UK Go Challenge

UK Go Challenge
ukgochallenge
Contributor:
Tony Atkins
Organization:
British Go Association
Edition:
2007

Description

The Uk Go Challenge for schools is a competition aimed both at getting existing school clubs involved in competition more and at promoting Go to schools where Go is not yet played. The Challenge was invented in 2004 by the BGA Youth Development Officer, Paul Smith, and based on the succeful UK Chess Challenge that has been running since 1996.
The format of the Challenge involves running a heat at each school, the best players from the heats taking part in national finals. On submitting their entry for 25 pounds (40 euro), the school receives a Tournament Pack. This contains everything they need to run their heat: Go rules and leaflet, tournament rules and guidance, draw cards and score sheet, prizes. Each heat is five games which can be held on five days or just one as suits. Players score a point for playing each game as well as an extra 2 points for winning. Scoring 8 points wins a player an additional prize (a furry Go stone bug) and scoring 11 points wins an additional prize (Go fridge magnet). The top player wins the overall prize, such as a baseball cap, FridgeGo set, Go fan or Hikaru book. Scoring 8 is enough to enter the finals, but the top player in each of several age groups qualify as well.
Schools that have not played Go before can apply for a Go Evaluation Pack. This costs 5 pounds (7.5 euro) and contains Go leaflets, a pricelist for equipement and a card starter board with flat plastic Go stones. They can also get access to one of the BGA’s volunteer teachers or a professional Go Teacher. Promotion of the challenge and the pack has been kindly done by the Chess Challenge, as the Go Challenge happens in the summer term after the Chess Challenge and so does not clash.
The finals are held in the middle of Engeland at the end of July. In 2005 the number of players at the finals more than doubled to 46. They competed in various age and gender categories for valuable prizes donated by LG Electronics. Most of the 20 heats sent players to the finals. In addition in the Autumn the first Geographic Go Gala was held in Cambridge, offering a day of teaching and competiton for schools in a region. In 2006 more than 500 school children were involved.
For further details see our website.

Objectives

To promote Go in schools, especially among schools already with game clubs (eg. Chess).

Realisation

New schools have evaluated Go, played in the Challenge and started Go Clubs. Over 500 Children have take part.

Resources

Human resources: Challenge Coordinator -develops packs & sends to entrants/enquirers, -and runs the Challenge. Local teachers have visited schools.
Financial resources: First Year cost 1500 euro to set up. Second year only cost was advertising as packs are self-financing & finals had a good sponsor.

Possibilities to copy this project

The Challenge can be copied by any country but most will not have advertising via a Chess Challenge so will have to find other ways of advertising.

MiniCD

Mini CD
no-picture-available-yet
Contributor:
Nicholas Roussos
Organization:
Cyprus Go Association
Edition:
2007

Description

The Cyprus Go Association was formed in September 2003, and has grown from two Go players to a decent Go community. To further spread the game in Cyprus, we were looking for an easy way to introduce people of all ages to the game, particularly youth. One of the challenges was the non-existent Go literature in the Greek language.
We created a collection of Go resources and put them on mini-CD’s to help us promote Go to as many people as possible in an efficient and effective manner. The collection consists of freeware material and is separated in four sections: “Learn to play Go”, “Become stronger”, “Extras” and “Internet links”.
We translated Hiro Mori’s tutorial “Interactive Way to Go” to Greek (available from his web site). The learning section of the CD is focused on an offline version of this tutorial because we found it very effective in teaching a complete beginner. The learning section also includes a copy of Igowin, and of course an application to join the Cyprus Go Association.
The “Become stronger” section includes Drago sgf editor, GNU Go, Kogo’s joseki dictionary, Arno’s Fuseki dictionary, and GoGrinder for solving Go problems. These are tools that can help a person explore Go further and develop skill and knowledge.
The Extras section for now includes the sunxi go screensaver, and the Links section provides links to a few core Go sites. Of course, the various sections will be periodically updated, building upon feedback and suggestions we receive from people who use the CD as their first introduction to the game.
Mini-CD’s are easy to give out to people interested in learning to play Go, and they provide just the right information for someone who wants to learn something about the game before coming to one of our meetings. It also makes it easier for us to help a beginner who has first spent some time to read through the “Interactive Way to Go” tutorial. Furthermore, it is our belief that by circulating the mini-CD’s the word about Go will reach people that we might never even meet, just by word of mouth and by sharing/copying the CD.

