Institutional Based Access to Go in the Municipality Huellhorst/Germany

Institutional Based Access to Go in the Municipality Huellhorst/Germany

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Contributor: Wolfgang Claßen
Edition: 2015
Start date: 1st August 2014
End date:


Project name: Institutional Based Access to Go in the Municipality Huellhorst/Germany
Project description:
The starting idea was to offer Go to some pupils of the comprehensive school in Hüllhorst from one teacher and Go-player in 2013. This offer was not in demand at all. The reasons were diagnosed in that nobody knows something about Go except the answer of the question in several crossword-puzzles about an Asian game with two letters.
Project aim:

wc-go-info-day-project-holder

The reasons for the fascination of Go ist clear for everyone who already knows or plays Go, thus the problem of the pupils not choosing Go as a subject in school seems to be solvable in spreading Go by implementing the meaning of go in the heads of as many inhabitants as possible in the whole community from all agegroups. As Hüllhorst is a little municipality, the institutional facilities are overseeable and all age groups can be reached easily by a single person commitment.
The centre of making Go well known and teaching Go is of course the comprehensive school in the municipality Hüllhorst, the only higher education school in the community with about 1300 pupils from class five (10 years old) to class 13 (19 years old, A-level). In the consequences of the experiences of the first Go-class ERG 8 there was established a well equipped special Go-room. In this Go-room all the lessons of the comprehensive school courses as well as the course of the college of further education and the free go-playing time could take place.
So the idea concludes in trying to reach every age group in the municipality of Hüllhorst through using all the existing institutional facilities.
The aim of the project is to spread Go systematically in all public educational facilities in the municipality of Hüllhorst to people from the kindergarden to the retired adults – that means from the age of 3 – 99.

 

Means of the project:

Huellhorst-2-infographic

The Go-Instruction started in August 2014 with a HEBSACKER ‚Schul-Go-Koffer‘ (15 9*9-Sets) sponsored by the ‚go4school‘ project of the German-Go-Association dgob and – because of the pupils of the ERG 8-class soon increased their Go-skills – additional with a HEBSACKER ‚Schul-AG-Koffer‘ (four 9*9 and three 9*9 combined with 13*13 boards ) financed by the parents-association of the comprehensive school and in addition with three 19*19 boards combined with 13*13 boards from the school-budget.
The Go-Project started with the help of the GELSENWASSER AG award gained in May 2015 which made the project well prepared for every Go-lesson offer for all-age classes that are presumably going to start in August/September 2015. Three more 19*19 boards with stones and gokes, three chessclocks and a lot of teaching books for beginners and advanced players were purchased.
A special Go-room in the comprehensive school is equipped with an interactive whiteboard of the recent generation. modern notebooks (30, bought in 2015) are achievable in the next floor beside the Go-room, Tv, Dvd-player, overhead projector and traditional blackboard can be taken for granted. A Go appropriate decoration will follow. This room ist reserved for all Go-activities of the comprehensive school and it is also to be used by the college of further education and for the future free Go-playing location. The kindergarden and primary schools have their own opportunities.
The primary schools are all now already equipped with the ‚Schul-Go-Koffer‘ too. All the participating institutions, the kindergarden, the elementary-schools and the comprehensive school are already/will be equipped with Filz-Go from Steffi Hebsacker (Image 3) and the all teachers will be provided with teaching material and supported by instructions from the project holder. All the necessary material is already ordered and payed for and its arrival is expected every day. To craft the Filz-Go with the provided material is a necessary task for the kindergardens and the primary schools. All the material was payed for with the funds of the GELSENWASSER award.
Time line:

wc-logo-go-info-day

  • August 2014: First Go-course ERG 8; Go as a subject established in the school schedule. Result: 14 eight graders participate.
  • February 2015: The pupils of the Go-course demanded additional playing time only for Go. Result: The headmaster permitted a course OMA during the lunch break. Result: 5 to 15 pupils from grade 5 to grade 9 every Wednesday.
  • March 2015: Participation in the GELSENWASSER AG Project ‚vonkindauf‘ competition to finance the education-material of current and future activities and with the objective to support Go in the communal primary schools and kindergardens in addition to our comprehensive school. Result: Award of 1600.- €.
  • May 2015: Go-Information-Day (Workshop included) for the target audience teachers of all the pre-schools and primary-schools, interested teachers of our comprehensive school and representatives of all our classes 5th to 10th class. Result: 73 participants.
  • August 2015: Students can choose Go as an elective among other alternatives such as physics, sports etc. starting in August 2015. Result: The students elections are still in progress; for example indications for Go the class 9 about 64 indications (first informal update 2015-05-29, no indications last year).
  • August 2015: Starting Go in the pre-school (kindergarden), primary school, communal youth centre and at the comprehensive school in 4 courses.
  • September 2015: Starting Go in the college of further education.
  • Everything is to be continued as long as possible.
Geographic extension:
All the activities take place in the whole municipality of Hüllhorst, a community with around 13000 inhabitants in an area around 50 km² in East Westphalia, a community in the beautiful rural northeast of North Rhine Westphalia/Germany.. 5 out of 5 elementary-schools (red) , 5 out of 6 kindergardens (pre-schools; blue), the comprehensive school (about 1300 pupils; Z white), the college of further education (c yellow), a free go-playing location (yellow) and a communal youth centre (y green) as you can see in the map of the Municipality of Hüllhorst.

Huellhorst-3

Result(s):
Since the inaugural ERG 8 course started in August 2014 the fourteen boys from this cours were systematically instructed to play Go. They took part at an Go-school-match with the Go-AG from the high school Gymnasium Leopoldinum Detmold /Germany organised by 2k BENSEL and at the Ponnuki Paderborn 9*9 Competition on 30th May 2015 which was subsidized by the parents-association. From this course two teams will participate at the HPM-German-Championship on 19*19 boards in September 2015 in Berlin.
A special Go-room with opportunities of storing the whole teaching material as books, go boards and stones, interactive whiteboard for internet-based education was designated and reserved for all Go-activities.
The amount of pupils choosing Go as a subject increased for example within one year from 7,8 % to 35,6 % in year 9 and in year 10 from 0 % to 8,2 % (in total almost 180 pupils per year; from 2014/15 to 2015/16). In class 9 we will have advanced pupils from the former course ERG 8, so the astonishing amount of elections is probably based on mouth-to-mouth advertising within the class 8.
Current results in the running project are also already several Go-playing children in the community of Hüllhorst outside of school since the Go-information-day at 12th May 2015 (Image 1) and since the elementary-school-day 21th May 2015 (Image 3 and 4) which could be realised with the recently purchased material.
Public exposure:
Press publications:

Neue Westfälische Minden-Lübbecke vom 12.05.2015Westfalenblatt Minden Lübbecke vom 13.05.2015

