
A special Go-room with opportunities of storing the whole teaching material as books, go boards and stones, interactive whiteboard for internet-based education was designated and reserved for all Go-activities.
The amount of pupils choosing Go as a subject increased for example within one year from 7,8 % to 35,6 % in year 9 and in year 10 from 0 % to 8,2 % (in total almost 180 pupils per year; from 2014/15 to 2015/16). In class 9 we will have advanced pupils from the former course ERG 8, so the astonishing amount of elections is probably based on mouth-to-mouth advertising within the class 8.
Current results in the running project are also already several Go-playing children in the community of Hüllhorst outside of school since the Go-information-day at 12th May 2015 (Image 1) and since the elementary-school-day 21th May 2015 (Image 3 and 4) which could be realised with the recently purchased material.
Public exposure:
Press publications:

Neue Westfälische Minden-Lübbecke vom 12.05.2015Westfalenblatt Minden Lübbecke vom 13.05.2015

  • Neue Westfälische Minden-Lübbecke vom 12.05.2015 (left)
  • Westfalenblatt Minden Lübbecke vom 13.05.2015 (right)
Websites:
Human resources:
Teacher and project leader for all the lessons in the comprehensive school and for the support of the primary school and preschool teachers is currently only the project holder. The volunteer teachers in the elemantary schools had already been instructed at the Go-information-day in May 2015 and will be further supported by individual visits of the project holder. In their lessons they will be supported by pupils of the comprehensive school according to their place of residence as they already did on the elementary-school-project-day on 21th May 2015 (Image 4). The project holder (Image 2) is qualified by being a teacher and a Go-player who ist professionally taught by a german 6d Go player and by a seminar in March every year headed by an 8p professional.
Financial resources:
The financial resources consist of the schools own budget, the parents association fund and mainly by the GELSENWASSER award. The lessons of the project holder courses are within his duties with the agreement of the principal because they belong to his regular school-schedule.
Perspective:

wc-go-primary-school-day-150521-1

The headmaster is already looking for some new teachers with a Go – qualification and subjects mainly English or Mathematics for the upcoming school years to diversify the Go-lessons.
The kindergarden, primary schools, comprehensive school, the college of further education and a free go-playing location courses and events will be continued. In order to consolidate the interest of the pupils and the adults competitions are planned in our community hall in Hüllhorst.
With all these methods of getting Go spread by an complete institutionally based access program Go should become well-known by people from all age-groups as an fascinating, interesting and sophisticated game witin the municipality of Hüllhorst. The demand for Go lessons should increase. Maybe this concept finds some imitators in other communities in order to establish the game Go more and more in all the education institutions in the wider society.
Wishes:
The headmaster of our comprehensive school ist looking for teachers with a Go –qualification. The material sources could be extended with further 19*19 boards for the adult-appropriate level and to motivate the pupils by using fine material with adequate stones and gokes and with more teaching material.
We are actively searching for experts who could give Go-presentations and lectures at our school and the community hall.
Additonal comments:
Images and several videos can be send, there are a lot of them from all the already realised events.