Objectives

The main objective of our project is to help us spread the word about Go to the whole of Cyprus (and hopefully Greece).

Realisation

The first feedback has been very positive, with cases where people came back to the Go meeting after using the CD and they were excited that they have understood about territory etc. The CD provides a great giveaway for new members, as well as an easy means of sharing the game of Go with friends and strangers alike.

Resources

Human resources: The material was gathered by myself, and I created the web page with advice by Dimitris Regginos (President of the Cyprus Go Association). I then had to burn copies of the CD using my PC. Distribution of the CD’s started by the members of the CGA committee and CD’s are being made available to members, who are also encouraged to share them with their friends.
Financial resources: The costs for buying the mini-CD’s and pockets were covered by the Cyprus Go Association. We started with the preparation of 100 mini-CD’s. The costs for buying 100 mini-CD’s from eBay were minimal.

Possibilities to copy this project

Our project can be implemented in other countries very easily, just by translating the main web page to the country’s language. In fact, we believe that in countries or cities where there are not many Go players the mini-CD is an excellent and easy way to introduce people to the game and explain the basics without much effort.

Goama

Goama – Go magazine
no-picture-available-yet

Contributor:
Alexander Dinerchtein
Organization:
Russian Go Federation/Korean Baduk Association
Edition:
2007

Description

Goama magazine is a project started by Igor Grishin and Alexander Dinerchtein from Russia. It’s a free weekly magazine. As of now (March 2007) we have published 46 issues. We have nearly 2000 subscribers from over 70 different countries. We have an expert group including Mace Lee, Tamsin Jones, Les Waller and other strong players. We publish news about professional and amateur events, interviews, and articles about developing Go around the world. We have permission from Baduk Sege magazine to translate their articles from Korean to English. Also we explain trick-moves and latest trends in joseki. We publish commented games from tournaments and Go servers. In addition we have “The Most Exciting Game of the Week” section. We sometimes offer Go quizzes with prizes. We support tournament organisers as well, publishing their invitations free of charge. Our magazine is translated into several languages by volunteers , including French and Russian. Currently the magazine has only one sponsor – Igor Grishin, the president of “Voshozhdenie” Children’s Go school in Moscow. We could make the magazine even better if we had more time and resources to pay editors, webmasters , translators and experts. In the future we would like to introduce multimedia features, including video, to our newsletter and website. We aim eventually to have on-the-scene reporters at go tournaments, and events in asian countries. Ultimately, our goal is to turn Goama into the first Western Go newspaper, issued on paper!
Please Note: Goama is not only publishing Go news and unique articles, but also makes easier to find Go-related information by inventing and supporting the Go Search Engine, which includes 99% of all Go sites.

Objectives

We try to develop Go around the world. Many Western players know little about top Asian players and club systems. We try to introduce them in our magazine.

Realisation

Since 2005, our readership has increased from 0 to over 2000. We have reached many countries and receive a daily average of about 100 hits on our website. Recently, we have been receiving many references on websites such as Sensei’s Library, European Go Federation website, International Go Federation, American Go Association, American Go E-Journal and others. We have been getting a lot of feedback from our readers, which shows that we are succeeding in stimulating thought and discussion about current issues in Go.

Resources

Human resources: We have a team of editors and go experts, supported by several webmasters and translators. I work from home and my colleagues also work from home. It would be advantageous in time to be able to rent dedicated office space in Moscow for expanding the scope of Goama activities.
Financial resources: Our current expenses are Internet, Hosting, Advertisements, Editors’ and experts’ salaries. We spend about 200 Euro per month, keeping our project alive.

Possibilities to copy this project

Our project is already available in other countries. We have French and Russian online versions of our newsletter, made by volunteers. Articles from our magazine are regularly published in different magazines (including Korean Baduk Sege) and translated into several languages. Our staff comes from several countries across Europe, including Russia, France, Canada, Holland and England. We aim to improve our links with one another so that we can reach out more effectively to the European Go World.