  • Neue Westfälische Minden-Lübbecke vom 12.05.2015 (left)
  • Westfalenblatt Minden Lübbecke vom 13.05.2015 (right)
Websites:
Human resources:
Teacher and project leader for all the lessons in the comprehensive school and for the support of the primary school and preschool teachers is currently only the project holder. The volunteer teachers in the elemantary schools had already been instructed at the Go-information-day in May 2015 and will be further supported by individual visits of the project holder. In their lessons they will be supported by pupils of the comprehensive school according to their place of residence as they already did on the elementary-school-project-day on 21th May 2015 (Image 4). The project holder (Image 2) is qualified by being a teacher and a Go-player who ist professionally taught by a german 6d Go player and by a seminar in March every year headed by an 8p professional.
Financial resources:
The financial resources consist of the schools own budget, the parents association fund and mainly by the GELSENWASSER award. The lessons of the project holder courses are within his duties with the agreement of the principal because they belong to his regular school-schedule.
Perspective:

wc-go-primary-school-day-150521-1

The headmaster is already looking for some new teachers with a Go – qualification and subjects mainly English or Mathematics for the upcoming school years to diversify the Go-lessons.
The kindergarden, primary schools, comprehensive school, the college of further education and a free go-playing location courses and events will be continued. In order to consolidate the interest of the pupils and the adults competitions are planned in our community hall in Hüllhorst.
With all these methods of getting Go spread by an complete institutionally based access program Go should become well-known by people from all age-groups as an fascinating, interesting and sophisticated game witin the municipality of Hüllhorst. The demand for Go lessons should increase. Maybe this concept finds some imitators in other communities in order to establish the game Go more and more in all the education institutions in the wider society.
Wishes:
The headmaster of our comprehensive school ist looking for teachers with a Go –qualification. The material sources could be extended with further 19*19 boards for the adult-appropriate level and to motivate the pupils by using fine material with adequate stones and gokes and with more teaching material.
We are actively searching for experts who could give Go-presentations and lectures at our school and the community hall.
Additonal comments:
Images and several videos can be send, there are a lot of them from all the already realised events.

Go Books

Go Books
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Contributor: Anders Kierulf
Project holder: Smart Go, Inc.
Edition: 2015
Start date: 11/4/2011
End date:


Project name: Go Books
Time line:
Go Books started with 8 books in April 2011 and has grown steadily to over 100 books, including 10 multilingual books, 7 out-of-print books, and 12 books not available in printed form.
Geographic extension:
Worldwide, where internet and mobile devices are available.
Project aim:
The aim of the project is to make use of modern technologies to provide high-quality interactive multilingual books about the game of Go.

  • High-quality: The books are painstakingly converted to digital form, correcting mistakes in the printed versions, and updated whenever remaining typos or mistakes are found.
  • Interactive: The interactive nature of the books lets Go players solve Go problems and play through moves in diagrams, enabling them to better grasp the content.
  • Multilingual: The Go Books file format makes it easy to translate just the text, sharing the diagrams between all languages.
Intended target groups:
All levels of Go players, from very beginner to high dan level.
Any publisher of Go books, including self-publishing authors.
Project description:
Summary
Go Books by SmartGo is an app specialized for reading books about Go. You can replay moves within diagrams, study variations, and solve problems, all without the need to place stones on a physical board. The app is available for iPad, iPhone, and Macintosh, with Android in the works.The app presents over 100 Go books that readers can buy directly within the app or through the gobooks.com website, usually at about half the price of the corresponding physical book. The app contains a free sample chapter for each book.

Multilingual books contain all the languages in a single book, and readers can choose which language they want to read it in. They can also choose to see two languages to brush up on their language skills.

The Go Books file format is designed to make it easy to create figures and diagrams. It’s also designed to make it easy to add additional translations.

go-books-black-to-play
Multilingual publishing
The Go Books app includes 10 books that are multilingual (translations include Japanese, French, Spanish, German, Italian, Dutch and Turkish). You can switch the text on-the-fly between the languages, or choose to see two languages — ideal for brushing up on your language skills.

The series “Black to Play” for beginners and intermediate players is a great example of the multilingual possibilities. The first volume dedicated to players from 30 kyu (beginners) to 25 kyu is currently available in seven different languages: English, French, Spanish, German, Italian, Dutch and Turkish. Volume 2 to 4 (from 25 kyu to 10 kyu) don’t cover the full range of languages yet, but are in the process of being added step by step. This way people from all over the world interested in Go and studying Go techniques are not only limited to books published in English or one of the Asian languages, but can rely on their own mother tongue, thus making it easier to access and appreciate the game of Go. You get all languages in one book, and you just pay once.



go-books-format
Go Books file format
The first twenty books were created using an extension of the SGF file format, but the mismatch between the tree structure of SGF and the more linear structure of a book made the process of creating books cumbersome and error prone.

The Go Books file format was designed to make it easy to create multilingual Go books with figures, diagrams, and problems. It adds features like inline diagrams that allow cryptic move sequences embedded in the text to be shown as a diagram instead. This file format is work in progress, but it has already proven itself in a shipping product that includes more than hundred Go books with a total of over 55,000 figures and diagrams and 7,000 problems. The file format is described in detail at:
http://smartgo.com/pdf/gobookformat.pdf

To obtain a copy of a book people can go to the website https://gobooks.com, choose the book they want, click and buy using their email address, and finally download the book within the free Go Books app. On iPad or iPhone, you can also use in-app purchase. If a book has been updated, e.g. to fix typos or add another language, the new version is downloaded automatically.


Means of the project:
  • App for iPad, iPhone, and Macintosh (Android version in the works)
  • Innovative data format for interactive Go books (described at http://smartgo.com/pdf/gobookformat.pdf)
  • Server to access and download books on multiple platforms
  • License agreements with copyright owners
Result(s):
  • More than 100 books published (including out-of-print editions and books exclusive to Go Books)
  • Contributions from all the main English-language publishers
  • Contributions from non-English publishers
  • Thousands of readers from all over the world
  • Very positive feedback from readers, many of whom want all their books to be presented in this format

go-books-page

Public exposure:
  • Website: https://gobooks.com
  • Apps: Go Books for iPad, iPhone, and Macintosh
  • Twitter: @gobooks
Human resources:
Anders Kierulf, Smart Go’s president and chief programmer, with support from many other people contributing to the success of this project (for conversion, translation, and reviewing), including: Micaël Bérubé, Richard Bozulich, William S. Cobb, Gunnar Dickfeld, John Fairbairn, Chris Greene, Jonathan Hop, Richard Hunter, Marek Jasovsky, Janice Kim, Paul Lalonde, Kirk McElhearn, John Mifsud, Neil Moffatt, Alejandro Montiel, Brian Olive, David Ormerod, Thomas Redecker, Michael Redmond, Terri Schurter, John Stephenson, Sidney Yuan, and more.
Financial resources:
Financial budget to initiate the project was provided by Smart Go, Inc.
Perspective:
While printed books are still common, future Go players will increasingly learn and study Go on their mobile devices. The Go Books project aims to give those players the tools they need by bringing books about Go into the digital age. We’ve created digital books that Go players love to read and that help them study the game, and we’ve made it easier for authors and publishers to create such books, even in multiple languages. We’re confident that Go Books will continue to grow and hopeful that it will help promote Go around the world.
Wishes:
A strong worldwide Go community appreciating the beauty of Go. Any prize money from the Iwamoto Award will be used to increase the number of multilingual books and the coverage of languages.
Additonal comments:

Go: education for the competition of life

Go: education for the competition of life
Picture of Go: education for the competition of life

Contributor/Project holder: Codrin Vasiloancă-Smirnov
Edition: 2015
Start date: 1.09.2010
End date:


Project name: Go: education for the competition of life
Time line:
The project was started in 2010 and since then it is developing continuous in one year cycles – so, each year the project is started in September and is ended in June.
September to October: promoting phase, introduction of the Go game in kindergartens and schools, distribution of flyers and leaflets
October to December: courses
December to January: competitions to consolidate the knowledge.
January to May: courses
May to August: local, regional and national competitions of Go
Geographic extension:
Kindergartens, school, see effect on EGD database
Project aim:

go-education2

The project is being developed in the schools and kidergartens of the metropolitan area of the cites Brăila and Galatzi, Romania – these towns are separated by a 20 km distance, so being so close one to another they form together a metropolitan zone. All the conclusive activities are registered in the EGD database.
Promoting and implementing Go in the 5-10 years children area (kindergartens and primary schools) as:

  1. a long life formative, educational and therapeutically way
  2. a competitive way to attend performance
  3. a superior and far more complex way then chess, for developing a creative and powerful analytic mind


Project description:
Since 2010, the project is repeated annually on the same pattern: in September-October, instructor FRGo Codrin Vasiloancă visit kindergartens and schools in the cities of Brăila and Galaţi, present demonstrative lessons to the 5 to 10 years old pupils in order to get a selection annual basis comprising between 60 and 80 practitioners.
Lessons are structured in 2-3 steps: Go’s presentation in the form of stories illustrating the basic rules, then as a martial art and as a competitive discipline involving the organization of mini competitions of atari-Go (elementary level playing) on 9×9 boards; students who began the study in previous years are following regular weekly study program, which includes tactical and strategic preparation through competitive games and lesson games.
go-education4
On the long term, the project aims to create a significant population of Go players in Brăila-Galaţi metropolitan area and to determine the public recognition of the Go game as a formative discipline superior to chess, both by complexity and by its power to illustrate the philosophical and the moral values of human life. In addition to courses organized in kindergartens and schools, occasionally seminars are organized for persons able to support the development of this activity (http://www.coachingingalati.ro).
On the short term, the project aims the selection of gifted childrens for competitive performance. To this end, the project involves numerous competitions.


Means of the project:
  • Playing equipment
  • Contest timers
  • Demonstration boards
  • Laptop and pairing software
  • Internet access
  • Camera for photo and movie
Result(s):

SONY DSC

Here is it a list of the most important competitional results of the project in the past few years, presented by the individual performance criteria:

Elian Ioan Grigoriu, born in 14.05.2001, selected in September 2011 in the city of Galatzi, School No 29 “St. Ana”:
Mihai Matei, born in 2.03.2007, brought by his mother to the Brăila Go Club in octomber 2013:
Daniel Pascu, born in 11.10.2006, selected in September 2013, in the city of Brăila, at “Free Children” kindergarten:
Dragos Boldeanu, born in 25.09.2007, selected in september 2013, in the city of Brăila, at “Free Children” kindergarten:
Andrei David Decu, born in 21.03.2007, selected in september 2013, in the city of Brăila, at No 37 “Dumbrava minunata” kindergarten:
Victor Vasiloanca-Smirnov, born in 23.08.2005:
Florin Gabriel Barbu, selected in september 2010, at seven years, in the city of Brăila, at “St. Ana” Catholic School:

go-education1

Public exposure:
National Go Championship of Romania Under 8 and 10 years
Calificari National Go Championship of Romania Under 8 and 10 years
County Championship of Brăila Under 8 and 10 years
Elian la Academia Europeana de Go
http://desprego.ro/marele-premiu-radu-baciu-Braila-2/
http://desprego.ro/preliminarii-ale-cupei-romaniei-la-go-la-Galati/
http://desprego.ro/go-in-lanurile/
http://desprego.ro/marele-premiu-radu-baciu-Galati/
http://desprego.ro/campionatul-national-de-go-categoria-sub-18-ani-la-final/
http://desprego.ro/o-saptamana-de-go-Braila-Galati/
http://desprego.ro/campionatul-judetean-pentru-juniori-Braila-2012/
http://desprego.ro/go-in-mediul-rural-scoala-din-viziru/
http://desprego.ro/marele-premiu-radu-baciu-editia-Galati-Braila/
http://desprego.ro/concursul-interjudetean-go-junior-etapa-a-ii-a/
http://desprego.ro/go-junior-competitie-inter-judeteana-Braila-Galati
http://www.viata-libera.ro/sport/43331-viata-libera-afla-cine-sunt-castigatorii-etapei-Galati-a-competitiei-de-go
http://www.infoBraila.ro/2013/06/Braila-a-urcat-pe-podium-la-campionatul-national-de-go/
http://www.comisarul.ro/diverse/festivalul-sportului-brailean-–un-succes-la-prima-_315940.html
http://www.scoala-sfmaria.ro/noutati/evenimente
http://desprego.ro/go-minte-sanatoasa-intr-un-corp-sanatos-pierre-de-coubertin/
http://desprego.ro/go-in-mediul-rural-o-experienta/
http://desprego.ro/campionatul-national-de-juniori-sub-18-ani-la-final/
http://desprego.ro/cupa-atari-la-go-scoala-sfanta-maria/
http://desprego.ro/campionatele-judetene-de-juniori-sub-12-ani-sferturi-de-finala-cupa-romaniei-la-Braila/
http://desprego.ro/campionatul-judetean-de-go-Braila-2010-juniori-sub-12-ani/
http://desprego.ro/campionatul-judetean-de-go-pentru-juniori-sub-16-ani-Braila/
http://www.coachinginGalati.ro/invitatie-la-coaching-support-group-17-decembrie-2014-jocul-de-go-de-la-poarta-catre-varsta-de-aur-la-antrenamentul-liderului-perfect/
http://www.obiectivbr.ro/inca-un-titlu-national-la-go-in-contul-lui-theodor-toma_id66951
http://www.obiectivbr.ro/cupa-atari-la-go-la-scoala-sfanta-maria_id68126
http://www.monitoruldeGalati.ro/societate/17846-cupa-atari-go-oi-tinerii-pasionati-de-acest-joc/17846-cupa-atari-go-oi-tinerii-pasionati-de-acest-joc.html
http://www.probr.ro/doi-braileni-pe-podiumul-campionatului-national-de-go/

go-education3

Human resources:
The project is initiated and continuous managed by Codrin Vasiloancă-Smirnov, in his quality of Go Instructor accredited by the Romanian Go Federation, and represents a full time job.
Occasionally at competitions, the project is supported by third parties, as supervisors and referees.