Go in Companies

Go in companies
no-picture-available-yet

Contributor:
Ralf Schoenfeld
Organization:
Go-Club Hamburger Sparkasse
Edition:
2007

Description

Our project is to start up Go-groups in companies. In early 2006 we announced an evening with a strong player (3-Dan Thomas Nohr) to show the old game Go in “our” company. About 12 interested people from our company gathered around a demonstration-board and later in the evening the first matches on 9×9 Goban started. In the following month it was our goal to find a stable group of women and men who are interested to play in a company-club for longer. In Juli 2006 we get the official status as a company-sport-group with 12 people (age 33 – 49). Like another go club we play open games and tournaments, take lessons from stronger players.
Next steps: to get more members for our Go-club, to organize a Go-tournament open for everyone, to place a story in the Hamburger company-sport-magazine, to support the start of other Go company-sport-groups

Objectives

To interest people in companies for playing Go and to show company – leaders how good Go works for the employee’s mind.

Realisation

Very far: the group plays nearly every day in breaks in the company. Further some members take part in tournaments (e.g. Iwamoto) and are playing on KGS and in the “Internet-Bundeliga” on KGS.

Resources

Human resources: 4 People for giving lessons, preparing meetings, buying equipment (boards, stones, bowls, books). Financial resources: 460 € for equipment

Possibilities to copy this project

It’s quite easy: a good communication through the normal channels in a company (who supports company-sports) with enough employees should bring together some interested people. It works only if one employee is very Go-interested and can show the advantage of Go for people’s mind to the company-leaders.

European Go Research

European Go Research
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Contributor:
Ioni Petrov Lazarov, et al
Organization:
Bulgarian Go Association
Edition:
2007

Description

Go has many faces: a game and a sport, an art and a science, a philosophy and a way of life. Currently, the EGF perhaps puts the greatest emphasis on Go as a sport. But quantity sooner or later turns to quality and inevitably interest in the artistic, scientific and philosophic aspects of the game develops. The present vision draws attention to Go as an art and science: it’s enigmatic and inmost face.
Europe, the birthplace of modern science, is a suitable place for the development of Go research. Now, as the EU realizes itself as a world geo-political power, it would be only appropriate for the EGCC & EGF to deepen their scientific research on the most strategic game of all times.
We would like to propose the creation of a collaboration platform: a space in the site of EGCC or EGF, where researchers can meet, discuss, publish their articles and essays, work on translations of classic texts, and collaborate on relevant projects. This will bring European researchers together in one place and help them awaken as such.

Technically, the platform could consist of:

  • a wiki, where projects, ideas can be formed and shared
  • a calendar, where users can enter and keep track on real-life and on-line events
  • a community blog and/or discussion forum
  • a “main space” for published articles and other results
The space could be called, for example, European Go Research Horizon and, since Go research tends to touch on so many topics and disciplines, make use of a multi-level categorization scheme for all contributions: geographical (e.g. “Chinese studies”, “Japanese studies”, “European studies”), topical (e.g. “Philosophy”, “Mathematics”, “Informatics”, “Linguistics”), and others. The community could use this platform as a place to publish and work on (among others):
  • stories and essays
  • Go teaching concepts
  • research on Go theory, history, and others
  • translation of classic texts and articles published in foreign languages by members of the community
Moreover, this space could turn into a focal point for sharing project results and the development of:
  • argumentation for cooperation with European organizations/structures (“integration with European values”)
  • concepts, argumentation, programs for introduction of Go in European schools
  • concepts to promote Go among specific external groups (e.g. prospective sponsors)
Go research in Europe, of course, does not start from zero. Since the early years, people appear that, upon encountering the game, ask questions on the philosophic aspects of the game: Hide, Giles (UK); Montanus, Seabold (NL); Leibnitz, Korschelt, Lasker (DE); Pflaunder (AT); Vacca (IT), among many others. Nowadays there are many researchers, scattered through Europe.
We believe a targeted long-term policy for supporting and encouraging researchers is called for. The creation of a virtual space is an important first step. Later, a research fund could be established to award excellent contributions and pay expenses such as hosting. This fund could take income from sponsors, grants (Go/EU organizations), and donations and will help researchers gain access to facts, articles, books, conferences, etc.

Objectives

  1. Provide a platform for collaboration for European Go researchers, teachers, and promoters.
  2. Bring together researchers from all over Europe
  3. Deliver/publish material such as articles and project results

Realisation

In Bulgaria, we already have started our collaboration platform with a wiki, forum, and a space for articles and lessons. As a community, we have created articles and essays. Some have been translated into English (see attachments).

Resources

Human resources: Over a dozen Go players in Bulgaria participate using the platform, which is also the main site of the Bulgarian Go Association. Project leaders are: Ioni Lazarov, Konstantin Bayraktarov, Emil Ivanov, Stanislav Traykov.
Financial resources:

  1. Hosting expenses for the Bulgarian site
  2. Collection of books for our library (financed by members of the Bulgarian Go Association)
  3. Future expenses for a central collaboration site could also include a research fund (see project summary). In the near future, the fund could sponsor excellent contributions of European researchers, such as:
    -essay/story contest
    -award for articles on go theory, history, etc.

Possibilities to copy this project

Technically, such a platform may be deployed anywhere. However, we believe it is important to place it on “tengen”, i.e. within EGCC or EGF, at a central place, bringing together all European researchers.
Example 3: Ma Rong

Cambridge Youth Project

Cambridge Youth Project

Prizewinner

Contributor:
Paul Smith
Organization:
Cambridge Youth Go Project
Edition:
2007

Description

The Cambridge Youth GoProject was set up around ten years ago with the aim of increasing the number of local children actively playing Go.
The first part of our strategy was to start a club for juniors to play Chess and Go. The idea was to work in cooperation with the local Chess club who also wanted to encourage junior players; also there is a lot of interest in Chess in our target age group due to the success of the UK Chess Challenge.The club is a big success and we recently had 34 players competing in a Go tournament at the club.
The second part of our strategy was to make contact with as many parents and teachers as possible in order to get new opportunities to introduce juniors to Go. We did this via the club itself, but also by running an annual tournament and by running Go teaching stalls at Chess events. This has also been a success and has resulted in Go clubs or Chess & Go clubs starting up in half a dozen schools so far in Cambridge. The most successful of these, Milton School, recently ran a Go tournament in the school with 39 players.
We have made sure that children who have started playing Go keep their enthusiasm by arranging a range of tournament and teaching events for them. Recently this has included a successful teaching day (organised jointly with the BGA) where we made use of a local venue with Internet access to introduce children to various online Go resources. This included playing a team game on KGS which was projected on a big screen.
Throughout we have taken care to get as many as possible local enthusiastic Go players involved. In 2007 around 10-12 local players have helped with the juniors in some way. We maintain a Yahoo Group to keep in touch with these volunteers and to allow them all to put in their ideas.
We started off with some money from the Ing Foundation. We have managed to attract sponsorship and also individual donations to support our work. And the money we have brought in from clubs and tournaments has so far exceeded the cost of running them.
Over 100 children are regularly playing Go in our area as a result of our project. We are confident that this number will grow.
We feel that our ideas could be taken up in other places. If there were other similar projects in other parts of the UK, for example, we think that the number of junior Go players in the country could grow rapidly.
You can read a provisional report of activities from 2007 here. It includes some photographs.

Objectives

The main objective of our project was to get more juniors in the Cambridge area playing Go. Our main target is the 7-11 age band. We estimate there are about 10,000 children of this age in the Cambridge area and we were aiming first to get 1% of them playing Go and then see if we could increase this to 2%-3% which would bring Go fairly much level with Chess.

Realisation

We have reached the first stage of our objectives in that there are over 100 children in the Cambridge area now regularly playing Go. We are confident that we can continue to increase this number.

Resources

Human resources: We estimate that around 20 local Go players have been involved in the project during the life of the project. In addition to this, Chess players and parents have helped with some of the events that we have organised.
The current level of input from local Go players is probably in the range 10-20 person hours per week in total. We feel that one of the reasons that our project is sustainable is that no individual person has had to put in a very great amount of their own time.
Financial resources: We had an initial spend of around 150-200 pounds on Go equipment. We also spent money on photocopying teaching materials and on buying some Go books. Each year at the start of the school year we produce advertising material for our Chess & Go club. Part of this is to produce around 6000 flyers for local schools. At commercial rates this would cost us almost 200 pounds but we have usually been able to find some way getting them produced or at a cheap rate.
At the start of our project we received an Ing grant which more than covered our start up costs. Clubs and tournaments that we have run have in general been able to cover their own costs by the amount of money raised by subscriptions or entry fees.

Possibilities to copy this project

We feel that it should be possible to reproduce our project both in other parts of the UK and in other European countries.
We recently produced some advice for people in other parts of the UK who might be interested in starting up a similar project. This has been posted by the BGA on their site. We hope that we might be able to give some financial assistance and other specific help and advice to people starting any similar project.
Some of the specific ways we have carried out our project (for example, how we have advertised our activities to schools) may have to be modified for other countries, but we feel that the overall project idea should apply equally well in other parts of Europe.
Our project has not involved any large financial risk nor the necessity to find particular individuals with a very large amount of spare time; for this reason we feel it should not be too hard to reproduce elsewhere.