Financial resources:
The project received in the last three years (2013, 2014, 2015) sponsorships from firms in Brăila, which partial covered the following:

  • Prizes and awards for competitions
  • Rent rooms in schools where courses were conducted
  • Telephony Service
  • Expenses for Go camps
  • Purchase of Go sets and demonstration sets

go-education-5

Perspective:
  • Growth of the population of active Go players
  • Public recognition of the Go, along with chess, as a an effective method to obtain strong mental
  • Recognition of the Go as a therapeutic approach to mental health preservation, and as a way of understanding moral and philosophical principles of life
  • Imposing Brăila and Galaţi as centers of training and preparation in order to obtain Go performance in Romania.


Wishes:
  • Obtaining substantial financial support on medium term (3-5 years), allowing financial independence for those maintaining the project and its growth according with the young apprentices potential offered by the municipalities Brăila and Galaţi
  • At least 3 or 4 more instructors – they must be paid
  • More competitions with prizes
  • Camps and Go cantonments
  • Go materials in each kindergarten and school with teaching Go (currently, Codrin Vasiloancă “walks” every day with a backpack filled with stones Go between kindergartens and schools where he teaches)
  • Go seminars for the training of trainers
Additonal comments:
Please visit the danubiango facebook page:
In here I present some results of the project reflected by pictures and even a short movie.

Murugandi – Go Art

Murugandi – Go Art
Butterfly design for the European Youth Go Championships 2015

Contributor: Kim Ouweleen
Project holder: murugandi.com
Edition: 2015
Start date: 01-01-2015
End date:


Project name: Murugandi – Go Art
Project description:

mu-tijgertje-bewerkt-3-outlines-klein

Artwork, graphic design and illustrations made by Kim Ouweleen also known by artist pseudonym Murugandi.
The images and drawings are designed to not only appeal to go players, but to capture the imagination of those unfamiliar to go and make outsiders interested in the black and white stones, the mysterious patterns of that game that they had never heard about before.
Images of artwork can be used in many ways, through many media, which makes them very useful for promotional material.


Project aim:
The aim is to create go related illustrations, graphic design and artwork.
By doing so, go will receive more attention and recognition as a (board)game outside of its main target group (people who already know go or are boardgame fanatics). Art appeals to a bigger public and can create attention for Go.
Means of the project:
The artwork is created in the oldfashioned ways of using fountain pen, pencil and paper, canvas and paint, with the occassional remastering through computer programs such as Photoshop.
My artwork can be found on www.murugandi.com and is distributed on several social media websites:
Tumblr: murugandi.tumblr.com
Instagram: Instagram.com/murugandi/
Facebook: facebook.com/murugandiart
My webshop with t-shirt designs: Murugandi.spreadshirt.net
Since images are applicable to many different media, the means/platforms are whatever you wish them to be.
Geographic extension:
Tournaments, publications, books, internet, posters, flyers, businesscards, clothing, merchandise, promotional material
Result(s):

mu-Deutsche Go Zeitung january 2015

In 2015 I have had several commissions for artwork about go:
– Design of the logo for the Amsterdam Go Club
– Logo design for the European Youth Go Championships 2015
– Portrait of professional go player Lee Dahyu
– Portrait of Dutch go player Zeno van Ditzhuijzen for the bulletin of the Dutch Go Association
– Cover design for the first edition of the Deutsche Go Zeitung of 2015
– Shirt and coupon designs for BadukMovies.com

– Design of the flyer of the 2015 Amsterdam International Go Tournament

I also participated in the competition for the new logo of the European Go Federation.
I am currently working on a series of go-animal drawings for Korean television channel BadukTV, which will be used to teach children how to play go.

Public exposure:

All artwork can be found on www.murugandi.com
Go related drawings by illustrator Kim Ouweleen have been published in/as magazines, books, flyers and clothing, as well as used for logos and as promotional material on the internet.
Human resources:

mu-Logo Amsterdamse go club bewerkt 2kopie

I spend a lot of time and effort on my artwork. One illustration takes me a day of work, and when on commission I sometimes walk around forming ideas in my head for a certain piece for days, before I can start the actual creation.
Since I am meticulous in my perfectionism, I usually spend a good few hours on the computer editing away minor errors to get it exactly the way it needs to be.


Financial resources:
Financial support works per assignment, on commission.
Apart from artwork related to go, I have had illustration-jobs for Dutch magazines, wedding gifts and personal commissions.

mu-the-tortoise-shell-bewerkt-2-klein

Perspective:

mu-Tortoise shell

Currently I am working on a drawing series of animals with go patterns and go boards.
In the future I plan to illustrate go proverbs and sayings, as well as continue to work on logos for go projects. Another long-term goal of mine is to create more shirts and clothing with go-themes. Some can already be found in my webshop Murugandi.spreadshirt.net. My main goal is to make go accessible through art and inspire people to look into a game that is new for them.
Wishes:
I am always looking for new commissions and wish to cooperate with go projects to make designs and illustrations that will catch the eye of go players and the random passer-by.

mu-Dansu bewerkt 2

BadukMovies

BadukMovies
Logo of BadukMovies.com

Contributor: Peter Brouwer
Project holder: BadukMovies.com
Edition: 2015
Start date: 01/01/2012


Project name: BadukMovies
Project description:
BadukMovies.com is a website with videos about the boardgame Go.
A new video is uploaded every week on Monday morning.
The video-lessons are in English, generally between 5-30 minutes long and cover a broad variety of go topics.
The main creators are Peter Brouwer 6dan and Kim Ouweleen 4dan, based in Amsterdam, the Netherlands.

Episode Go in Space

The focus of the videos is on the fun in go: things that are out of the ordinary, new or tricky ideas and most of all (absurd) humor.
The content for the videos is made by professional go players from all over the world, as well as top amateur players. These professional lessons are formed into videos by Peter and Kim, who record them in their studio in Amsterdam.
BadukMovies is different from other go video projects in its humoristic approach. Go can be a serious and difficult game, but should foremost be and stay fun.
Because of the absurd humor in the videos, the videos are popular and easily shared through social media.
Project aim:
The main aim of BadukMovies is providing the Western go audience with an extensive collection of go knowledge in English.
The focus in this is humor and having fun.
Our audience varies from 15 kyu to high dan level, but a goal for the near future is to create courses for complete beginners as well.

bm-BadukMovies-homepage-overview

Means of the project:
The website BadukMovies.com is the home base. Peter Brouwer is a programmer by profession and has constructed the website using Ruby on Rails.
All our videos are accessible on this page, as well as a database of more than 50.000 professional game records with a built in pattern search function.We use Facebook and Twitter as social media to update go enthusiasts on what we are doing. More than just that, our Facebook page has become a kind of community where we share and post go related topics with over a thousand followers.
We use Youtube to post many of our free videos and blooper material.
On Spreadshirt we have a little shop with t-shirts and other go products.


Time line:
– January 2012: Peter Brouwer and Kim Ouweleen start BadukMovies.com
– November 2012: First cooperation with professional go players, transition from only free videos to paid membership Pro videos.
– January 2013: Realization of a Pro Game Database on our website, with pattern search option.
– March 2013: First subtitles for our videos for non English speakers, in Brazilian Portugese, Turkish and German
– October 2013: Publication of the 100th episode on BadukMovies.com
– April 2014: Live recordings with Youngsun Yoon 8p in Hamburg, Germany
– September 2014: Visit to the Nihon Ki-in Summer Go Camp, to record live lectures and to strengthen our professional contacts in Japan.
– October 2014: Kim plays the KPMC in Seoul, Korea, and strengthens connections with BadukTV.
– January 2015: More than 10 different professional go players have made lectures for BadukMovies.com
– April 2015: Publication of the 200th episode on BadukMovies.com
Geographic extension:
Internet, tournaments (domestic and international), games of go
Result(s):
From the start of the project in 2012 to now BadukMovies has grown steadily. It is now amongst the well known go pages on the internet, a name that most go players have heard of. So far we have created over 200 videos with the help of numerous professional and top amateur go players. Over the years we have developed from just a website with go videos to a platform that helps other go related initiatives and contributes to the international promotion of Go.
We have become sponsors of many tournaments throughout Europe, on the internet and in real life, in countries such as the Netherlands, Belgium, Germany and Turkey.
As a mutual cooperation we have traveled to Japan in September 2014 where we were allowed to film live professional lessons at the Nihon Ki-in Summer Go Camp. Our recordings were used on our website and on youtube as promotion for the camp.
In late 2012 when we made the transition from only free videos to mostly paid videos for members, we had envisioned this as a system to reward our own efforts. By now we have come to the conclusion that instead we are more of a service hatch in the international Go chain.
At the moment we have 80 paying members on our website. With the money that comes in, we pay some of the top amateur go players in Europe to create content for us.
The focus of BadukMovies is providing the Western go audience with an extensive collection of go knowledge in English.
The addition of a database with a large number of professional game records was a great step forward. This is a valuable tool for many go players that strive to become stronger and wish to study the game.

Sponsoring Tournaments

Public exposure:
BadukMovies is a name familiar to many online and real life tournaments / leagues in Europe, as well as to the more wellknown pages about go on the internet. We sponsor numerous go initiatives with prizes that can be claimed through our website (i.e. PRO memberships).
We have had good contact / worked together with the Dutch Go Association, the Nihon Ki-in and the Korean television channel BadukTV.Some statistics of the website:
– 613 users (people that made an account on our website)
– 80 paying members (PRO accounts)
– 557000 visitors since the start in 2012, from 154 countries
– On average 150 visitors per day
– Highest peak was 31st of July 2013, with 1058 visitors, just after uploading episode #89 ‘Fools – Follow Rules’ which was a success on Facebook and Reddit
– 1096 followers on Facebook
– 639 followers on Twitter
– Our top 3 countries in terms of number of visitors are the United States, the Netherlands and France
– Fun fact: Our BadukMovies ‘Samurai’ shirt was worn in a talkshow about Go on Turkish television.

Peter Brouwer (left) and Kim Ouweleen (right)
Peter Brouwer (left) and Kim Ouweleen (right)
Human resources:
Peter Brouwer and Kim Ouweleen are the main makers of BadukMovies.
We work together with professional and top amateur go players to post a new go video on the website every week.
Each week at least one full day of work goes into this for us. The content provided by the professionals is done through .sgf-files, which have to be perfected by us and then recorded by us into videos that we then put on the website.
Financial resources:
The PRO videos on BadukMovies can be accessed through a membership, which costs 8 euros per month. Those who have a membership can watch and download all the PRO videos that are on the website.
The PRO members are the only main source that generate income for BadukMovies. This money that comes in is then spent on paying strong go players to make new content for the videos.
Perspective:
Two of our main goals for the near future:
– Make videos for complete beginners
– Re-organise the website by creating ‘courses’. The courses will be on different topics, for example: Joseki, tricky play, tesuji, etc. Within each course there will be a series of videos to be ‘completed’: after watching a video, the viewer will do interactive exercises to test the skills acquired in the video. When the viewer succesfully completes a video or an entire course, badges or certain rewards can be acquired. Because of these rewards, a participant can gain a ‘status’ or ‘title’ (Divine Sandbagger, Insane Tesuji Master, etc.) on the website and more interactivity between different people on the website will be created. A forum or live chat is something to be considered as well.
A big advantage of this new format of the website will be the clear division between levels. There will be courses for beginners, intermediate players and advanced players.
Wishes:
The wish for BadukMovies is to work together with national and international go associations. We have a good connection with BadukTV and hope to get in contact with WeiqiTV as well. We hope to work together with the new European Pro players and hire them to make content for our videos.
Financial support would be fantastic.
Additonal comments:
Thank you.

Upgraded paper Go Sets

Upgraded paper Go Sets
Logo upgraded go sets

Contributor/Project holder: Kalli Balduin
Edition: 2015
Start date: 1-1-2015


Project name: Upgraded paper Go Sets
Project description:

Foto 3

The idea is to let beginners, especially children make there own Go set, after having learned the game.
With a ‘normal’ Paper Go Set, they will be happy some short time, because they will encounter the difficulty in picking up the captured stones from the board. They easily move other stones, while taking the captured stones and this might lead to a dispute over the situation. This might be the end of their first experience playing the game on their own, without having an experienced player, who could help.
But if you glue a little 1×1 cm cardboard under the paper stones, you can easily tip one side of the stone and pick it up. Simple but with a great effect.
Give the children a piece of cardboard, let them cut the pieces and glue them on the paper stones. This will give them their first selfmade Go set, which will be hold as a little treasure and not end up as another something they’d be given.