Hyperlink

The website of Cambridge Junior Chess & Go Club: http://www.chessgo.org.uk

Real big problem book

Real Big Problem Book
Big_Problems_Solution

Contributor:
Kalli Balduin
Organization:
Berlin Go Association
Prize winner:
Encouragement Award 2012

Description

My “real big problem book” is a result of my 7 years teaching Go to children. Children always like to solve problems, but using ordinary problem books I encounter two difficulties. For children, using a problem book, have difficulties in spotting the solution in the book, because the problem diagrams are too small and the fingers are too big. The other thing is: it takes too much time to set up the problem on the board, to take the wrong moves off and to try a second time, especially for beginners and kids. I often observe my students. When I brought an ordinary problem book, they get bored and stop soon doing it after some problems.
With this “real big problem book”, you can place real go stones on the paper, remove them easily, if something goes wrong with your solution. You can also play variations, play with white stones first, finish the games with problems on 9×9, and learn to count the endgame. Children enjoy this book very much; they solve dozens of problems non-stop, discuss with other friends, wipe the stones off the paper and try a second time. Even you teach a group of children who sit around the table, this book is also an ideal helper, because everybody can see it, or you can show the book and hold it high in front of a class.
The “real big problem beginner’s book” is without solutions, because problems are easy to solve for a stronger player and children should discuss the problems with a teacher or a stronger player. I give a list with hints for the teachers about the problems. Black plays first always, but you can also ask your students what the difference would be, if it were white’s turn. Dan players are sometimes lazy to solve problems in a go club. I once made a “real big dan- level problem book”, everybody enjoyed their enthusiastic discussions, and they, like the children, enjoyed the idea of this book and solved many problems. I hope this book will be a useful help in your go-lessons.
The one page rating List is a useful and easy to handle new supply for my old rating list. In this new rating List, the children can choose a color and fill in the squares, if they win a game. With this new colorful list, teachers and childen can easily get an overview over their groups strength development. If they reach the 30 kyu level they will get a sticker in my other list, which is descriped in my application in 2003. The children like this new list like the old one very much.

Objectives

I wanted a useful help for children to solve many problems with real go stones, without putting up the problem on the board.

Realisation

I use this book with great success in all my classes. Other teachers using the book are fascinated by this simple but effective idea.

Resources

Human resources: A person to use the computer and printer.
Financial resources: Cost of paper, ink for printing.

EuroGoTV

Internet coverage of Go

eurogotv

Contributor:
Harry Weerheijm
Organization:
Prize winner:
European Iwamoto Award 2007

Description:

EuroGoTV was born in 2007 with the idea to provide modern coverage of the events and news of the ancient exciting game of Go. The mission of EuroGoTV is to cover all aspects of the Go game. We truly believe that Internet is for Go what television is for soccer. It is the element that can revolutionize the game, bring more fans, and with that, more sponsors.
For years, various Go organizations have been trying to create large scale tournaments and yet players receive relatively low prize fund. The main reason is that Go lacks adequate global coverage. We hope EuroGoTV can help Go Federations/Associations/organisations to eliminate the mentioned problems and will bring the game to a higher level.

Hyperlink

Go players social networking

Go players social networking
badukpro

Contributor:
Alexandr Dinershteyn, backpast@gmail.com
Organization:
Baduk Pro
Edition:
2007

Description

baduk.pro is a first social network created for Go players.
Strong points, comparing to Facebook or other networks:
Cannot see distracting banners and other commercial ads
100% Spam protection (Special Captcha, which can be solved by Go players only)
Can share and comment SGF files
Can search users by KGS nicknames
Can add Go-related info: favorite servers&nicknames, books, date of learning rules, rank, Go club, etc.

Objectives

The goal is to provide one network to connect all Go players around the world, who use different kind of social networks (Google+, Facebook, VKontakte.ru, etc).

Realisation

Everything is already created and project may survive without any manpower or money, but we need to find budget for advertising it in order to make it more popular. About 5000 USD already invested. About 2000 users all over the world joined the networking.

Resources

See above.

Possibilities of copying this project

No reason to copy it, but it might be a good idea to create groups (open or private) for each country and Go club.