Foto 2b

Project aim:
The aim is to provide beginners or interested people with a simple but smartly upgradet version of the paper Go sets, given by national organisations as ‘give aways’ to beginners, children and interested people.
Means of the project:
Normal paper Go Sets, cardboard, scissors, glue.
Geographic extension:Schools, clubs
Result(s):
The result are happy children with selfmade Go sets, that is really playable, where you can really pick up the stones from the board.
The idea is to give something with immediate effect. Children or beginners learned the game but cannot enjoy their new interest with a proper Go set. With the upgraded version they can enjoy many games and learn about the beauty of Go, and maybe decide to buy proper stones.
Especially for children from families with lower income, this might be a step to raise their interest in the game, because they have it at home and can play properly.



Foto 4

Public exposure:
This project is not specially for media but for people who are interested in promoting the game.
Human resources:
It takes the paper Go sets, cardboard, scissors, glue and some time to do the cutting and glueing.
Then you are ready to Go!


Financial resources:
Very low, just the paper Go sets, which are often given as gifts for interested people by national Go organisations, Cardboard can be found easily, glue and scissors are usually around.

Perspective:
There’s no limit in spreading this simple idea to let people everywhere have some firstexperiences of Go at home, without investing money immediately.
Wishes:
More paper Go sets!



Foto 1

Additonal comments:
As an experienced Go teacher for many years now, I myself was surprised after doing this ‘upgrading’ of stones of the effects. Many more children play regular and tell me that they introduced the game at home to their whole family and telling me, that they could really play good games with their selfmade Go sets.
If I do introductory Go classes, all the children get the paper Go sets with a piece of cardboard.
And it works, they do it themselves, they cut, glue and play!
And they are happy and proud showing their families what they learned and made themselves.

Brunei Darussalam Go Association

Contributor: CHIN Sin Voon
Project holder: BDGA
Edition: 2015
Start date: 05/25/2011
End date:


Project name: Brunei Darussalam Go Association
Project description:
“Whenever you question something that has never been done before, that’s probably your cue to do it,” a sentence from a book Sin Voon read and got motivated to promote Go in 2005. Go is not known in Brunei, no Go Sets & no Books are available in Brunei; the vision continues. A team of Brunei National athlete with jersey appeared at the Brunei International Airport struck Sin Voon to aim higher – To dispatch a Brunei Team to International Go Tournament…
Project aim:
The aim is to continue promoting Go and allow involvement of youngster of Brunei. Ultimate goal is to achieve self-generated Go Club, Association and Members. To improve the levels of Brunei to be competent in any International Go Championship.
Means of the project:
Contacted Malaysia Go Association to purchase first few Go Sets.
Contacted International Go Federation via e-mail to compete in International
Approached Registrar of Society to become Official Association by 2011
Facebook to announce events and recruiting new members
Contacted World Pair Go Association via e-mail to request Go Set & Go Books
Contacted Taiwan Go Association to purchase Byo-Yomi Go Clocks
Time line:
2005 – Brunei First Go Club in College
2006 – Visited Singapore Go Association
2007 – Brunei Go Society established
2007 – Contacted Ms.Yuki Shigeno, International Go Federation
2007 – Brunei to join their first international – Korea Prime Minister Cup
2007 – Attended Go Demonstration in Thailand for South East Asia Games
~
2011 – Brunei Darussalam Go Association established
2011 – Recognised by Ministry of Culture, Youth & Sport of Brunei
2012 – Member of International Go Federation
2012 – Member of World Pair Go Association
2012 – Member of Asian Go Federation
2012 – Brunei District Go Workshop
2012 – Attended Radio Television Brunei “Rampai Pagi” to talk about Go
~
2014 – Media Promoting Go – TV, Radio, News Media
2014 – Ordinary Member of National Olympic Council of Brunei
2014 – 1st Brunei International Invitational Go Tournament
~
2016 – Brunei to host the next South East Asia Go Tournament
Geographic extension: refer to the Additional comments below.

public_exposure

Result(s):
Enough Go Set for event but if members want to buy are not enough
More exposure to Brunei and Government Authority
More exposure to students & public
Members are improving in their skills
Public exposure:
Brunei Times
Radio Television Brunei
Pilihan FM – Radio Station Brunei
Sponsorships & Supports
Schools


Human resources:
All the Association members in
– preparing for tournaments
– organizing events
– broaden networking
Sin Voon CHIN
– founder /director
– organizer
Chai Hui LIM
– president
– organizer
Zhe Fan MAH
– International Secretary General
– Go tutor/ event judge
etc.
Financial resources:
Sponsorship from companies & ministries
Association memebrs funding on miscellaneous & gifts
Perspective:
Finalise official logo
Approach more secondary schools
Improving the level of Brunei players
to host Incredible Brunei International Invitational Go Tournament
to see Go Sets & Books are available in Brunei
Brunei is the host for the next South East Asia Friendly Go Tournament a.k.a. the 2nd Brunei International Invitational Go Tournament 2016 (in conjunction with Brunei His-Majesty 70th Birthday) -> expecting to inviting Macau, Korea, Taiwan and China too (depends on sponsorship and funding)

brunei

Wishes:
Go Sets
Go Books
Maybe a Pro teacher
Money to fund a clubhouse unit – official Association office, and self-generated classroom
Time and People to assist promoting the game
Additonal comments:
Brunei has about 400,000+ population of small market. It is a challenge but also an opportunity. As Go is very new to Brunei, full-time commitment in promoting the game is tough as existing members are graduating and started to find their own job/career. Thus, new people and more people are really needed to make Go blooms in Brunei.
For more information:-
http://xinwengolife.wordpress.com
facebook.com/groups/Bruneigo
contact:-
+6737234768 Ignatius (ignatiuschinsinvoon@gmail.com)
+6737121185 Ms.Lim
The Association thanks many neighbouring Association in their kindness and supports-
Mrs.Vanthanee from Thailand Go Association
Mr. Tiong from Malaysia Go Association
Mr. Tan from Singapore Go association
Handy & Edwin from Indonesia Go Association
Korea Amateur Go Association
Ms.Yuki Shigeno from International Go Association
World Pairgo Association
Taiwan Go Association
Chinese Go Association

Ata und Ri im Reich der Steine

Ata und Ri im Reich der Steine
[Ata and Ri in the Realms of the Stones]

atari-480x240

Project holder: Brett und Stein Verlag
Edition: 2015
Start date: 01-01-2015
End date:


Project name: Ata und Ri im Reich der Steine [Ata and Ri in the Realms of the Stones]
Project description:
Summary:
Carolin is a primary school teacher and Gunnar a Go enthusiast who has started publishing books on Go in German language some time ago. After having organized several events at primaries schools to teach Go and Atari Go to children, it was our idea to address children and people not directly with the game of Go, but through other means. A children book telling an exciting story with big and colorful pictures would just be the right frame to impart the rules and motivate children to try the game themselves. Such book shall also allow teachers to use it worthwhile in school.

About the story and the book:
Two children, calling themselves Ata and Ri, have summer holidays, but its pouring outside. So they visit the old fisher who has always great ideas what to do. This time he proposes that each of them finds an item in the cottage and they will then create a game with these items. The girl Ata brings shells, Ri the boy black stones and the fisher has a piece of an old net. Ata likes the boy‚Äôs stones and wants some them, but Ri denies and says: “You have to play for them!” So they invent the rules of capturing stones by encircling them, using the fishers net to place the stones on, but always on the knots of course!
Once they start playing the storm outside increases and suddenly a strong whirl wind lifts them into the Realm of the Stones. Here they are not very much welcomed at the beginning as they disturb the game. They are asked to answer three problems to proof they have understood the rules properly to be allowed to go home again. Will they indeed succeed?
Yes you guessed right, in the end of the story the game will be named by their inventors: ATARI.
The book includes a short instruction how to make your own playing board and be creative concerning stones: anything will do from shell, stones, buttons, old coins… This way children are animated to make their own playing material and can identify themselves with the game.
The concept:
The idea is, that children read the book, solve the three problems together with the heros of the story, look for appropriate playing material themselves and start playing Atari Go.
Of course it is much more fun if adults are reading the book aloud while listening and looking at the big pictures and solve the problems all together before continuing reading.
Teachers can use this to cover classes where they have creative leeway. But the concept of reading to children in groups can not only be applied to schools and kindergarden, but also to after school care, events in libraries, book shops, birthday parties and much more. Teachers do not need to know much about Go as everything is given within the story. Just follow the adventure!
Several ancillary items have been created: an additional work book with easy exercises to strengthen the understanding of rules (also to support teachers), a 9×9 game set in the respective layout…
collage-2b
Project aim:
Aim and purposes:
– Animate children to have fun playing Atari Go!
– Create a new contact/entry point to Go via a complete new channel (children book).
– Teach rules of Atari Go in attractive and active way for children (and accompanying adults)
– Increase familiarity and knowledge about the basics of Go with children
– Enable teacher and other adults to play Atari Go with children having no pre-knowledge,
– Reduce fear and reservation of contact of people having no knowledge about Go
– Avoid any complexity of the game, but facilitate self study and to stimulate the joy of discovery of children


Target groups:
– Children in kindergarden and primary school (5 – 12 years)
– Adults having or working with children
– People with no knowledge about Go at all.
– Any Go enthusiast working with children

Means of the project:
Main: Children book
Important: People happy to read books to children
Accessory parts: work book, special 9×9 boards and sets, real shells collected from the beach…
Time line:
Preparation Phase:
January 2014 start of project
April 2014 contracting illustrator and graphic designer
August 2014 contracting printing company
28 October 2014 publishing („go live“)
Running phase:
Since November 2014 marketing events for the book and sessions with children

Geographic extension:
German speaking countries: Germany, Austria Switzerland Mainly schools, after school care, but also book stores, libraries…
collage-1b
Result(s):
– Publication of the book and starting of sales and events.
– book is available in online shops and can be ordered in any book store using ISBN.
– Reading/workshop in primary schools (by author and primary school teacher)
– Reading/workshop in kindergarden by different people
– Public reading with children in book stores (by authors)
– Reading & playing on game fairs in Munich and Stuttgart
– Scheduled readings with children (after school groups) in libraries (by authors)
– Reading/workshop in primary school by primary school teacher without Go knowledge
– First work book published and distributed to interested target group (mainly teachers, parents…)
– Very very positive and stimulating feedback from children.
– Very positive feedback from parents and teachers (including Korean family living in Germany).
– Loads of nice pictures with children playing Atari go.
– No training sessions needed for teachers to promote Atari Go in schools
Coolest result:
Felix (8 years old) had been enjoying the book as his auntie was reading it to him. Without knowing of his parents he introduced the book the following day in school forcing his teacher to read the book to all his school mates.
sachsenhäuser-wochenblatt
Public exposure:
– Announcements on various websites, go bulletin of the German Go Association and local news papers
Human resources:
Preparation phase:
Creation of book: Carolin and Gunnar as authors, Jan-Peter as illustrator,
Support: Lars and Steffi for graphic design and text consultancy
Publishing: Gunnar with his publishing company
Running phase:
Sessions of Reading: Caro, Gunnar, Felix (age 8), Rainer, Sarah and others
Advertising/making contacts: Philipp, Martin, Matthias, Christiane and many others

Feedback from Sarah S.
„I am a primary school teacher who has never played a game of Go before I met Caro and Gunnar. They introduced their book to me and suggested to read and play with a group of pupils in my school. On first of June I had such opportunity to fill an hour of a day of special activities in my school. I gave the story of Ata and Ri a try.
It took not much preparation and finally I got two groups of ten pupils (one hour each) with whom I read the book. We solved the three problems Ata and Ri were given by the Stones before progressing with the story. Afterwards the kids did some easy exercises from the workbook and now nobody could stop them to try the game themselves. It was a great project for me and the pupils. We had a lot of fun. I will use the book and the game again and will recommended it to other teachers.“
Financial resources:
Financial budget was provided by Brett und Stein Verlag (owned by Gunnar) as sponsorship for printing, illustrations, editorial support, listing in distribution channels, initial advertisement…
Perspective:
– Growing awareness of the book leading to…
… growing number of sessions with children reading the book and playing Atari Go
… growing number of school teachers incorporating the book and concept in their work
– Continuous promotion through contact session
– Creation of additional work books for primary school focusing on specific subjects like German, mathematics, English making use of the children book as a basis to support teachers in school
– Second volume, where Ata and Ri meet the stones again and learn about fencing territory :-)
Possibilities of copying this project:
Since the book is already available (in German) the starting point is easy: take the book, take a group of children and start reading together!
Wishes:
– More human ressources/support to have more session with children in schools, libraries etc.
– Financial support/budget could be used in different ways:
– new illustration for the ancillary work books
– for advertisement, e.g. in magazines focusing on children education, teachers and parents
– for advertisement in book shops
– for a dedicated website/app to bring children together who have read the book and want to play together
– Future: maybe translation into other language.

Winning of the Iwamoto award alone would increase the reputation of the book and its distribution to the target groups.
Additonal comments:
Copies of the full book can be provided to the Jury.
the-book-compressed-copyright

Goishi.nl

Goishi

Feature picture of Goishi.nl

Contributor: Sybo Bruinsma
Project holder: Goishi.nl
Edition: 2015
Start date: 09/2014
End date:


Project name: Goishi.nl

Goishi in Japanese characters

Project description:

Keepcalm and play go

I am just an amateur go player. Go is not very well known in The Netherlands and other European or Western countries. Anything which helps raise familiarity among the broader public and spreads knowledge about the game I consider to be positive.
I think the appreciation for the game, in all respects, is enhanced if there would also be more knowledge and information about nice go materials (goishi, goke, goban, other). There was not yet a website specially designed and dedicated to nice go materials which gives a attractive array and display of beautiful go materials.
The main focus of the website (www.goishi.nl) is towards the photo album. The idea is to visualize nice go materials and thereby bringing more atmosphere to go players, enhancing the go playing experience and broadening appreciation for both the game and the materials.
Means of the project: All means are used.
Time line:
Geographic extension: Internet: dedicated website
Project aim:
Aim and purposes:

  1. Help increase familiarity and knowledge about the game of go
  2. Provide easy access point for information and photo’s
  3. Promote knowledge and spread information about go and go materials
  4. Help promote the appreciation for the game, history, culture and craftmanship
  5. Enhance player experience
  6. Be visually appealing to website visitors (album)
Intended target groups:
  1. General public
  2. Beginners
  3. Any go enthusiast from all over the world
Result(s):
  1. Since the start till to date, there have been 15,240 page views from visitors from all over the world. This is much, much more than I could have imagined
  2. Weekly 200 – 600 page views
  3. Several links and postings on various websites and online go related forums
  4. Announcement in go bulletin of the Dutch Go Association
  5. Very positive and stimulating feedback from visitors
  6. First search result on Google NL for search term ‘goishi’
  7. Fourth search result on Google.com (international) for search term ‘goishi’

goishi

Public exposure:
See also above.
Several mailings and postings.
Human resources:
Till now, this is a personal effort by Sybo Bruinsma, born out of hobby and personal interest. I have incurred all cost and time myself. Since the start, numerous hours were spent:

  1. Setting up the website
  2. Obtaining material, photo’s, information (very time consuming)
  3. Promoting the website internationally by mailings and postings
  4. Maintaining and updating the website
  5. Correspondance with go players from all over the world
  6. Making photo’s myself
  7. Etc.
Financial resources:
All cost and time was incurred by Sybo Bruinsma personally. No subsidies, grants, gifts from others. Main out-of-pocket expenses relate to setting up and hosting the website.

Go Board and stones

Perspective:
Depends.
I would very much like to extend and prolong the website:

  1. More information, more web pages
  2. More photo’s
  3. Perhaps provide English version
  4. Perhaps: newsletter
  5. Incorporating better statistics
  6. Continous promotion through mailings and postings
However, (personal) cost and time is becoming prohibitive. Future extended development depends on obtaining funds and general support.


Wishes:
  1. Financial support
  2. General support.
Additonal comments:
More information on request. All questions and suggestions are welcomed.

dwyrin

dwyrin
Logo dwyrin.tv

Contributor: Josh Allen
Project Holder dwyrin.tv
Edition: 2015
Start date: 21/12/2010
End date:


Project name: dwyrin
Project description:
My project, a youtube channel youtube.com/dwyrin spreads go and helps others improve their general level of play. What is particularly unique about this project is that a way had to be discovered to bring knowledge of go to others who may not have otherwise encountered it in an online setting. In other words, there had to be separate draw to the channel, other than go, so that they could discover go while visiting the channel. It’s not unlike giving go demonstrations at a bookstore to draw in new players.
dwyrin.tv_viewcount
To accomplish this I decided to upload video game playthroughs, and reviews of other strategy games. Thus increasing the likelihood that they would be interested in the greatest strategy game of them all; Go when looking across my channel’s other content. With over 14,000 subscribers and 4.8 million views on the channel, and over 100,000 views per month, I daresay I am accomplishing this goal quite thoroughly.
Veteran Go players find my channel and learn from my games against high dan level players from IGS, Tygem, Netmarble, and more… learn from the lectures I give every other week, or even simply hear about games I thought were well played and worth study. Meanwhile new players, who haven’t heard of the game before, but are interested in strategy games, get exposed to Go and can choose to learn more about it.
Project aim:
The aim of my youtube channel was a simple one. Create a youtube channel www.youtube.com/dwyrin and spread go and help raise the general standard level of players throughout the English speaking Go world.
Means of the project:
In no particular order… Video, Twitter, Facebook, Youtube, twitch.tv, Various online Go Servers such as; KGS, IGS, WBaduk, Netmarble, OGS, and Tygem. Video recording, Video Editing, Sound Editing, Graphics Design, Public Relations, Extensive Record Keeping, Photography, Web Design, and Collaboration.
Time line:
Geographic extension:

dwryn-youtube

Result(s):
The result of my project is that I have tens of thousands of views across many of the go videos I have uploaded to my channel https://www.youtube.com/dwyrin . I am thanked every week for my contributions to the go community and receive emails from people telling me how they’ve struggled with some part of Go that they now understand. I receive emails from people stating that they’ve met others around the world who recommended my videos to them, and when told they already knew who I was, they laughed. I’ve had couples watch my videos for Go while their partner watches for the other part of my content. I’ve had a popular streamer take notice and request a lesson, to an audience of over ten thousand of his viewers.
Unfortunately it’s not all roses. I’ve had hate mail explaining that I should only put out go videos and stop uploading other videos thus ceasing my attempts to draw new people to go. I’ve had people send me hate mail complaining about the go videos and how I should only concentrate on the video game videos. There is nothing quite so vile as an anonymous person venting their anger at another without fear of reprisal. You learn to ignore it.
Public exposure:
My largest bout of public exposure came from a streamer on twitch.tv who had an audience of around twenty thousand viewers. He took a few lessons and streamed them for his followers. I took great pleasure in telling people where they could learn more about the game those few weeks afterwards.
Human resources:
This is mostly a project of one however, I have received help from a student of mine who assisted me greatly in the development of a website Dwyrin.tv to better categorize my videos. And, naturally, I could not draw people to the videos without so many of my fans watching and ‘liking’ my videos as they are released.
Financial resources:
I do receive the occasional donation from those who appreciate the work i’m doing, however any expenditures for microphones, cameras, computer upgrades etc.. come from my own pocket.

Go Seigen Lecture

Perspective:
I feel that I’ve hardly scratched the surface in terms of what kind of videos I can bring the Go community. Go is world wide. I hope one day I can bring in professional Go players to give lectures on topics my viewers have repeatedly expressed interest in. If I am truly lucky, then one day I might be able to travel abroad with a camera at the ready to introduce my viewers to even more players and show them what Go is like in places they may never be able to visit.
Wishes:
Monetary support is definitely needed to grow beyond the content I am already providing. It’s the only way I’d be able to afford to pay professionals to share their insights into the topics my viewers are interested in. It is also the only way to be able to give even more of my time to my projects for their continued learning and enjoyment.
Additional comments:
It has been my honor and privilege to create all this wonderful content for the go community. As long as even one person continues to enjoy and learn something from my material, or one person discovers go by being lured onto my channel, I will continue to make videos.